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Author Topic: Death Trap: A goblin's guide to Dwarven outposts  (Read 16861 times)

zomara0292

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #135 on: April 09, 2012, 03:03:05 pm »

Drop and tell your gobs to catch you.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #136 on: April 09, 2012, 08:27:10 pm »

'But...you can't efficiently throw a halberd...'

Check if it is aimed at self, or the Chandelier.

What did the Soldiers inspect on the barrels?
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NoahTophatz

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #137 on: April 09, 2012, 09:05:06 pm »

we don't have time to check
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New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #138 on: April 09, 2012, 09:09:02 pm »

Sub-conscious effort. Not part of the Conscious mind.
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exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #139 on: April 09, 2012, 09:14:31 pm »

(The projectile halberd: imagine it spinning on its side, like a frisbee, but it kills people.)

The halberd is aimed at you, therefore you slip down, hanging by your arms from an arm of the chandelier. The halberd swings past, digging itself into a the wall across the room. You can't get the halberd in your current position, nor your squad (what's left of it.)
He screams with anguish before shouting out this next warning. "You think you've won!? You haven't taken the fortress! You've only taken a fraction of our special import from the mountainhome! I am only one of the seven! Long live the shining dragon!" He stands panting for a short time, then throws his helmet to the lower level in anger, dropping to his knees, then slumping over.

Now... How to get down from here?
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zomara0292

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #140 on: April 10, 2012, 07:00:30 am »

Swing it.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Zecro_The_Scourge

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #141 on: April 10, 2012, 09:14:11 am »

Have your squad be prepared to catch / help you. Begin swinging / using momentum to get back to the dead dorf!
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"Also I always figured you were like Tesla, only requiring two hours of sleep before going onto whatever you do"

exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #142 on: April 11, 2012, 02:25:38 pm »

you swing back and forth on the chandelier, and let go at the right moment to reach the platform with the dwarf. Since he threw his helmet down by the barrels, there's nothing of value up here for you to take, so you proceed down the stairs. At the bottom, your squad could not decipher the dwarven on the barrels, but you learned their language, so you read from the barrels this: "Extract of Bax" You know that Bax is the goblin word for nightmare, and dwarves usually do not use goblin words for many things, except only what you have heard of in legends.

Tales tell of ancient creatures, so horrifying and disfigured that time itself tried to erase them, forever wandering in the caverns of the planet. You remember a very old dwarven book, titled "Forgotten beasts" Explaining these beings. The myth says that these ancient monsters never age, and can come in any shape, be made of anything, and have extremely deadly poisons that can be spread in numerous ways. you do not remember the myth, when you return to the dark fortress you must read it again to see the myth about them...

Back to the current situation, you decide to peer inside a barrel, so you take off the lid, finding that they are filled with the so called 'science' that killed the dwarf. This quantity could have stopped this siege with little to no problem. Why didn't they use it?
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Zecro_The_Scourge

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #143 on: April 11, 2012, 06:40:48 pm »

Loot things, wear armor. Rendevouse with invasion force and finish this up nice and easy. Also tell everyone TO NOT TOUCH THE BAX / SCIENCE!
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"Also I always figured you were like Tesla, only requiring two hours of sleep before going onto whatever you do"

zomara0292

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #144 on: April 11, 2012, 06:55:10 pm »

The real question is, "Why is it here?"
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

NoahTophatz

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #145 on: April 11, 2012, 08:31:13 pm »

clearly they didn't use it so that they would have some for later seiges
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New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

Zecro_The_Scourge

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #146 on: April 11, 2012, 09:06:11 pm »

Or that dwarf was overseeing the harvesting of it, and that this is a chamber for harvesting it. Doubles as a graveroom!
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"Also I always figured you were like Tesla, only requiring two hours of sleep before going onto whatever you do"

exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #147 on: April 11, 2012, 09:53:11 pm »

You decide to head out, with the armor and helmet, and retrieve the barrels once the siege ends. You head out, and see that the fortress is in havoc,the goblins have not actually entered though. They are still chiseling through a wall around a hallway with cages and used weapon traps. Yelling is coming from the fortress, and the commander of this siege is confused, then he spots you. He runs over to you. "Where the heck were you!? Some weird stuff is going on here, and I'd like some answers."
You explain to him the catacomb and trap hallway.
"Fascinating... would this maybe explain what they're shouting?"
"What are they shouting?"
"Well, there is an unsettling chorus of every dwarf in this outpost yelling out 'The shining dragon limps!' I don't know what this could mean, but does the name 'the shining dragon' ring any bells? You're a bookworm."
In fact, you do remember vaguely reading of something called the shining dragon.

What to do?
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zomara0292

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #148 on: April 12, 2012, 11:31:10 am »

"Bax."

Take him to the barrels and show him what you did with the Dwarf. Recommend a retreat, taking those barrels with us.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Zecro_The_Scourge

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #149 on: April 12, 2012, 12:09:35 pm »

^This, this this. We're about to be killed by a forgotten beast...
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"Also I always figured you were like Tesla, only requiring two hours of sleep before going onto whatever you do"
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