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Author Topic: Difficulty with normal human enemies  (Read 6018 times)

Blakmane

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Re: Difficulty with normal human enemies
« Reply #30 on: March 08, 2012, 08:29:39 pm »

As a roguelike, DF is supposed to be brutal. When things are too easy they become boring and repetitive. 2010 adventure mode was like this: you could very easily take every adventurer through to legendary without any kind of intelligent play. It is still perfectly feasible to take an adventurer through to legendary with smart play and careful planning, but it isn't a certainty. If you rush a bandit camp straight from the get go, of course you will die.

I think all those complaining of a difficulty spike should go play some other roguelikes for a bit to get into the spirit of things. Dungeon Crawl Stone Soup, or perhaps ADOM is a good start.

On the topic of bows: it's a little ironic that people complain that they are unuseable due to the reload delay, and yet claim they are overpowered when used against them! The same rules apply for both, you know: once a bandit shoots at you, charge him down and cut off his hands before he gets the chance to reload, or find some safer cover. With a bow he won't be deflecting your blows very easily.
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bombzero

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Re: Difficulty with normal human enemies
« Reply #31 on: March 08, 2012, 09:11:57 pm »

Dungeon Crawl Stone Soup, or perhaps ADOM is a good start.

two very great rouguelikes. and yea, pointing people complaining adv mode is hard to ADOM is a bit cruel dont you think?  :)
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WaffleEggnog

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Re: Difficulty with normal human enemies
« Reply #32 on: March 08, 2012, 09:26:03 pm »

Beating the crap outta someone and having an unskilled peasant kill you from behind, thats realistic.

But the thing is, i dont WANT realism in a game like this. If i wanted realism id dig a hole in my backyard. Thats why we play games, isnt it? So we can do things we couldent do in real life?

Also, look at the graphics! Im not trying to insault the game, im fine with the graphics and all, but im not sure i could be convinced anything was realistic when staring at a screen that looks like binary.

Now introduce yourself to my slightly edited quote form the Minecraft forums.

Quote
Dragons and monsters? Perfectly fine. Other inteligent races? Pfft! Evil weather that kills people? I see that every day! But GOD forbit dem bansits are unrealistic.

dwarf fortress is not a real life simulator so much as a realistic fantasy world generator/fortress management/adventuring game. not sure what complaint your actually voicing with that quote though.

(btw, were dwarf fortress to have actual graphics, even something basic like you might see in a flash game, your computer would probably explode.)

The quote was just for quote sake, and another thing, i have nothing against the graphics in DF, just saying that something unrealistic or a bug in something like this wouldent be as intence as in a AAA title.
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bombzero

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Re: Difficulty with normal human enemies
« Reply #33 on: March 08, 2012, 09:52:35 pm »

The quote was just for quote sake, and another thing, i have nothing against the graphics in DF, just saying that something unrealistic or a bug in something like this wouldent be as intence as in a AAA title.

the problem with your perception is your taking 'graphics' as 'complexity'. graphics are actually the easiest part of making a game, no real intense mathematics, no hours of typing, no spending 3 days hunting for a bug.

on the code end, dwarf fortress probably makes mainstream titles look simple and easy, considering DF has been constructed over many years, piece by piece, by one person, instead of in one long stint by hundreds of people.

AAA games having long-standing bugs is often oversights. and those games having major imbalances is due to horrific negligence by the developer and whiny fanbases.

DF having long standing bugs is due to the insanely complex interactions occurring every tick, combined with the irregular development process, and tracking things that no other games bother to track.

DF having imbalances is due to the above points making shit insanely hard to balance, ask footkerchief if you want a detailed play-by-play of why certain things are imbalanced, im pretty damn sure he could tell you  ;).
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Flying Dice

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Re: Difficulty with normal human enemies
« Reply #34 on: March 08, 2012, 10:49:54 pm »

Beating the crap outta someone and having an unskilled peasant kill you from behind, thats realistic.

But the thing is, i dont WANT realism in a game like this. If i wanted realism id dig a hole in my backyard. Thats why we play games, isnt it? So we can do things we couldent do in real life?

Also, look at the graphics! Im not trying to insault the game, im fine with the graphics and all, but im not sure i could be convinced anything was realistic when staring at a screen that looks like binary.

Now introduce yourself to my slightly edited quote form the Minecraft forums.

Quote
Dragons and monsters? Perfectly fine. Other inteligent races? Pfft! Evil weather that kills people? I see that every day! But GOD forbit dem bansits are unrealistic.

dwarf fortress is not a real life simulator so much as a realistic fantasy world generator/fortress management/adventuring game. not sure what complaint your actually voicing with that quote though.

(btw, were dwarf fortress to have actual graphics, even something basic like you might see in a flash game, your computer would probably explode.)

The quote was just for quote sake, and another thing, i have nothing against the graphics in DF, just saying that something unrealistic or a bug in something like this wouldent be as intence as in a AAA title.

So you quoted yourself just because you like seeing yourself quoted?

As for the "graphics = realism" thing: No. I have been far more immersed in DF than I have in any AAA title, because realism and immersion are tied to the depth of the world, not how pretty the matte painting in the background is.
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bombzero

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Re: Difficulty with normal human enemies
« Reply #35 on: March 09, 2012, 01:15:25 am »

Well put dice, roguelike/ASCII graphics turn some people away from games, however they just open a gateway to making the game more intricate, by not worrying about spending 150 years doing art for the game. and not worrying about how much the graphics will take from the computers abilities.
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ikkonoishi

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Re: Difficulty with normal human enemies
« Reply #36 on: March 09, 2012, 09:04:39 am »

I eventually modded ranged weapons out of the game entirely. I found I was having more Fun than fun, and Fun is only fun when it is suitably epic. Being ambushed by three bandits on a roadside, and shot and killed gets old after the fifth time.
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Urist Da Vinci

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Re: Difficulty with normal human enemies
« Reply #37 on: March 09, 2012, 09:55:06 am »

DF does include flanking effects in both melee and ranged combat. Know those "from the side" and "from behind" that get tagged on to combat text? You don't want to see them when you are being attacked, but you want to see them when you are ganking a enemy. You likely won't see them when everyone is attacking you, since they won't turn their backs to you unless they try to charge you and miss.

Arena testing suggests that it is easier to hit someone from behind or from the side. Don't get surrounded/flanked!

Flying Dice

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Re: Difficulty with normal human enemies
« Reply #38 on: March 09, 2012, 10:18:30 am »

And on a similar note, don't charge straight into a group of enemies.
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Loud Whispers

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Re: Difficulty with normal human enemies
« Reply #39 on: March 09, 2012, 03:31:13 pm »

And on a similar note, don't charge straight into a group of enemies.

Paradoxically, unless you're surrounded.

WaffleEggnog

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Re: Difficulty with normal human enemies
« Reply #40 on: March 09, 2012, 03:37:21 pm »

Beating the crap outta someone and having an unskilled peasant kill you from behind, thats realistic.

But the thing is, i dont WANT realism in a game like this. If i wanted realism id dig a hole in my backyard. Thats why we play games, isnt it? So we can do things we couldent do in real life?

Also, look at the graphics! Im not trying to insault the game, im fine with the graphics and all, but im not sure i could be convinced anything was realistic when staring at a screen that looks like binary.

Now introduce yourself to my slightly edited quote form the Minecraft forums.

Quote
Dragons and monsters? Perfectly fine. Other inteligent races? Pfft! Evil weather that kills people? I see that every day! But GOD forbit dem bansits are unrealistic.

dwarf fortress is not a real life simulator so much as a realistic fantasy world generator/fortress management/adventuring game. not sure what complaint your actually voicing with that quote though.

(btw, were dwarf fortress to have actual graphics, even something basic like you might see in a flash game, your computer would probably explode.)

The quote was just for quote sake, and another thing, i have nothing against the graphics in DF, just saying that something unrealistic or a bug in something like this wouldent be as intence as in a AAA title.

So you quoted yourself just because you like seeing yourself quoted?

As for the "graphics = realism" thing: No. I have been far more immersed in DF than I have in any AAA title, because realism and immersion are tied to the depth of the world, not how pretty the matte painting in the background is.

I guess being around CoD addicts all day has messed up my head.

 Anyway, guess thats just my opinion, and just to remind people, i have nothing against DF graphics, they are amazing.
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Flying Dice

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Re: Difficulty with normal human enemies
« Reply #41 on: March 09, 2012, 04:03:10 pm »

And on a similar note, don't charge straight into a group of enemies.

Paradoxically, unless you're surrounded.

If you're surrounded, you're really charging straight out of a group of enemies.
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Loud Whispers

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Re: Difficulty with normal human enemies
« Reply #42 on: March 09, 2012, 04:27:55 pm »

And on a similar note, don't charge straight into a group of enemies.

Paradoxically, unless you're surrounded.

If you're surrounded, you're really charging straight out of a group of enemies.

By charging into them :P

raptorfangamer

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Re: Difficulty with normal human enemies
« Reply #43 on: March 09, 2012, 04:42:51 pm »

And on a similar note, don't charge straight into a group of enemies.

Paradoxically, unless you're surrounded.

If you're surrounded, you're really charging straight out of a group of enemies.

By charging into them :P

so we charge out of an awful group of bandits by charging into an awfuller group of vampromancer bowmen with [SPEED:0]?
sounds great.
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Darkfyre

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Re: Difficulty with normal human enemies
« Reply #44 on: March 12, 2012, 11:19:25 pm »


And on a similar note, don't charge straight into a group of enemies.

Paradoxically, unless you're surrounded.
[/quote]

DF logic at it's finest. And my complaint is not about bandits lords or bandit masters or anything. It's about low and literally zero skill bandits that one shot my legendary heroes.

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