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Author Topic: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)  (Read 28576 times)

Dwarmin

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #75 on: March 08, 2012, 08:34:50 am »

Like bucket, I'm willing to take whichever role is most needed.

But, right now, yeah I'm playing the scout by default.
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SeriousConcentrate

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #76 on: March 08, 2012, 12:41:10 pm »

Actually, I'm playing a Fringer, but no big deal. ^^^;
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Gatleos

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #77 on: March 08, 2012, 02:28:44 pm »

A Force Adept who beats people to death with a quarterstaff, to be exact. I even ended up with a character description almost 1/5 as long as Dwarmin's! :P
« Last Edit: March 08, 2012, 02:35:37 pm by Gatleos »
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Urist_McArathos

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #78 on: March 09, 2012, 12:06:09 am »

Waiting on final character sheets from Yoink, LordBucket, and Gotdamnmiracle.  Waiting on backstories from Gotdamnmiracle and Yoink.

I'm cutting Yoink some slack since I know he has connection troubles, but Gotdamnmiracle hasn't gotten back to me since asking to join.  Time's a wasting, man!  Monday is right around the corner  ;)
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Gatleos

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #79 on: March 09, 2012, 12:31:08 am »

Aaaaaaaand, it's done.

I'll be running combat support and mindfuckery duties.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
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SeriousConcentrate

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #80 on: March 09, 2012, 04:22:36 am »

Heh... now I feel like I didn't put any effort into my character at all... (._.); I still need a good image for her, but I'm having little luck finding a suitable one.

Anyway, my fringer is a pistol specialist and a good spy. She's good at Bluff, Disguise, Hide, Listen, Sense Motive, and then Knowledge of (Engineering) and (Medicine) to ensure she's useful enough in most situations... although I do have one question about Fringers and their Class Skill bonus. The next time I get a choice, I plan to make Disguise (for example) a class skill. I've put 4 points in it now for 2 ranks; when I advance it, will it be 4 ranks or still only 2?
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Gatleos

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #81 on: March 09, 2012, 03:01:12 pm »

:o
Serious, your character seems to have 44 points worth of stats. Look at the first table on page 18.
Can you make a skill a class skill by choice? Where did you read that? It might be useful to me...

Gotdamnmiracle has been online this whole time, he probably just forgot he joined. Maybe someone should send him a PM?
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
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SeriousConcentrate

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #82 on: March 09, 2012, 03:05:06 pm »

It's one of the benefits of Fringer. At first, fourth, etc. levels, you can choose a skill to be a class skill. If the skills are wrong, it's because I used the Pathguy generator as a bit of a shortcut; it might have calculated stats wrong. In any case I'll dock myself four points to make up for it.
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Gatleos

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #83 on: March 09, 2012, 03:08:17 pm »

I meant abilities. For reference, you should have 25 points. You have almost twice that.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

SeriousConcentrate

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #84 on: March 09, 2012, 03:11:41 pm »

Again, I used the Pathguy generator, rolling method. That was before there was creation guidelines put in the first post, so I guess I'll just scrap the character and redo it later. I'm nearing the last mission of Mass Effect 3 and I'm kind of concentrating on that at the moment. :P
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Yoink

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #85 on: March 09, 2012, 04:34:27 pm »

Okay, well I was without internet (well, moreso than usual) for a few days, so I couldn't get any sort of sheet done.
It's all better now, so this afternoon I'll go to the library and attempt to get the rules. If that doesn't work, I'll use a friend's internet or something.
On to the other issue, of a character concept and backstory... Not having seen all the films(!!!) and having watched the one I did see several years ago, I'm not too certain of the lore. One idea that has popped into my head was a respectable, well-spoken Gungan with a taste for dapper outfits and a dislike of racial stereotyping, but I'm sure I could think of something better eventually. :P

I just know I'd like to play a scout, or at least a scoundrel. Preferably with an eyepatch. Did we decide how we're hosting? I have Maptools, if needed. Also, when I told my friend about not having seen all the Star Wars films, he was so shocked and appalled that we might be having some kindof Star Wars marathon. :P That could help with character creation...
« Last Edit: March 09, 2012, 04:37:45 pm by Yoink »
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Yoink

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #86 on: March 09, 2012, 04:35:52 pm »

Edit: Arggh! Damnit, pressed quote instead of modify. :-[
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Urist_McArathos

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #87 on: March 09, 2012, 04:36:51 pm »

Gotdamnmiracle is dropping out at this time, but is welcome to rejoin if he gets his computer to cooperate in the future.

Waiting on Serious' updated sheet, and LordBucket's final sheet.  I'll have the background for our first session posted tonight or Saturday night, depending on when I get the final sheets.

Okay, well I was without internet (well, moreso than usual) for a few days, so I couldn't get any sort of sheet done.
It's all better now, so this afternoon I'll go to the library and attempt to get the rules. If that doesn't work, I'll use a friend's internet or something.
On to the other issue, of a character concept and backstory... Not having seen all the films(!!!) and having watched the one I did see several years ago, I'm not too certain of the lore. One idea that has popped into my head was a respectable, well-spoken Gungan with a taste for dapper outfits and a dislike of racial stereotyping, but I'm sure I could think of something better eventually. :P

I just know I'd like to play a scout, or at least a scoundrel. Preferably with an eyepatch. Did we decide how we're hosting? I have Maptools, if needed.

Send me a completed sheet and background info when you can.  We will be using maptools.
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Gatleos

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #88 on: March 09, 2012, 04:41:59 pm »

Again, I used the Pathguy generator, rolling method. That was before there was creation guidelines put in the first post, so I guess I'll just scrap the character and redo it later. I'm nearing the last mission of Mass Effect 3 and I'm kind of concentrating on that at the moment. :P
Oh! Er, ignore me then. You got damn lucky on those rolls, though.


 * Dwarmin: Scout
 * SeriousConcentrate: Fringer
 * Taricus: Soldier
 * Yoink: Scout/Scoundrel
 * LordBucket: Tech Specialist/Noble
 * Gatleos: Force Adept
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Dwarmin

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Re: Bay 12 Star Wars RPG (getting started!)
« Reply #89 on: March 10, 2012, 11:33:15 am »

Should say, don't be surprised if I don't make the Monday session guys. It's literally a force beyond my control.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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