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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62362 times)

starshard0

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #285 on: May 09, 2012, 04:32:00 pm »

Well, that was a disaster. I'm just going to go ahead and let someone else give that save a try. DS you're up next right?
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Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #286 on: May 09, 2012, 05:06:10 pm »

what happened?
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #287 on: May 09, 2012, 06:03:25 pm »

Did your fort die in the first 20 minutes of gameplay? :P
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

DS

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #288 on: May 09, 2012, 09:58:08 pm »

Eeechhh... I was hoping for a little more time before I started, but I can take it if starshard0 wants to pass.

Btw starshard, what happened? Inquiring minds want to know.

EDIT:
Also, my game is crashing upon tryign to start an adventurer. this happening for anyone else? ???

I just tried, and it worked fine for me. Strange.

EDIT 2:
Where is the lair function in DFhack, in case I decide to retire my fort? I'm familiar with the "mode" utility, by which one simply switches to arena mode, takes possession of a unit, then switches to adventure mode and leaves/retires... is there another method I'm not aware of?

EDIT 3:
So, uh, has anyone else noticed this?
Spoiler (click to show/hide)
« Last Edit: May 09, 2012, 10:44:54 pm by DS »
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Garath

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #289 on: May 10, 2012, 12:22:23 pm »

looks like a nice place
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Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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And then everyone melted.

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #290 on: May 10, 2012, 08:48:02 pm »

I most certainly did notice that, while admiring the vast number of towers that crop up repeatedly and without care for the history seed in that section of the world :P
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

DS

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #291 on: May 11, 2012, 12:51:12 pm »

So wait, I'm confused. Should I just go ahead and start my turn?
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #292 on: May 11, 2012, 01:51:37 pm »

Sounds like it. He hasn't said anything more than to let you go ahead...
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

DS

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #293 on: May 11, 2012, 04:25:22 pm »

Alright, I'll start in today.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Loud Whispers

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #294 on: May 11, 2012, 05:59:40 pm »

Spoiler (click to show/hide)

Well, that is quite surprising

DS

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #295 on: May 11, 2012, 07:29:50 pm »

I've decided I'm not going to bother with that part of the map. Someone else can screw with it, but I'd recommend against it, unless you can come up with something more interesting/challenging than the towers themselves - which, I must admit, I haven't gotten the chance to toy around with yet in this version.

Instead, I'm going to construct a goblin fortress.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Vodrilus

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #296 on: May 12, 2012, 07:15:50 pm »

Just checked out another thread, and I got quite a shock:
Any immigrant with Dabbling skills is guaranteed to be a refugee from some past failed fortress mode game and they will retain any positive or negative thoughts and even their ON BREAK status. Fortresses that fail spectacularly and are abandoned can become a serious drag on future fortresses when their inhabitants arrive at your new forts as shellshocked wrecks a hairsbreadth from tantruming. That's why when you want to abandon a fort that is hitting a spiral, consider ensuring that there are no survivors . ;)
Apparently immigrants from older forts come as they are, so to speak. That is, with all the mental baggage they picked up in their previous home.
I'm not sure if this is news to y'all. However, I have a feeling that this enterprise has just gained another dose of *interesting*.
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Going backwards in reversed time (just like everybody else).

DS

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #297 on: May 15, 2012, 02:42:57 am »

Things went wrong at Devilfire. The goblins could not stand up against a human siege, followed up by a powerful titan.

But, as of the completion of my turn, the save has exceeded 100 kilobytes, which is, of course, surpasses the limit of DFFD. Where will we continue hosting the save now?
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #298 on: May 16, 2012, 12:33:19 am »

I suppose we could use Mediafire...

Really got the save above 100kb that fast? It's because you've all been packaging the entire 34.05 directory.

Well that would only shave a few off the top. Oliolli's file, when extracted, is 492mb, the save itself is 423.
« Last Edit: May 16, 2012, 12:35:38 am by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WillowLuman

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #299 on: May 16, 2012, 12:42:02 am »

By the time this gets to me, we'll be sending a flash drive via post.
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