I say 2 into every mutation. And then we boost Regen. The 2 into Two-hearted and Double-muscled will give us a point of toughness and strength. I think after that their penalties get bigger.
Yeah, not exactly what you guys suggested but I misread your posts, sorry.
Also got this skill for long blades. Plus I learned Kick-Back & Aimed Shot for rifles.
Anyways, McSmashFace asks the local tinkerer Argyve if he has any menial tasks. Argyve requests that he get some artifacts.
McSmashFace heads east to search the Rustwells and...
Ehh, the Rustwells can wait. I've got a lizard to kill.
I cannot tell you how many time I've attacked one of these guys & was immediately slaughtered, thankfully this wasn't one of those times.
Also, crocodiles! Don't you just love that new enemy smell?
A chest! With a grenade! (Quest Completed)
These guys kinda seem like they'd be from Pokemon. Really weak though.
Crabs! (Also kinda weak!)
Baboons? Why are there baboons in a cave?
Put a point into Double-Muscled.
I was actually a bit worried during this fight. (Mostly about my items, but still!)
The chameleon I came in here to fight.
Why exactly does the chameleon have a key card? (He died in two hits if you're curious.)
More grenades! Nothing else there so we go off to the Rustwells to get stuff for Argyve.
Grabbing some wire as well to save time. I don't want to have to make a ton of trips back & forth.
A snapjaw warlord, not really all that notable at this point.
But what he's carrying is. (Also found some more wire.)
Put a point in Two-Hearted.
Free water!
And now we're done here...
New stuff to buy!
A teleporter!
That's it for this update folks, you know what to do.