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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62521 times)

orius

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #315 on: May 20, 2012, 08:55:45 am »

Nice map.  Maybe when this thing gets completed we put a complete version of it in the final archive?

Anyway, I'm watching the file size grow and it doesn't look promising.  I'm not sure I'll be able to build anything if the file gets too big.  But I'll have to wait until my turn eventually rolls around.
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Babylon

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #316 on: May 21, 2012, 08:25:02 pm »

When I upload, does it need to be with the program and all?  Or is just the save file enough?  Also, I am using phoebus graphics and .08, considering the speed of upgrade by Toady I doubt lazy newb will exist for .08 at all, how do I take the graphics off for the next person?

I'm not ready to pass the save on just yet, but figure I should be ready, and it won't be long

Also,  the king immigrated.  I rememebr we weren't supposed to become a mountainhome, but he showed up without being invited, he's a vampire too.  Anything in particular I should do to make sure I don't make too much of a mess by having him around?
« Last Edit: May 21, 2012, 09:18:45 pm by Babylon »
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Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #317 on: May 21, 2012, 09:26:14 pm »

It won't really be a problem, considering we never settled on a single dwarf civilization. But if you can keep him alive and locked up till abandonment, it should be fine either way.
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Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #318 on: May 21, 2012, 11:21:45 pm »

It won't really be a problem, considering we never settled on a single dwarf civilization. But if you can keep him alive and locked up till abandonment, it should be fine either way.
try to abandon during a siege. Will make for an awesome "fallen mountainhome" sorta deal
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Babylon

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #319 on: May 22, 2012, 12:11:34 am »

It won't really be a problem, considering we never settled on a single dwarf civilization. But if you can keep him alive and locked up till abandonment, it should be fine either way.
try to abandon during a siege. Will make for an awesome "fallen mountainhome" sorta deal

heh, can do.

The civ is the waning stockade,  I guess it is done waning...
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Edosurist

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #320 on: May 22, 2012, 02:00:42 am »

Can I get a turn? This game sounds amazingly !!FUN!!
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #321 on: May 22, 2012, 06:51:16 am »

When I upload, does it need to be with the program and all?  Or is just the save file enough?  Also, I am using phoebus graphics and .08, considering the speed of upgrade by Toady I doubt lazy newb will exist for .08 at all, how do I take the graphics off for the next person?


Waitwaitwait: You used graphics? You didn't install anything that requires RAW file changes right? If you did, you will have to restore it to the RAW set I uploaded or Armok knows what might happen.
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I make Spellcrafts!
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Babylon

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #322 on: May 22, 2012, 06:12:05 pm »

When I upload, does it need to be with the program and all?  Or is just the save file enough?  Also, I am using phoebus graphics and .08, considering the speed of upgrade by Toady I doubt lazy newb will exist for .08 at all, how do I take the graphics off for the next person?


Waitwaitwait: You used graphics? You didn't install anything that requires RAW file changes right? If you did, you will have to restore it to the RAW set I uploaded or Armok knows what might happen.

yeah, phoebus, it didn't change much, and I put the raws you uploaded on after it was already phoebused and it still had the graphics on it.  I just can't deal with rectangular tiles and the smiley faces confuse me.

So to restore it should I delete the raws and replace them with the ones you uploaded?
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Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #323 on: May 22, 2012, 07:06:38 pm »

Don't delete anything (except maybe the graphics to save space). Just copy and replace all the raws.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #324 on: May 23, 2012, 05:32:07 pm »

When I upload, does it need to be with the program and all?  Or is just the save file enough?  Also, I am using phoebus graphics and .08, considering the speed of upgrade by Toady I doubt lazy newb will exist for .08 at all, how do I take the graphics off for the next person?


Waitwaitwait: You used graphics? You didn't install anything that requires RAW file changes right? If you did, you will have to restore it to the RAW set I uploaded or Armok knows what might happen.

I put the raws you uploaded on after it was already phoebused and it still had the graphics on it.

Well that should be a fine order of operations then. Nothing to worry about. Try sending just the save, rather than the entire game.

I'll check out what 34.10 needs for raw changes, if any.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Babylon

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #325 on: May 28, 2012, 04:18:05 am »

Fortress is done, and abandoned.

Thobthod, featuring a green glass tower and a rollercoaster of sorts.  The drawbridge is up, but that's not the only way in.....

http://dffd.wimbli.com/file.php?id=6391
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #326 on: May 28, 2012, 04:23:50 am »

Woo!

Is it a deathtrap? Can we visit? Would that spoil the fun? Are you going to continue it later if you get another chance? Could someone else embark there? huh? huh? huhuh?

:P I really need some sleep, but those questions are valid.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Babylon

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #327 on: May 28, 2012, 12:11:07 pm »

Woo!

Is it a deathtrap? Can we visit? Would that spoil the fun? Are you going to continue it later if you get another chance? Could someone else embark there? huh? huh? huhuh?

:P I really need some sleep, but those questions are valid.

Not a deathtrap, but not exactly safe either.  Not going to continue later, it's a bit of a one time trick fortress, so once someone visits it won't work the same.  I'd prefer nobody else embark on the same spot.
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Armeleon

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #328 on: May 28, 2012, 05:50:31 pm »

Can't wait to check these out! But I want to wait to start on my adventure until a FEW more are completed. At least.

EDIT:

I am having a problem.  I downloaded the save game file and put it in my save folder of the DF game that I downloaded after Oliolli's turn. So I have two copies of the same game in the save folder. It should work just fine, but DF isn't reading the folder. It's formatted correctly and it looks like all the right files are there. Do I have to update the raws of the game so they match the raws of the save?
« Last Edit: May 28, 2012, 08:01:35 pm by Armeleon »
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #329 on: May 28, 2012, 09:08:51 pm »

Wait, Oiliolli uploaded a copy of 34.05. Babylon moved on to 34.08. I don't think the save will work in an older version. :-\

Alright, there's no update to the raws for 34.10 but what changed in 34.09. So here:

Spoiler (click to show/hide)

And that should be it. Just changing a few numbers in text files.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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