It's done!
Oh god finally I can call 1.4 done.
Changelog is fairly huge and honestly I didn't really keep track, but there's a lot of new stuff now. I'd like to thank pretty much anyone who responded to one of my insane questions or made a reaction ever, since I learned how to make reactions by picking apart other mods. This will probably be the last FTN until the next DF version is released, or at least until I get into a strange mood again or something.
Here's what I remember of the changelog:
- Tweaked world_gen again, worlds now default to 150 years and disable random trolls by default
- Added night trolls (Orbs, shade, mineral beast)
- Added blood buffs
- Added/Fixed once and for all vampirism transfer
- Added a huge amount of reactions
- Added bottles for storage of the new extracts
- Reduced vampire agility a bit
- Removed [INTELLIGENT] from a ton of stuff
- Renamed lesser vampires to elder vampires
- Externalized some materials
- Added some custom husk types (may work more on it later, it still feels unfinished)
- Added a ton of new BPs
- Fixed slashers so their claws cut properly now
- Made some new tissue templates
- Draugr can now shoot clouds of freezing gas
- Wight bones have been made less extremely durable
- Infernomancers had some work done too I believe
- Fixed more glitches than I can count
- Slacked off for months
There's probably more than that, but either way, tons of new stuff, old stuff was fixed up quite a bit. Have fun guys.