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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62333 times)

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #360 on: July 05, 2012, 10:51:49 am »

Oh, she was faint after losing the leg, but she was quite a distance from the fort when it happened and she finished fast-travelling there and was relatively healthy upon arrival. And found a crutch.

She died because a lever dropped a block in her way, trapping her in a little alcove. That's not even fair... :P
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Oliolli

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #361 on: July 05, 2012, 11:46:01 am »

BWAHAHAHAAHHHAAA!

Rĺshďggal claims it's first victim!
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Garath

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #362 on: July 05, 2012, 01:23:10 pm »

still checking around :D. still not anywhere near my turn.
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Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #363 on: July 11, 2012, 03:38:08 pm »

Ugh... you guys, I don't think I'm gonna be able to do this. Been over a week since my turn started and I haven't even embarked yet. Between working full-time and being too busy, too lazy, and too easily distracted, I've spent most of my DF time just screwing around the world in adventure mode.

In case you're curious, the original idea (back in 31.25, and what I was planning to do with Romancewhipped before I realized there were no goblins in that world) was to build a large, barony/county fortress and DFmode retire it at the start of a goblin siege, so that the adventurer would always arrive in the midst of a huge, bloody battle. You'd get to personally fight with highly skilled, mounted goblin warriors (as well as their general/demon leader), and any dwarves that happen to survive (or you personally saved) would be able to join you on your quest :]
« Last Edit: July 11, 2012, 06:26:54 pm by Spish »
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Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #364 on: July 19, 2012, 06:38:57 pm »

Are you guys still waiting on me? My 10 days ran out a week ago, and I thought I made it clear that I had given up trying to set aside some DF time :o

(in retrospect, I really didn't)
« Last Edit: July 19, 2012, 06:49:16 pm by Spish »
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #365 on: July 20, 2012, 02:21:36 am »

I actually think it's been pretty much forgotten about...
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Vodrilus

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #366 on: July 20, 2012, 03:49:40 am »

I'm still eagerly waiting for my turn (#33). Let us keep rolling. ;)
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Kofthefens

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #367 on: July 20, 2012, 11:18:23 am »

I'm glad to be in the top 50! (#49) Let the !!fun!! go on!
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WillowLuman

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #368 on: July 20, 2012, 12:57:36 pm »

It'll be christmas before I get my turn on, yet I still eagerly await!
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #369 on: July 24, 2012, 12:45:07 pm »

Alright, if Spish has really given up I'll PM Greatorder
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #370 on: July 24, 2012, 05:38:06 pm »

Uh... 34.11, about 10 days, and the save be here: http://dffd.wimbli.com/file.php?id=6604
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Oliolli

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #371 on: July 25, 2012, 04:23:59 am »

unless you are one of the Tarn brothers.

Tarn brothers, eh? Adams Tarn and Zach Tarn?

ಠ_ಠ
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #372 on: July 25, 2012, 03:18:53 pm »

What do you mean it doesn't work? like, it doesn't show up in the "start playing" list after you extract it to your saves folder? You should never need to reinstall DF to get a save to show up in the list.

Except if you're using a version of DF older than the save, I think. Confirm that you're using 34.11, not 34.10 or below, and that the contents of the compressed archive were extracted to [your DF directory]/data/save?
« Last Edit: July 25, 2012, 03:22:19 pm by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #373 on: July 25, 2012, 03:39:51 pm »

Oh. Your system just decided it hates saving massive files, then? It took a long-ass time for me, too, but I was having serious issues with my computer at the time and that's what I blamed it on. It took minutes to do literally anything, and saving a game in DF was no different. Maybe the save really is getting bloated enough that it's becoming an arse to save, though...

I guess we have to see if the next guy has issues saving it, then?
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Vattic

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #374 on: July 26, 2012, 01:40:53 am »

Just got messaged telling me it was my turn. Though I posted in the thread near the start I didn't mean to volunteer so whoever is next can go.
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