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Poll

Vampire Rework?

Make all vampiric effects only activate once the new vampire has sucked blood.
- 26 (29.5%)
Make any special abilities only activate once the new vampire has sucked blood.
- 25 (28.4%)
Make any physical changes only take place once the new vampire has sucked blood.
- 7 (8%)
Make the transformation skill only available after sucking blood.
- 11 (12.5%)
Keep everything the same.
- 19 (21.6%)

Total Members Voted: 86


Pages: 1 ... 4 5 [6] 7 8 ... 25

Author Topic: <<Fear The Night!>> v1.4.1 [For 34.11]  (Read 126381 times)

Xangi

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #75 on: March 13, 2012, 12:09:19 am »

Code: [Select]

[USE_MATERIAL_TEMPLATE:TONGUE:MUSCLE_TEMPLATE]
[USE_TISSUE_TEMPLATE:TONGUE:MUSCLE_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:TONGUE:FRONT]

Is added to put on the tissue layer. What am I doing wrong? The error log has nothing.

First off, you don't need to define tissues and materials that are identical to muscle except in name; there's no reason to have duplicates when you can just use the original.

Secondly, you're putting a layer of muscle on top of the head. You're better off just making it a separate body part, like ears or the nose.
Wouldn't that require a new body shape definition or something? Also, this is how claws are defined, so I just copied that (my understanding of body detail and stuff is iffy at best).
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Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

G-Flex

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #76 on: March 13, 2012, 02:32:46 am »

A new body shape definition for what? I'm not sure what you mean. You could easily just do [TISSUE_LAYER:BY_CATEGORY:HEAD:MUSCLE:FRONT] and it would mean the same thing but with a different name.

And yeah, nails/claws are defined similarly, but I'm pretty sure the new tissue still covers the body part. But don't quote me on that.
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There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Freke

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #77 on: March 13, 2012, 04:39:30 am »

I got side tracked with my new game and was playing a Dwarf Fortress just to open up hell and let demons out into the world.
Question: do I have to create a new world for the changes with necromancers to take effect?
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Doro

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #78 on: March 13, 2012, 06:36:30 am »

please, no were-neolithic-dinosaurs :S
instead add: Werehydra, Weredragon and... and Wereroc!
btw, I liked that infernomancer. I could finally let my inner pyromaniac on loose and burn everything.
Again here are some cool fire-related spells.

 
Hey! A name suggestion for a mod: Twilight, new moon
*runs away before anyone throws anything*
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Xangi

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #79 on: March 13, 2012, 11:50:29 am »

A new body shape definition for what? I'm not sure what you mean. You could easily just do [TISSUE_LAYER:BY_CATEGORY:HEAD:MUSCLE:FRONT] and it would mean the same thing but with a different name.

And yeah, nails/claws are defined similarly, but I'm pretty sure the new tissue still covers the body part. But don't quote me on that.
Alright, I've stolen (borrowed) a laptop for a little while, and I'll try that.

I got side tracked with my new game and was playing a Dwarf Fortress just to open up hell and let demons out into the world.
Question: do I have to create a new world for the changes with necromancers to take effect?

For the changes to what you currently have, maybe. For the necromancers, yes (sorry). If you only want one specific type, just take out the interactions for the others, the mod is made so that it will still work even if they are removed.
please, no were-neolithic-dinosaurs :S
instead add: Werehydra, Weredragon and... and Wereroc!
btw, I liked that infernomancer. I could finally let my inner pyromaniac on loose and burn everything.
Again here are some cool fire-related spells.

 
Hey! A name suggestion for a mod: Twilight, new moon
*runs away before anyone throws anything*
*Throws a flaming zombie heart* (those work like grenades btw, because the blood is fire.)

Yeah, no dinosaurs, but I think the lizards are all I'll do for now, maybe the bird (if I make them) will be weak to wood or something. Not any rare material, for the sake of adventure mode balance.

FUN FACT #2: Flaming zombies often explode when killed, spewing body parts everywhere!
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Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

Freke

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #80 on: March 13, 2012, 04:41:04 pm »

I tried generating a world with 4000 thousand years of history over night, but it crashed.
I'll load up my other one in a few and give it a whirl.
brb dying
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Pokon

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #81 on: March 13, 2012, 05:16:39 pm »

Err, interesting find.


Summoner demons raised from a opposing side are still hostile. Which is highly amusing.
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Doro

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #82 on: March 13, 2012, 05:17:18 pm »

I have a feeling that these werecreatures are a bit too overpowered.
I havent met many, perhaps 6, and 5 times out of 6 I've been sneaking in there lair thinking im so totally gonna surprise that bastard, and next moment, peasant comes out of nowhere and usually bashes my weapon arm, or knocks me unconscious before i get to do anything.

that 1 time of those 6, i found werescorpion, who was weak to bronze, but i had to bronze weapons with me (one might ask, why did i go there) so i picked a bronze boot from his lair and whacked at his head, jamming his skull though brain
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Xangi

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #83 on: March 13, 2012, 06:52:11 pm »

Err, interesting find.


Summoner demons raised from a opposing side are still hostile. Which is highly amusing.
Only in the arena. I know, I tested it and it was hilarious, but I assure you it works properly in the real game.

I have a feeling that these werecreatures are a bit too overpowered.
I havent met many, perhaps 6, and 5 times out of 6 I've been sneaking in there lair thinking im so totally gonna surprise that bastard, and next moment, peasant comes out of nowhere and usually bashes my weapon arm, or knocks me unconscious before i get to do anything.

that 1 time of those 6, i found werescorpion, who was weak to bronze, but i had to bronze weapons with me (one might ask, why did i go there) so i picked a bronze boot from his lair and whacked at his head, jamming his skull though brain
They aren't weak to the material unless transformed, so what you should do is immediately aggro them and get outside, them go for the dismemberment. They are horrifically strong, but they're slower than most adventurers, so you can use that to your advantage if you time it right. Also, followers help to distract them if you're the sneaky type, and they rarely ever get kills, so you don't have to worry about that.

I tried generating a world with 4000 thousand years of history over night, but it crashed.
I'll load up my other one in a few and give it a whirl.
brb dying
I prefer between 400-800 years on a medium or large world for this, it gives a good degree of variety for the creatures, and doesn't allow enough time for all cultures to get killed.
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Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

Pokon

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #84 on: March 13, 2012, 08:09:42 pm »

Err, interesting find.


Summoner demons raised from a opposing side are still hostile. Which is highly amusing.
Only in the arena. I know, I tested it and it was hilarious, but I assure you it works properly in the real game.



Doing a little check, it seems to have something to do with the fact your basicly replacing the corpse with a new creature and not simply making the old one come back. Hence, no change side-wise. Might try a few things and see if I can fix it.
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Xangi

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #85 on: March 13, 2012, 08:11:11 pm »

Err, interesting find.


Summoner demons raised from a opposing side are still hostile. Which is highly amusing.
Only in the arena. I know, I tested it and it was hilarious, but I assure you it works properly in the real game.



Doing a little check, it seems to have something to do with the fact your basicly replacing the corpse with a new creature and not simply making the old one come back. Hence, no change side-wise. Might try a few things and see if I can fix it.
Even regular zombies are hostile to their masters if they were during life in the arena, that's why I try to use as much practical bug testing as possible(with my friend), the only way to know if it really works is to try it in a "real" world.

EDIT:Ok, so I'm probably not going to do feral vampires, because every version I tested essentially ended up being troglodytes with better stats. Though next up is a bit of polishing on the flavor text, and possibly worldgen tweaking to stop so many world from simply being annihilated by ultra-powerful vampires.
« Last Edit: March 13, 2012, 08:22:22 pm by Xangi »
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Previous mod (34.11):
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http://www.bay12forums.com/smf/index.php?topic=103747.0

Xangi

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #86 on: March 13, 2012, 09:43:25 pm »

WOOOOO, got the werechameleon tongues working! 8) Bumping for more creature ideas, while simultaneously trying to stop infernomancer towers from being filled to the brim with smoke.
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Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

Pokon

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #87 on: March 13, 2012, 09:50:42 pm »

I would suggest a counter to the Infernomancer: the Stigiamancer. As in, a horrably cold creature with a set of wide-range freezing attacks,(Frost Bite and blisters are worst than they sound. Freezing you to the point of Immobility is nasty, too.), which have zombies infused with ice and crap. As in, there flesh is frozen solid and presumably has no actual fat layer to burn off. Magma wont do for these guys. Name: Winterghasts?
« Last Edit: March 13, 2012, 09:53:43 pm by Pokon »
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Xangi

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Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #88 on: March 13, 2012, 09:59:57 pm »

I would suggest a counter to the Infernomancer: the Stigiamancer. As in, a horrably cold creature with a set of wide-range freezing attacks,(Frost Bite and blisters are worst than they sound. Freezing you to the point of Immobility is nasty, too.), which have zombies infused with ice and crap. As in, there flesh is frozen solid and presumably has no actual fat layer to burn off. Magma wont do for these guys. Name: Winterghasts?
Perhaps, but seriously, how often do rival necromancer types fight in worldgen? The smoke from the infernomancers is an issue, if you'd like to see what I mean, add these to your raws, remove the other necro types, and gen until you get a tower.

Code: [Select]
interaction_inferno

[OBJECT:INTERACTION]

[INTERACTION:INFERNOMANCER]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the eternal flame]
[IS_SPHERE:DEATH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:MORTAL]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Infernomancer]
[SYNDROME]
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0]
[CE_DISPLAY_NAME:NAME:infernomancer:infernomancers:infernomantic:START:0]
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NOBREATHE:EXTRAVISION:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
[CE_REMOVE_TAG:HAS_BLOOD]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Animate Flaming Zombie]
[CDI:INTERACTION:INFERNO_RAISE]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:burst into flame:bursts into flame]
[CDI:WAIT_PERIOD:500]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire Bolt]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:25]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:VERB:thrust your hand:thrusts its hand:NA]
[CDI:WAIT_PERIOD:1000]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Fire Barrage]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:5]
[CDI:VERB:rapidly gesture:rapidly gestures:NA]
[CDI:WAIT_PERIOD:4000]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Firestorm]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:10]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:VERB:powerfully gesture:powerfully gestures:NA]
[CDI:WAIT_PERIOD:5000]

[INTERACTION:INFERNO_RAISE]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Flaming Zombie]
[SYNDROME]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]
[CE_SPEED_CHANGE:SPEED_PERC:80:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:FLAMING_ZOMBIE:DEFAULT]

[INTERACTION:NECRO_SLOW]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:Select targets]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:50:START:0:END:25]

[INTERACTION:NECRO_WEAK]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:Select targets]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_PHYS_ATT_CHANGE:STRENGTH:50:0:TOUGHNESS:50:0:START:0:END:20]
[CE_MENT_ATT_CHANGE:WILLPOWER:25:0:START:0:END:20]

Code: [Select]
creature_necro

[OBJECT:CREATURE]

//Lich creature
[CREATURE:LICH]
[NAME:lich:liches:lich]
[CASTE_NAME:lich:liches:lich]
[CREATURE_TILE:165][COLOR:5:0:1]
[INTELLIGENT]
[CANOPENDOORS]
[PREFSTRING:command of the dead]
[EVIL][SUPERNATURAL][LIKES_FIGHTING][FLIER]
[NOFEAR][NOPAIN][NO_EAT][NO_DRINK][NO_SLEEP][NOSTUN][NOEMOTION][NOBREATHE][NONAUSEA]
[NOT_LIVING][OPPOSED_TO_LIFE][EXTRAVISION][NO_THOUGHT_CENTER_FOR_MOVEMENT][NOTHOUGHT]
[NO_CONNECTIONS_FOR_MOVEMENT][PARALYZEIMMUNE][NO_DIZZINESS][NO_FEVERS][NO_PHYS_ATT_GAIN]
[NO_PHYS_ATT_RUST][NOEXERT]
[NO_UNIT_TYPE_COLOR][MEANDERER]
==
add cdi here
nevermind lol
==
[NATURAL_SKILL:BITE:10]
[NATURAL_SKILL:GRASP_STRIKE:13]
[NATURAL_SKILL:STANCE_STRIKE:13]
[NATURAL_SKILL:WRESTLING:13]
[BODY:HUMANOID:2EARS:NOSE:HEART:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:HUMANOID_JOINTS:MOUTH:TONGUE:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:FAT]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:FAT]
[TISSUE:HARD_BONE]
[TISSUE_NAME:bone:bones]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[TISSUE_MAT_STATE:SOLID]
[TISSUE_SHAPE:LAYER]
[CONNECTS]
[HEALING_RATE:4000]
[INSULATION]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:SKIN:MUSCLE:HARD_BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:POISON_IMMUNE]
[BODY_SIZE:0:0:65000]
[PHYS_ATT_RANGE:STRENGTH:4000:4200:4400:4500:4600:4800:5000]
[PHYS_ATT_RANGE:AGILITY:400:420:440:450:460:480:500]
[PHYS_ATT_RANGE:TOUGHNESS:4000:4200:4400:4500:4600:4800:5000]
[PHYS_ATT_RANGE:RECUPERATION:4000:4200:4400:4500:4600:4800:5000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:300]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:600]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:300]
[ATTACK_PENETRATION_PERC:500]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:500]
[ATTACK_PENETRATION_PERC:500]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[CASTE:DEFAULT]
[NO_GENDER]
[DESCRIPTION:A powerful necromantic mage. It has the appearance of an embalmed body. It hovers over the ground. Its empty eye sockets stare into the darkness, and its mouth gapes open unnaturally. Beware its enourmous strength.]
[SPEED:1200]
-------------------------------------------------------
//Various Demon creature types
[CREATURE:DEMON_DOG]
[NAME:demon dog:demon dogs:demon dog]
[CASTE_NAME:demon dog:demon dogs:demon dog]
[CREATURE_TILE:'d'][COLOR:4:0:0]
[LARGE_PREDATOR][MEANDERER][NOPAIN][NOT_LIVING][NO_UNIT_TYPE_COLOR]
[LARGE_ROAMING][NO_THOUGHT_CENTER_FOR_MOVEMENT][NO_CONNECTIONS_FOR_MOVEMENT]
[GRASSTRAMPLE:0][SUPERNATURAL]
[BONECARN]
[PREFSTRING:horrifying appearance]
[NATURAL_SKILL:GRASP_STRIKE:9]
[NATURAL_SKILL:BITE:9]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[REMOVE_TISSUE:SKIN]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:MUSCLE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:600]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:600]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:DEFAULT]
[NO_GENDER]
[SPEED:750]
[DESCRIPTION:A demon created from a recently deceased corpse. It takes the form of a large skinless dog. Its teeth are razor sharp, and its claws are extremely large.]
[SELECT_CASTE:ALL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]
----------------------------------------------
[CREATURE:SLASHER]
[NAME:slasher:slashers:slasher]
[CASTE_NAME:slasher:slashers:slasher]
[CREATURE_TILE:'S'][COLOR:4:0:0]
[LARGE_PREDATOR][MEANDERER][NOPAIN][NOT_LIVING][NO_UNIT_TYPE_COLOR]
[LARGE_ROAMING][NO_THOUGHT_CENTER_FOR_MOVEMENT][NO_CONNECTIONS_FOR_MOVEMENT]
[BONECARN]
[PREFSTRING:enormous claws]
[NATURAL_SKILL:GRASP_STRIKE:9]
[NATURAL_SKILL:STANCE_STRIKE:7]
[BODY:HUMANOID:2EYES:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:2FINGERS:2TOES:HUMANOID_JOINTS:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:LEATHER]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[TISSUE:SHARPCLAW]
[TISSUE_NAME:claw:claws]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:200]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:FINGER:SHARPCLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW_TEMPLATE:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW_TEMPLATE:200]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:POISON_IMMUNE]
[BODY_SIZE:0:0:100000]
[RELSIZE:BY_CATEGORY:SHARPCLAW:200]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:SHARPCLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_CONTACT_PERC:50]
[ATTACK_PENETRATION_PERC:600]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_VELOCITY_MODIFIER:4000]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:SHARPCLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:stab:stabs]
[ATTACK_CONTACT_PERC:25]
[ATTACK_PENETRATION_PERC:1000]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_VELOCITY_MODIFIER:4000]
[ATTACK:HEADBUTT:BODYPART:BY_TYPE:HEAD]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:headbutt:headbutts]
[ATTACK_CONTACT_PERC:300]
[ATTACK_PRIORITY:SECOND]
[ATTACK_VELOCITY_MODIFIER:2000]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_VELOCITY_MODIFIER:4000]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:DEFAULT]
[NO_GENDER]
[SPEED:820]
[DESCRIPTION:A demon created from a recently deceased corpse. It takes the form of a mouthless humanoid with large blades on the end of its fingers. It's featureless face only contains two buring red eyes. Its skin is dark crimson, and its claws are metallic gray.]
[SELECT_CASTE:ALL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]
----------------------------------------------
[CREATURE:BRAWLER]
[NAME:brawler:brawlers:brawler]
[CASTE_NAME:brawler:brawlers:brawler]
[CREATURE_TILE:'B'][COLOR:4:0:0]
[LARGE_PREDATOR][MEANDERER][NOPAIN][EXTRAVISION][NO_CONNECTIONS_FOR_MOVEMENT]
[LARGE_ROAMING][NO_THOUGHT_CENTER_FOR_MOVEMENT][NOT_LIVING][NO_UNIT_TYPE_COLOR]
[BONECARN]
[PREFSTRING:multiple arms]
[NATURAL_SKILL:GRASP_STRIKE:10]
[NATURAL_SKILL:STANCE_STRIKE:8]
[NATURAL_SKILL:BITE:7]
[BODY:HUMANOID_4ARMS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:2FINGERS:2TOES:HUMANOID_JOINTS:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:LEATHER]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[TISSUE:HARD_BONE]
[TISSUE_NAME:bone:bones]
[TISSUE_MATERIAL:INORGANIC:IRON]
[HEALING_RATE:2000]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:HARD_BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW_TEMPLATE:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW_TEMPLATE:200]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:POISON_IMMUNE]
[BODY_SIZE:0:0:200000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:3000]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_VELOCITY_MODIFIER:8000]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:300]
[ATTACK_PENETRATION_PERC:800]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK_VELOCITY_MODIFIER:4000]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_VELOCITY_MODIFIER:4000]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:DEFAULT]
[NO_GENDER]
[SPEED:900]
[DESCRIPTION:A demon created from a recently deceased corpse. It takes the form of an eyeless humanoid with 4 extremely muscular arms. Its skin is dark crimson, and its teeth are a sickly yellow color.]
[SELECT_CASTE:ALL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]

---------------------------------------------------------------------------------------------

[CREATURE:FLAMING_ZOMBIE]
[NAME:flaming zombie:flaming zombies:flaming zombie]
[CASTE_NAME:flaming zombie:flaming zombies:flaming zombie]
[CREATURE_TILE:165][COLOR:4:0:0]
[MEANDERER][NOPAIN][NOT_LIVING][FIREIMMUNE][NO_UNIT_TYPE_COLOR]
[NO_THOUGHT_CENTER_FOR_MOVEMENT][NOTHOUGHT][NO_CONNECTIONS_FOR_MOVEMENT]
[BONECARN][EXTRAVISION][NOBREATHE]
[SOUND:PEACEFUL_INTERMITTENT:200:3000:VOCALIZATION:scream:screams:a bloodcurdling scream]
[SOUND:PEACEFUL_INTERMITTENT:200:4000:VOCALIZATION:scream:screams:a chilling scream]
[SOUND:PEACEFUL_INTERMITTENT:200:3500:VOCALIZATION:scream:screams:a pained scream]
[PREFSTRING:flaming bodies]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:GENERIC_TEETH:HUMANOID_JOINTS:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:LEATHER]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[USE_MATERIAL_TEMPLATE:FLAME:FLAME_TEMPLATE]
[USE_TISSUE_TEMPLATE:FLAME:FLAME_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:FLAME:FLAME:FLAME:BONE:BONE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW_TEMPLATE:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW_TEMPLATE:200]
[USE_MATERIAL_TEMPLATE:BLOOD:FLAME_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:GAS]
[CREATURE_CLASS:POISON_IMMUNE]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratch]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:HEADBUTT:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[FIXED_TEMP:15000]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:DEFAULT]
[NO_GENDER]
[SPEED:1400]
[DESCRIPTION:An undead monster summoned by a infernomancer. It is on fire, and screams frequently.]
[SELECT_CASTE:ALL]
Logged
A spooky ghost.

Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

Xangi

  • Bay Watcher
  • ɛkzændʒiː
    • View Profile
Re: <<Better Vampires 0.9>> *Necromancer Types! Bugfixes! Almost Complete!*
« Reply #89 on: March 14, 2012, 06:29:35 pm »

Ok, I fixed up the infernomancers. They now can transform (for 9001 seconds Urist) into a form which is basically a platinum shell filled with fire and organs, and the flaming zombies have been nerfed a bit because before they were way too powerful.

Question: I'm having "issues" (goddam stupid C++ not wanting to work) making the easy installer have options for installing different components, so would you prefer if I just left the current installation method how it is, and provided a list of each text file and what it does (so you ca remove which ones you don't want), or should I make an auto-extractor which just goes in the main Dwarf Fortress directory, and displays the text file later? If anyone has a good installer maker program, I'll try that, though I couldn't get Inno to do what I wanted, so anything but that.
Logged
A spooky ghost.

Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0
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