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Author Topic: [MOD] Language Unlocked v1.3 (An effort to complete the dictionary)  (Read 9663 times)

Steele

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #15 on: March 12, 2012, 06:54:37 pm »

Let me start by saying I'm using the "No Rear Adverbs or Adjectives" version.
Had a quick look at v1.2, first thing I noticed was that the entry for "prosperity" in language_words.txt has not changed since the last version, meaning the problem is still there for that word at least.

As for horror, I'll show you what I mean.
This is from language_DWARF.txt, though the same applies to the other three as well;
Spoiler (click to show/hide)
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Blakmane

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #16 on: March 12, 2012, 08:00:41 pm »

The word for horror is cat?

God, that makes so much sense...
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Moogie

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #17 on: March 12, 2012, 08:27:47 pm »

Let me start by saying I'm using the "No Rear Adverbs or Adjectives" version.
Had a quick look at v1.2, first thing I noticed was that the entry for "prosperity" in language_words.txt has not changed since the last version, meaning the problem is still there for that word at least.

I... have no idea how that happened, admittedly, but it should be fixed FOR REALSIES this time. Also caught a few more in the process!

Also, thank you for pointing out Horror again, I thought I had taken care of it before, but I was thinking of the ones I'd merged in language_words. I forgot about the actual words lists. Keeping track of things across multiple very long files is tougher than I had anticipated. :)

Didn't bump the version this time, since... well, I just fixed something I was supposed to have fixed last time.

I really appreciate all these reports. If you find any more blanks or problems, I'll get to fixing them ASAP!
« Last Edit: March 12, 2012, 08:44:22 pm by Moogie »
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

BigFatStupidHead

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #18 on: March 12, 2012, 09:38:13 pm »

This looks great! Thanks for putting it together!
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nocker

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #19 on: April 04, 2012, 04:38:41 pm »

Awesome project. I updated the language_LATIN.txt I found on Genesis to work with this mod. You can get the file here.
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Schizotek

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #20 on: April 04, 2012, 05:15:33 pm »

Hey. I took a look at your language words file and noticed its not alphabetized. ರ_ರ
And, thanks to my own OCD while working on my mod, it just so happens that I could do it for you in like....three minutes. This would make it so you can actually look up a word instead of scrolling through thousands of randomly sorted words.
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Imagine the will it took to create a fortress like this. And what have you elves built? Nothing. You can only loot and break. You're not dwarves!! You're just termites at Versailles.

It's not that I don't suffer, it's that I know the unimportance of suffering, I know that pain is to be fought and thrown aside, not to be accepted as part of one's soul and as a permanent scar across one's view of existence.

Schizotek

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #21 on: April 04, 2012, 05:40:19 pm »

http://dffd.wimbli.com/file.php?id=6099

Did it for you anyway cuz I gotta go and won't have my comp for some hours.. If your offended that I have a version of your mod up under my name I'll take it down later. In that file all versions will now be fully alphabetized on the naming screens.
« Last Edit: April 04, 2012, 05:42:36 pm by Schizotek »
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Imagine the will it took to create a fortress like this. And what have you elves built? Nothing. You can only loot and break. You're not dwarves!! You're just termites at Versailles.

It's not that I don't suffer, it's that I know the unimportance of suffering, I know that pain is to be fought and thrown aside, not to be accepted as part of one's soul and as a permanent scar across one's view of existence.

Phynhas

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #22 on: April 08, 2012, 08:04:07 pm »

Is anyone using this with 34.07?  I got a "missing word definition" error in some corrupted saves, and I'm almost sure this was causing it.  Had no such problems with previous DF versions.
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Jeoshua

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #23 on: April 28, 2012, 05:12:58 pm »

This is absolutely rediculously awesome.  I would like to offer a bit of help.

I am going through the dictionaries of Simple English to find words and concepts not yet covered.  No results yet but once I find something I'll post something, kay?  The idea is that every concept under the sun should be covered in the basic files, and that is something that Simple English tries to do, as simply as possible.

===

Oh, have I got a huge list for you, of words that probably should be in there, but for some reason are NOT.

For example:

Were you aware that there is no word for "Son"?  or "Daughter"?  "Automatic"?  Or... get this... "Industry"

That there is a Hour, Day, and Year.... but no "Month"
« Last Edit: April 28, 2012, 06:36:38 pm by Jeoshua »
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I like fortresses because they are still underground.

Khalvin

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #24 on: May 19, 2012, 08:19:27 am »

I'm currently working to simply alphabetize the language file.

The game calls the Language file as-is for the naming UI. But the vanilla file isn't alphabetized.

So far it's slow work. But I think I'm half done already
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Jeoshua

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #25 on: May 19, 2012, 08:26:17 am »

That's really easy to do with the proper tools, actually.  I sorted the list here in about 10 seconds.

Notepad++ and TextFX make really short work of things like that.
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I like fortresses because they are still underground.

Moogie

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #26 on: May 19, 2012, 08:29:53 am »

I'm currently working to simply alphabetize the language file.

The game calls the Language file as-is for the naming UI. But the vanilla file isn't alphabetized.

So far it's slow work. But I think I'm half done already

Are you talking about simple sorting the list alphabetically? Notepad++ can do that in a few seconds. I did something similar very recently while working on a different language mod.

Jeoshua, you are very welcome to take the mod and add to it as many missing words as you can find. Sadly I've been a bit neglectful of this mod since the latest DF patches, and it really needs to be updated for the current version. I will see what I can do about that soon, but no promises!
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Khalvin

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #27 on: May 19, 2012, 07:13:12 pm »

ohs? I'm using Notepad++. WHat function is that. :D
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Jeoshua

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #28 on: May 19, 2012, 08:16:40 pm »

Go get the TextFX plugin from their mod site:
http://sourceforge.net/projects/npp-plugins/files/TextFX/

Install it and you'll get a new menu option.

TextFX -> TextFX Tools -> Sort Lines (Case Sensitive)
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I like fortresses because they are still underground.

Khalvin

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Re: [MOD] Language Unlocked v1.2 (An effort to complete the dictionary)
« Reply #29 on: May 19, 2012, 09:56:59 pm »

Sorry. I meant I was working on the vanilla file.

TestFX alphabetizes every line, producing a mess.

Unless I'm missing a way to designate just the first line of each word entry, I'm gonna have to keep trudging along.

What Lang are the Object Raws in anyway? Maybe that is part of my issue? C++?
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