Killed a Canine Vampire, filled my bucket with its "wolf blood", ate up, nothing happened...
Then...
The Giant Bat Animal Dissector master vampire strangles The Stray Turtle Dove's throat, tearing apart the skin!
A major artery has been opened by the attack!
You slash The Giant Bat Animal Dissector master vampire in the right thigh with your *steel long sword*, tearing apart the muscle!
An artery has been opened by the attack and a sensory nerve has been severed!
The Giant Bat Animal Dissector master vampire falls over.
The Giant Bat Animal Dissector master vampire strangles The Stray Turtle Dove's throat, tearing apart the skin!
A major artery has been opened by the attack!
The Giant Bat Animal Dissector master vampire strangles The Stray Turtle Dove's throat, tearing apart the skin!
A major artery has been opened by the attack!
The Stray Dog regains consciousness.
You pick up the Satari Openviper the Evaporated Sky of Containers's human blood and put it in your rope reed fiber backpack.
You drink the Satari Openviper the Evaporated Sky of Containers's human blood.
The Human Animal Trainer misses The Giant Bat Animal Dissector master vampire!
The Human Animal Trainer gives in to pain.
Still no luck...no aquired abilities, no speed up, no attribute gain, nothing happened...
Now I can be sure that the "CANT TURN INTO A VAMP BUG" shows up...
Guess I have to give up my master-vamp dream...at least for this time...
Now the new megaproject goal will be a "werewolf lich husk" with many many nasty spells from both FTN and chocolate...
Of course, after I sliced Mr. Satari Openviper's head off...
Yeah, I'm still not sure WHY that happens. it's something with the body_mat syndrome tag (or whatever) not working properly. I'm still working on it.
Bumping to say, I think I've reduced the occurrence of this bug, I added a few more syndrome tags to the vamp syndrome to make sure it's transmissible via ingestion/injection, and I made duplicate creatures for the vamp animal forms which have syndrome blood in them, so hopefully this will happen much less now. Oh, and also, putting the blood in a container can sometimes neutralize it from what I've seen, though it's hard to test when the arena won't let me give waterskins/buckets.
On a more fun note, the new physics for flying objects seems to have made it easier to launch things, and my werescorpion adventurer regularly knocked human opponents 2 tiles back while in human form. Vampires can also do this to a somewhat lesser extent, especially against smaller creatures. Haven't tried it in were-form yet, but I expect that a werebear should be able to knock a swordsman a good 6 tiles now, which should make fights more fun. Next up, tweaking minor vampires a bit, I feel like they do nothing, so I'm going to mess around with them.