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Author Topic: Bone stacks are to huge  (Read 3160 times)

Marble_Nuts

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Bone stacks are to huge
« on: March 05, 2012, 11:19:14 pm »

Not sure it's a bug but I'll ask anyway... is it normal that a stack of 18 floating bone rib clog up a craftdwarf workshop every time he try to make some bolts out of them? the dwarf get stuck at the workshop and start getting thirsty, sleepy and hungry from doing nothing since it's clogged up...

Is there any way to slip up bone stacks to solve this problem?
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Fredd

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Re: Bone stacks are to huge
« Reply #1 on: March 05, 2012, 11:25:58 pm »

Forbid large stacks of bones, let your bonecarver get some experience on smaller stacks
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Sutremaine

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Re: Bone stacks are to huge
« Reply #2 on: March 05, 2012, 11:32:41 pm »

Get Urist McSlowpoke on the job and enjoy the agility gains. If none of your dwarves are able to use those stacks for production, you might as well use them for stat gaining.

Meanwhile, butcher some smaller animals and let your real bonecarvers work on those. You're aiming for no clutter at all, since even the least level of clutter doubles production time.

It might be possible to split the stacks up at the depot, but I don't think that would make the individual bones any less workshop-cluttering.
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schismatise

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Re: Bone stacks are to huge
« Reply #3 on: March 06, 2012, 06:21:38 am »

The massive clutter issue is a well known bug.

My advice: build several workshops, assign extra bonecarvers, stick bone processing on repeat and forget you ever had a problem. They get done eventually.
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Lexx

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Re: Bone stacks are to huge
« Reply #4 on: March 06, 2012, 06:29:00 am »

The massive clutter issue is a well known bug.

My advice: build several workshops, assign extra bonecarvers, stick bone processing on repeat and forget you ever had a problem. They get done eventually.

Agreed. If your getting too much clutter recruit more bonecarvers/build more workshops.
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slowpokez

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Re: Bone stacks are to huge
« Reply #5 on: March 06, 2012, 08:46:40 am »

Get Urist McSlowpoke on the job and enjoy the agility gains. If none of your dwarves are able to use those stacks for production, you might as well use them for stat gaining.

Meanwhile, butcher some smaller animals and let your real bonecarvers work on those. You're aiming for no clutter at all, since even the least level of clutter doubles production time.

It might be possible to split the stacks up at the depot, but I don't think that would make the individual bones any less workshop-cluttering.
I'll get on the job right away baws! Carvin bones all day, carvin bones all night, carve all the bones I will. :P Slowly...

Girlinhat

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Re: Bone stacks are to huge
« Reply #6 on: March 06, 2012, 09:21:27 am »

*too

Sorry, it's just...

Marble_Nuts

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Re: Bone stacks are to huge
« Reply #7 on: March 06, 2012, 09:24:46 am »

Ok so it's actually possible to still carve it even at the worst cluttering point. Better butcher some small animals then :)
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Sutremaine

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Re: Bone stacks are to huge
« Reply #8 on: March 06, 2012, 10:50:03 am »

Yeah, it's just that at the maximum level of clutter (bright purple with a masterwork symbol) production takes 10 times as long as no clutter. An amazingly agile Legendary+5 would be able to work with moderate speed, but those aren't common.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

slothen

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Re: Bone stacks are to huge
« Reply #9 on: March 06, 2012, 11:02:40 am »

I think stack size contributes to clutter.  I think if toady were to address workshop clutter, it could be done easily (and in a balanced fashion IMO) by making only finished goods that haven't been stockpiled contribute to clutter, and the current job unaffected by the materials of that job.  This would be a boost to bone-carving and butchering mostly, and you would still have to promptly stockpile things to keep everything moving.
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Silent_E

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Re: Bone stacks are to huge
« Reply #10 on: March 06, 2012, 11:42:28 am »

Yeah... it's really fun when you get a stack of 62 bones from butchering an elephant.
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ohgoditburns

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Re: Bone stacks are to huge
« Reply #11 on: March 06, 2012, 01:33:13 pm »

It's not stack size. It's animal size.

IIRC, I found this out by butchering giraffe left lower legs. A single giraffe bone will super-clutter a workshop.

The stack issue is (and again, this has been a while), a stack of 18 bones and a stack of 1 bone both produce 5 bolts.
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Girlinhat

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Re: Bone stacks are to huge
« Reply #12 on: March 06, 2012, 02:38:05 pm »

Bolts are produced 5 per bone.

schismatise

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Re: Bone stacks are to huge
« Reply #13 on: March 06, 2012, 11:26:10 pm »

It's not stack size. It's animal size.

IIRC, I found this out by butchering giraffe left lower legs. A single giraffe bone will super-clutter a workshop.

The stack issue is (and again, this has been a while), a stack of 18 bones and a stack of 1 bone both produce 5 bolts.

First point - good point. Second point - i'm not sure on this one. I thought it got fixed along the way somewhere. I'm pretty sure the huge stacks of 50+ elephant bones i had were producing a large number of bolts, and i seem to recall the bone stacks diminishing slowly in size. Could be wrong though. I don't think, however, that all 50 bones are processed at once into 250 bolts in one job. Pretty sure that was fixed.
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Rafal99

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Re: Bone stacks are to huge
« Reply #14 on: March 06, 2012, 11:30:24 pm »

The stack issue is (and again, this has been a while), a stack of 18 bones and a stack of 1 bone both produce 5 bolts.

A stack of 18 bones produces 5 bolts AND a stack of 17 bones.

Only decoration jobs consume whole stack.
(not sure about bone armor jobs)
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