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Author Topic: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)  (Read 28589 times)

scriver

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #150 on: March 13, 2012, 04:07:44 pm »

Ah, must've unchecked the public eye. Is it working now?
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Gatleos

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #151 on: March 13, 2012, 04:39:56 pm »

"Hmm, he's a Kel Dor. I wonder what those guys look li- OH MY GOD"

Yes, it works. :P Don't be surprised if my character starts calling you robo-face or something, though.
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SeriousConcentrate

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #152 on: March 13, 2012, 04:52:44 pm »

His face is why Plo Koon is THE BEST. :3 Good on you, picking a Kel Dor. ^^^
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Dwarmin

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #153 on: March 13, 2012, 05:56:33 pm »

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scriver

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #154 on: March 13, 2012, 06:24:17 pm »

He's 5 metres tall? :P
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Dwarmin

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #155 on: March 13, 2012, 06:55:35 pm »

I was using feet.

Goshdurn Europans... :D
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Skyrunner

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #156 on: March 13, 2012, 06:58:05 pm »

Meters are the NEW measuring system! D:< Use meters!

(/falserage)

The nice long summary of what happened reads nicely.
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Gatleos

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #157 on: March 13, 2012, 08:04:43 pm »

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LordBucket

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #158 on: March 13, 2012, 10:55:09 pm »

Scriver, did you roll for stats or use point buy? You've got 28 stats out of 25.

Her stats look correct to me. Kel Dor have +2 dex, +2 wis, -2 con racial adjustments. Scriver just didn't list the adjustments.

Gatleos

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #159 on: March 13, 2012, 11:55:11 pm »

Scriver, did you roll for stats or use point buy? You've got 28 stats out of 25.

Her stats look correct to me. Kel Dor have +2 dex, +2 wis, -2 con racial adjustments. Scriver just didn't list the adjustments.
Right, I didn't take that into account. It's still 27 points after the adjustment.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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++U+U++ // ,.,.@UUUUUUUU

Urist_McArathos

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #160 on: March 14, 2012, 12:10:23 am »

I can't remember if it was scriver or yoink, but at least one of them had  me roll stats for them.
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SeriousConcentrate

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #161 on: March 14, 2012, 12:14:11 am »

It was Yoink, I'm pretty sure.
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scriver

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #162 on: March 14, 2012, 01:38:15 am »

Yeah, I'm supposed to have 25 (or 27). Looking it over.
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LordBucket

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #163 on: March 14, 2012, 01:41:49 am »

It's still 27 points after the adjustment.

How are you getting 27? Her stats are:

Str: 8
Dex: 17
Con: 8
Int: 14
Wis: 13
Cha: 14

Kel Dor mods are +2 dex, +2 wis, -2 con, so before that, stats and costs would have been:

Str: 8  --> free
Dex: 15 --> 8
Con: 10 --> 2
Int: 14 --> 6
Wis: 11 --> 3
Cha: 14 --> 6

8+2+6+3+6 = 25

Gatleos

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Re: Episode I: The Unsung Heroes (Bay 12 Star Wars RPG)
« Reply #164 on: March 14, 2012, 02:43:19 am »

Scriver's stats started at:

Str: 8
Dex: 10
Con: 6
Int: 8
Wis: 10
Cha: 8

Buy the points, and you get:

Str: 8 --> free
Dex: 17 --> 12
Con: 8 --> 2
Int: 14 --> 6
Wis: 13 --> 3
Cha: 14 --> 6

12+2+6+3+6=29

You apply the bonuses, then buy the points. Not the other way around. Turns out I miscounted before too, it's even more than I thought.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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