I've been working on a "new" creature. It was originally intended to be a dwarfier replacement or upgrade of the dog. And what I came up with is a tiny GCS, (just called cave spider after renaming the vermin).
The spider works, the only thing I haven't tested is their hatred of cats and potential use as a mount. But now I am in need of balancing it.
3 spiders killed a GCS with one casualty, and 2 killed an elephant with no injuries. Surely, for an upgrade of a dog, this is overpowered.
A grandmaster hammerdwarf, with grandmaster dodge, fighting, wrestling, and striking with a silver warhammer (although unarmored) was brutally mauled by a single spider. Armor hardly helps, as dwarves who get stuck in the web can't do much.
The spider is also economically useful, the silk is worth more than standard silk found in caverns. The eggs have value and are eddible.
So this is where I request suggestions to balance the spider. Really I am most unsure as to nerf the spider, and make it a domestic animal, or remain overpowered, and force players to capture them. There are also probably a few issues, or things that could be done better.
[CREATURE:SPIDER_CAVE_LARGE]
[DESCRIPTION:A large underground spider. Produces silk, and often trained by dwarves.]
[NAME:large cave spider:large cave spiders:large cave spider]
[CREATURE_TILE:'s'][COLOR:6:0:0]
[CARNIVORE][PETVALUE:50]
[PET][TRAINABLE][LARGE_ROAMING][COMMON_DOMESTIC]
[PARALYZEIMMUNE]
[WEBIMMUNE]
[NATURAL]
[MOUNT]
[NO_DRINK][NO_EAT][NOFEAR][NO_SLEEP]
[GOBBLE_VERMIN_CLASS:CATS_SUCK]
[HUNTS_VERMIN]
[SWIMS_INNATE][SWIM_SPEED:2500]
[BIOME:SUBTERRANEAN_WATER]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray web]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[FREQUENCY:20][DIFFICULTY:1]
[POPULATION_NUMBER:100:175]
[PREFSTRING:mystery:loyalty]
[NOBONES]
[CHILD:1]
[GENERAL_CHILD_NAME:spiderling:spiderlings]
[BODY:SPIDER:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[MAXAGE:20:45]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen large cave spider venom]
[STATE_ADJ:ALL_SOLID:frozen large cave spider venom]
[STATE_NAME:LIQUID:large cave spider venom]
[STATE_ADJ:LIQUID:large cave spider venom]
[STATE_NAME:GAS:boiling large cave spider venom]
[STATE_ADJ:GAS:boiling large cave spider venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:large cave spider bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SPIDER_CAVE:ALL]
[SYN_INJECTED]
[CE_PARALYSIS:SEV:100:PROB:40:RESISTABLE:SIZE_DILUTES:LOCALIZED:START:5:PEAK:100:END:200]
[CE_PAIN:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:START:5:PEAK:100:END:200]
[CE_PAIN:SEV:200:PROB:1:SIZE_DILUTES:BP:BODY_PART:ALL:START:25:PEAK:100:END:200]
[CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:START:5:PEAK:100:END:200]
[CE_PAIN:SEV:25:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:START:5:PEAK:1000:END:1500]
[CE_DIZZINESS:SEV:35:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:START:200:PEAK:1000:END:1500]
[ATTACK:STING:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK_FLAG_CANLATCH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[CASTE_NAME:cave spideress:cave spideress':cave spideress]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:CHITINOUS_SHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_ICHOR:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:SPIDER_EGG_CORE:LIQUID]
[EGG_SIZE:450]
[CLUTCH_SIZE:1:3]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:0:30000]
[BODY_SIZE:8:0:65000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[CASTE:MALE]
[CASTE_NAME:cave spider:cave spiders:cave spider]
[MALE]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:0:20000]
[BODY_SIZE:8:0:55000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BROWN:10:BLACK:8:WHITE:2:GRAY:6]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:10:WHITE:1:GRAY:2]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2]
The mount tag exists because I wanted to see if, under any circumstances, could dwarves use them as mounts. Goblins probably could, and that would be interesting. The size after year 8 was increased to potentially improve chances of use as a mount.
Hunts vermin tag added because my current dwarves are all pathetic, and its difficult (though not impossible) to keep cats to kill the vermin, and spiders. CATS_SUCK class includes cats. The hatred of cats is my personal contribution.
Male and female names added because of ambiguity of gender on a particular screen, could also have been incompetence on my part. The name "spideress" is terrible but I couldn't come up with anything.
Spiders seem useless for hunting, they might be in ambush with their hunter, but it seems they never pursue, you would think the web would make hunting easy. Maybe if I assigned one as a war spider...
Kicking with feet eneabled after assuming control in arena. Only biting and wrestling got obnoxious. A spider that size could probably use its "feet" as weapons.
Could the Chitin after being butchered be useful? I have yet to create a large meat industry / leather industry, and haven't looked into that possibility.