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Poll

Vampire Rework?

Make all vampiric effects only activate once the new vampire has sucked blood.
- 26 (29.5%)
Make any special abilities only activate once the new vampire has sucked blood.
- 25 (28.4%)
Make any physical changes only take place once the new vampire has sucked blood.
- 7 (8%)
Make the transformation skill only available after sucking blood.
- 11 (12.5%)
Keep everything the same.
- 19 (21.6%)

Total Members Voted: 86


Pages: 1 ... 11 12 [13] 14 15 ... 25

Author Topic: <<Fear The Night!>> v1.4.1 [For 34.11]  (Read 125745 times)

detroy

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Happy to hear that. ;)
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Zale

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Hey, has anyone else gotten anything like this:



An Ancient Vampire. Do they normally keep doing that?
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detroy

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Yeah, Ancient Vampire usually died in history...

But sometimes they live.

Got a question myself too, my human adventurer(demigod) has:
Code: [Select]
superhuman strength,
high agility,
high toughness,
high endurance,
average recuperation,
average disease resistance,
and 1700 speed,

she lost her left arm in a nasty fight with elven bandits...So I confronted a werewolf, got bitten once, successfully turned into a white werewolf... there's one well-known disadvantage: her speed capped at 1290 while in human form. If I transformed into a white werewolf, the speed will be 1953, quite good compared with anything but a master-vamp.

That's not a big deal.

However, I found that her physical attributes changed while in werewolf form:
Code: [Select]
below average strength,
below average agility,
superior toughness,
above average endurance,
low average recuperation,
below average disease resistance,

Too much buffs leads to wimpy?
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Xangi

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Yeah, Ancient Vampire usually died in history...

But sometimes they live.

Got a question myself too, my human adventurer(demigod) has:
Code: [Select]
superhuman strength,
high agility,
high toughness,
high endurance,
average recuperation,
average disease resistance,
and 1700 speed,

she lost her left arm in a nasty fight with elven bandits...So I confronted a werewolf, got bitten once, successfully turned into a white werewolf... there's one well-known disadvantage: her speed capped at 1290 while in human form. If I transformed into a white werewolf, the speed will be 1953, quite good compared with anything but a master-vamp.

That's not a big deal.

However, I found that her physical attributes changed while in werewolf form:
Code: [Select]
below average strength,
below average agility,
superior toughness,
above average endurance,
low average recuperation,
below average disease resistance,

Too much buffs leads to wimpy?

Those values are relative to the species average, and also don't take into account the 4000% strength buff you have. You're weak-ish for a werewolf, but you'll still destroy most enemies no problem. Try transforming again, they may change.

I'll try to fix this (if I can) so you won't get stats like that in the next patch, but I think it's a game engine thing. Don't worry though, those are basically saying the equivalent of "Well, for an elephant, you're a bit small".
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A spooky ghost.

Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

Xangi

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Hey, has anyone else gotten anything like this:



An Ancient Vampire. Do they normally keep doing that?

It happens, they can't use many of their abilities during worldgen, which is why you'll find vampires missing limbs and such. I tried to make them as string as possible, but even Inferno Fiends (which are the kings of my arena-mode FFA matches between my creatures) regularly get killed off by random elf adventurers.
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A spooky ghost.

Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

Xantalos

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How long does the lich transformation go on for? I've been waiting 5 days with one adventurer so I can go turn in a quest and nothing's happening.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

detroy

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I think the lich transformation is for eternity. :P

I wonder how a werewolf lich goes.
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Xantalos

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I think the lich transformation is for eternity. :P

I wonder how a werewolf lich goes.
NUUUUUUURRRRR

EDIT: Also, when you become a lich, you can't become an infernomancer. Don't know if vice-versa. But seriously, is there any way to reverse this?
« Last Edit: July 15, 2012, 09:57:25 pm by Xantalos »
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Xangi

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I think the lich transformation is for eternity. :P

I wonder how a werewolf lich goes.
NUUUUUUURRRRR

EDIT: Also, when you become a lich, you can't become an infernomancer. Don't know if vice-versa. But seriously, is there any way to reverse this?

Sorry for the late reply, the steam sale has been eating most of my time (and money).

Yes, the lich transformation is permanent, this is one of the reasons I was considering limiting the amount of secrets you can have at once. Also, was a werebeast/lich, you'll still get the enormous strength bonus in lich form, but you won't be able to transform. This is due to coding in DF, not my mod (you can't have more than one transformation active at once).
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A spooky ghost.

Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

Xantalos

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Is there any way to make it reversible, like adding an end time to the transform interaction?
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Xangi

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Is there any way to make it reversible, like adding an end time to the transform interaction?

Oh sure, I could do that, but the thing is, being a lich is SUPPOSED to be a permanent transformation. If you want to add an end to it, go into interaction_lich and change
Code: [Select]
[SYNDROME]
[CE_REMOVE_TAG:HAS_BLOOD]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:LICH:DEFAULT]
to
Code: [Select]
[SYNDROME]
[CE_REMOVE_TAG:HAS_BLOOD]
[CE_BODY_TRANSFORMATION:START:0:END:X]
[CE:CREATURE:LICH:DEFAULT]
Where X is how long you want the transformation to last. I think in the next release I will add a few limits just to stop people from accidentally getting powers that will disable their other ones.
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A spooky ghost.

Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

Xantalos

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Ah, makes sense. Thanks for the help!
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

detroy

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Well, the vampire blood is really weired...

First I've killed a master-vamp again (with the help of 14 companions and more than 10 farmers)...
Spoiler (click to show/hide)

Nothing happened...again. I thought that BUG happens to me for another time...

Then I killed a lesser dwarf vampire...
Spoiler (click to show/hide)
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detroy

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One thing I feel happy is that the speed is really GOOD!!

Her speed is 1818 as an elf vampire while in elven form. Better than any vampire adventurer before. 8)

Although she is not as strong as were-wolf/bear, I consider it as a half way millstone to lichdom. :P

Since a feline vampire is not a living creature as a werewolf, she can't be husked, right?
« Last Edit: July 31, 2012, 04:53:29 am by detroy »
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Xangi

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Re: <<Fear The Night!>> v1.1 *Better Vamipres, Werebeasts and Necromancers!*
« Reply #194 on: August 10, 2012, 12:04:34 pm »

Well, the vampire blood is really weired...

First I've killed a master-vamp again (with the help of 14 companions and more than 10 farmers)...
Spoiler (click to show/hide)

Nothing happened...again. I thought that BUG happens to me for another time...

Then I killed a lesser dwarf vampire...
Spoiler (click to show/hide)

One thing I feel happy is that the speed is really GOOD!!

Her speed is 1818 as an elf vampire while in elven form. Better than any vampire adventurer before. 8)

Although she is not as strong as were-wolf/bear, I consider it as a half way millstone to lichdom. :P

Since a feline vampire is not a living creature as a werewolf, she can't be husked, right?

Sorry for the delay, my god have the last two weeks been retarded. I'm fairly sure every single educational institution in the San Jose area is run by idiots.

ANYWAYS, I've fixed the vampires blood thing a bit, the animal form blood DID work before (at least as much as any other vampire blood), but now it'll work all the time. I wanted to fix up the minor vampires a bit and make them better, but for the life of me I can't think of what so do. If anyone has any ideas, I'd gladly take them into consideration.

Also yeah, all vampires now get a small speed buff, to counter the whole "1280 speed" thing. I don't think she can get husked, but you might as well try it.
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A spooky ghost.

Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0
Pages: 1 ... 11 12 [13] 14 15 ... 25