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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62404 times)

Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #195 on: April 06, 2012, 06:09:33 pm »

Doesn't DF come with a small .exe or .bat named "updategame" or somesuch?

Graebeard

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #196 on: April 06, 2012, 06:19:03 pm »

Poindex, are you sure that the version of DF you're trying to run the save on matches the save?
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Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #197 on: April 06, 2012, 06:26:33 pm »

Poindex, are you sure that the version of DF you're trying to run the save on matches the save?
no i am not. What version SHOULD i be using?
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Loud Whispers

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #198 on: April 06, 2012, 06:29:14 pm »

http://dffd.wimbli.com/file.php?id=6120

There. Compressed everything, just un-compress and it should all work

Graebeard

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #199 on: April 06, 2012, 06:33:34 pm »

The DDFD page shows 34.05.  I'm downloading now to see if it gives me any problems.



So, I just downloaded, unzipped the save folder into data\save and fired it up just fine.

Poindex, if you're still having problems can you past the path to the save folder that you're unzipping so I can see if you're saving it in the correct place?
« Last Edit: April 06, 2012, 06:49:22 pm by Graebeard »
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Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #200 on: April 06, 2012, 07:03:47 pm »

The DDFD page shows 34.05.  I'm downloading now to see if it gives me any problems.


thats probably it.
ive been using .07
gonna try again tonight.
Hell, maybe ill even have a day or 2 left in my turn by the time i get this working.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #201 on: April 06, 2012, 07:34:11 pm »

I've been using .07 as well. The only problem is in the errorlog, and that would be fixed IF YOU WOULD UPDATE B_DETAIL_PLAN_DEFAULT.TXT IN THE SAVES RAW FOLDER WITH THE ONE FROM VANILLA 34.07 LIKE I SAID NEEDED TO BE DONE A WEEK AGO or something along that timeframe.

The errorlog isn't important, really, except for modders or when something serious occurs ingame and you're trying to figure out what actually happened. The eyelid parsing thing doesn't really cause any problems. Please, just repalce b_detail_plan_default.txt and run it in 34.07. It doesn't need to stagnate on 34.05 any longer, and we can determine when it's really time to stop updating through testing.

DO NOT use an older version of DF once we've moved on to a newer one, if we have. Armok only knows what could go wrong!
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Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #202 on: April 06, 2012, 09:38:00 pm »

I've been using .07 as well. The only problem is in the errorlog, and that would be fixed IF YOU WOULD UPDATE B_DETAIL_PLAN_DEFAULT.TXT IN THE SAVES RAW FOLDER WITH THE ONE FROM VANILLA 34.07 LIKE I SAID NEEDED TO BE DONE A WEEK AGO or something along that timeframe.
yeah, i dont know what the hell that means. i remember asking a few times and not really getting an answer...
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #203 on: April 06, 2012, 11:17:32 pm »

Open your .07 save.
Go to DF.07\raw\objects\b_detail_plan.txt
Right click -> Copy
Open the succession game folder.
Go to DF.07\data\save\Succession\objects
Right click -> Paste

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #204 on: April 07, 2012, 12:13:27 am »

Crap, sorry.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Garath

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #205 on: April 07, 2012, 09:08:40 pm »

onwards! I actually hope there are more dropouts so I might actually get to participate somewhere this year. Or at least within a year.
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Graebeard

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #206 on: April 08, 2012, 01:03:51 am »

Don't let complications get you down, man.  This is DF!
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Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #207 on: April 08, 2012, 02:50:05 pm »

GOD FUCKING DAMMIT NOTHING WORKS!
SKIP ME AGAIN!
I'M DONE!!!!



FUCK THIS
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #208 on: April 08, 2012, 02:51:56 pm »

Woah calm down, this can be overcome! :o
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Graebeard

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #209 on: April 08, 2012, 03:56:43 pm »

What types of problems are you having, man?  As far as time goes, I don't think anyone will object to you taking the time you need to straighten things out.  This is, after all, your baby.
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