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Author Topic: Difficulty with normal human enemies  (Read 6013 times)

Darkfyre

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Difficulty with normal human enemies
« on: March 05, 2012, 06:56:12 pm »

What happened to regular humans in the last patch, Sheeh, every bandit/human/elf I've met one shots my legendary fighter/dodger. I think I've savescummed this one character like 20 times now after losing about 30 adventurers. I never used to die in 2010, holy armok. I can never seem to hit any human opponent. Even zombies I have to kill by throwing because it seems that everyone gained a sixth sense and can dodge like ninjas
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raptorfangamer

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Re: Difficulty with normal human enemies
« Reply #1 on: March 05, 2012, 07:09:10 pm »

do you gen a long story?

if they live long enough that should be what happens, they rank up skills and kills until they are godly
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Darkfyre

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Re: Difficulty with normal human enemies
« Reply #2 on: March 05, 2012, 07:10:58 pm »

250 years.

Yeah, that could be it. I bet each surviving warrior is like, godlike. Would also explain why my necro towers are un-assailable, with 300+ zombies in them.

In the last build, I used to be able to gen worlds like this and had no problem, but holy armok don't do it now. Just don't. Everything is unkillable. Even the zombie legs are legendary killers.

Literally, the only way I could hit ANYTHING was to throw about 50 rocks, weapons, and the like at it. If they had a shield/armor? Too bad, insta death. F that, I'm going to gen a short world.
« Last Edit: March 05, 2012, 07:14:36 pm by Darkfyre »
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Loud Whispers

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Re: Difficulty with normal human enemies
« Reply #3 on: March 06, 2012, 03:49:45 pm »

There's a quote somewhere, that why should someone born strong be better than someone who's lived fighting a lifetime of war? :P

Oh and lots more wars happen in the new version.

nenjin

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Re: Difficulty with normal human enemies
« Reply #4 on: March 06, 2012, 05:00:57 pm »

I'm not sure what the deal is. I've had my well-skilled adventurer dropped by bandits with zero kills. So unless they're skilling up on a bunch of crap history doesn't bother to remember....they just seem to be stronger by virtue of having been alive long enough.
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Flying Dice

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Re: Difficulty with normal human enemies
« Reply #5 on: March 06, 2012, 05:20:45 pm »

Think about the world people in DF live in. Yeah, just living to adulthood is a decent accomplishment.



Also remember that a blade is just as deadly in the hands of a novice as a master, perhaps even more so because they do not always do the best possible thing. In either case, a fight with deadly weapons is a gamble; a typical adventurer makes dozens of those bad bets every day of their lives.
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Nil Athelion

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Re: Difficulty with normal human enemies
« Reply #6 on: March 06, 2012, 05:38:53 pm »

Be sure that you only fight one of them at a time.  Always sneak in and gank the archers first, or stay out of LOS of them.

Alternatively:

Make sure you have lots of friends/meatshields.  The arrows and sword-swings can go after them.  Gank the archers first, while your friends die.  Then run around, finishing off the injured while avoid direct combat.  Then fight folks one on one.  Or come back with my friends to throw at them.

Disable first, kill later.  If you stab someone in the foot, and they fall over, they lose.  Maybe you have to stab everyone else in the foot before you have time to finish them off, but they can't chase you fast enough to team up against you, and fight pretty lousy while on the ground.  Worse comes to worse, you can always kite them with throwing junk at them.

In fact, hitting anyone at all causes pain, dropping their accuracy.  How easy it is to hit is incredibly important.  I always go for Easy and Very Easy blows at the start, until the opponent is injured enough not to be immediately threatening.

Weapon skills are important.  I'd say that every time an enemy takes a swing at you, you have a 5% chance of being injured enough for you to eventually die.  This is cuts to the leg, cuts to your arms, stabs to the lungs, and of course the "oh, now you're dead" injuries to the head.  And those chipped bones.  I hate chipped bones.  But the less your opponents can attack you, the better.  They will get lucky.  So be accurate and skilled enough to hit and disable them in a blow or two.

If you don't have Skill, I recommend getting a training weapon and beating the crud out of small or medium-sized woodland animals.  They have to stay conscious, or it's now good, but pick a finger and swing at it over and over.  Picture that, your hero of destiny swinging and trying to hit a monkey's third toe and only his third toe.  Practice is good.  Armor is easy to get now, so small to medium animals shouldn't be a threat.  Same with werecreatures, most of the time.  Don't be afraid to level up every skill you can for the stat bonuses.

Eventually you might become powerful enough (stat-wise) that becoming a vampire is worth-while.  Get your friends, kill one, drink the blood.

My vampire adventurer runs around with a wooden stick beating everything unconscious with it, and then draining their blood.  He is that good.  You can eventually be like that.  But be careful.  Even my guys sneaks over to archers and kills them first.  He's still only one arrow-to-the-noggin away from being permanently dead.
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Flying Dice

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Re: Difficulty with normal human enemies
« Reply #7 on: March 06, 2012, 05:57:22 pm »

Two of Nil's statements are especially true: Gank enemy archers from stealth, and go for disabling hits. An enemy with one leg is an enemy no longer contributing to the fight. An enemy that has lost their weapon hand is no longer effective. An enemy who stops every three steps to vomit isn't effective. If you've got disabling or critical damage on an enemy and they aren't the only living thing in the area, leave them to bleed out and move on. If a stack of two or three enemies is trying to gank you, lop off a limb, back up, do it again, back up, stab them where it hurts, back up. Keep doing this till you're down to one healthy enemy, then take them down. If you need to stay where you are (say, in cover, because there are three enemy archers that'll have LOS as soon as you step out), alternate blows. You're fighting a (master) swordsman, an axeman, and a lasher. If one is a master, ignore them for the moment and cripple their buddies. Take the lasher's hand off, then stab the axeman in the chest, then trade blows with the masterswordsman. After a couple hits, take another chunk out of the two others to keep them occupied with the pain, and so on until all three are dead. Then drop into stealth, circle around, and give the archers iron enemas.
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nenjin

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Re: Difficulty with normal human enemies
« Reply #8 on: March 06, 2012, 08:06:18 pm »

A word about anything other than taking out their legs. Occasionally, enemies do charge. And getting knocked down or even repositioned by a dodge at a bad time can be fatal.

Leg-less enemies on the other hand are only really dangerous if you're still standing next to them.
« Last Edit: March 07, 2012, 12:10:22 am by nenjin »
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Quote from: Viktor Frankl
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Chilton

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Re: Difficulty with normal human enemies
« Reply #9 on: March 06, 2012, 11:57:57 pm »

If You never seemed to die in 2010, then enjoy the challenge now that it exists.

I know I am.
Just get better at Combat. The biggest change between 2010 and 2012 is that the enemies are now actually dangerous, instead of just partially dangerous based on luck on their part.
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Scottzar

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Re: Difficulty with normal human enemies
« Reply #10 on: March 07, 2012, 01:14:35 am »

Yes but you can still power-grind up your physical attributes on villagers, and then go and get husk'd.
Being a husk is godhood, plain and simple. The addition of night creatures REMOVED all difficulty from the game, as as soon as you become one you are nigh-unassailable.
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ClkWrkJester

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Re: Difficulty with normal human enemies
« Reply #11 on: March 07, 2012, 02:05:21 am »

I'm having similar issues in that I -can't- grind my levels up. Every combat, unless its like a bunny, even when I made a demigod for once. I swing once, then get hit around 12 times and killed before I can try anything else.  I enjoyed adventure mode but now its getting just frustrating.

And to make it worse. "Tell them it was the yadah yaddah if you live!" take one step.

Shot. Dead.  I get challenge but where's the fun if every fight you die before you can even act?
« Last Edit: March 07, 2012, 02:09:15 am by ClkWrkJester »
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Couchmonster

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Re: Difficulty with normal human enemies
« Reply #12 on: March 07, 2012, 03:12:11 am »

I have had this problem too.
In the old version I had no problems, now I get stomped all the time.
It is getting harder in 34.x

Trapezohedron

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Re: Difficulty with normal human enemies
« Reply #13 on: March 07, 2012, 05:29:29 am »

I think the godlike creature skills here is because of the people being pulled off from the historical creatures pool, or at least most of them anyway.

You might want to start out human-sized, strangle a squirrel or something that size, and gain a ton of skill points for legendary. Then just choke the humans you're planning to kill when you're in range, and bash their heads.

Don't forget to toggle sneak mode whenever you have the chance.
« Last Edit: March 07, 2012, 05:31:22 am by New Guy »
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Flying Dice

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Re: Difficulty with normal human enemies
« Reply #14 on: March 07, 2012, 11:09:15 am »

Yeah, just in case you haven't figured it out, don't fasttravel. Sneak everywhere; after two or three quests, you'll be legendary and able to sit next to an enemy pounding on them without being noticed, and you won't trigger any random encounters because you aren't fasttravelling.
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