Everything seems to go so slowly here. Like, a lazy overseer.
Yeah, good luck with that. You'd think that after the last 100 didn't return, maybe they'd stop.
Oi, Vieto! We need our mechanic you lazy sod!
I told some random in the hallways to start fishing. I think he was a miller, so he looked confused.
Holy shit, they ARE KILLABLE! WE HAVE HOPE YET.
Forgot to crop lolHell hath no fury like a donkey scorned.
Decided on some exploratary mining.
Fuck. This. We NEED an anvil. The only way to get an anvil would be a trader. Ergo, we NEED to get traders in. This could be a dangerous endeavor, and I sure as hell don't want to be the cause of the end of Markedangels. But this MUST be done.
Not using the old trade depot because it's inaccessable atm.
Using a raising bridge and a retractable bridge over a downward slope, I have set it so that one lever opens the outer entrance, while sealing the inner entrance, which covers a channel, meaning instead of a downward slope, it becomes a floor.
This means that when we open the outer bridge to let the caravan/immigrants in, they enter into a sealable area. Seeing as how it's winter now though, we won't be seeing any caravans this year, and I plan on ditching the job to someone else by the end.
lever goes here
All this overseer-ing makes me tired. I'll just take a nap...
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Shortest, yet probably the most productive of my turns so far. However, I must bed now. Got school tomorrow an' all.