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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62347 times)

Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #90 on: March 12, 2012, 10:15:01 pm »

The hole narrows by 2 every 3rd level.  4th, 7th, 10th, 13th, etc it shrinks by 2, one tile on all sides.  So it's a little smaller than it was.

Either way, the issue is the time it takes the miners.  Speed 0 at this size of a world grinds down to 5 FPS, it's just not sustainable, especially during a designation phase.

Graebeard

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #91 on: March 12, 2012, 11:01:51 pm »

You mean the speed hit when there are large designations active?  What if you split your designation macro into 2 halves or 4 quadrants?
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Cellmonk

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #92 on: March 13, 2012, 01:59:20 am »

I recommend destroying stone while you still can. Your calculation of dig jobs is also the number of stone produced. I see major slow down after a mere 20,000 stone. If you have lava around, flood the pits!
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Di

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #93 on: March 13, 2012, 03:34:22 am »

Girlinhat, could you outline the edge of the map in the caverns with colored floor? This would make it easier to explore them or getting out from them.
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Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #94 on: March 13, 2012, 03:43:17 am »

In my experience, dumping magma-safe stone into a natural magma flow (ie. the magma sea) removes it from existence. Course, you could always just use the DFhack 'autodump' tool speed up the process.
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slowpokez

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #95 on: March 13, 2012, 04:24:27 am »

In my experience, dumping magma-safe stone into a natural magma flow (ie. the magma sea) removes it from existence. Course, you could always just use the DFhack 'autodump' tool speed up the process.
isn't it the smr that does that and not the magma? :/

ab00

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #96 on: March 13, 2012, 09:13:15 am »

Well, yeah, but anything magma safe will fall through the magma sea into smr.
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Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #97 on: March 13, 2012, 10:38:53 am »

Girlinhat, could you outline the edge of the map in the caverns with colored floor? This would make it easier to explore them or getting out from them.
I've not yet struck caverns, and I'm not sure if I will.

Graebeard

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #98 on: March 14, 2012, 12:25:17 am »

Any caverns  :-X
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #99 on: March 14, 2012, 02:57:27 am »

Hmm... I wonder if Toady acknowledges that caverns can still be generated with absolutely no life whatsoever, and muddy floors that may or may not have grass. A cursed bug that ruins the excitement of sending adventurers into the caverns, that is. I recently had a fort where the first cavern layer was utterly devoid of any living organism, and the second was perfectly normal, and have often found similar bizarre things like the first cavern having nothing but tower caps and fungiwood; no animals or flora besides.

GIH; you COULD make your pit more rapidly by digging out only the outer rings, then dropping the entire thing into the SMR. It may be horrendously messy afterwards, likely to simply crash your game, and you'd still have to shave it all down to the width of the final hole into the magma sea, but should go more rapidly.
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Cellmonk

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #100 on: March 14, 2012, 06:01:00 pm »

I think the dead caverns happen when there is only water in the cavers. which is why I always set minimum water level to above 0% in gen.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #101 on: March 16, 2012, 01:00:24 am »

But if there is no water then how can there be mud?! Damnit, video game logic!

GIH! How goes the enormous pit?
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Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #102 on: March 16, 2012, 10:48:09 am »

Stalled at Z-16.  Turns out I've got like 100k stone on the map.  So I'm gonna build a little settlement at 20 FPS and call it done.

Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #103 on: March 16, 2012, 11:25:28 am »

Be sure to destroy the stone so it doesn't slow US down.

Also, mandating the construction of some steel morningstars, steel/adamantine great axes/halberds, and an adamantine dagger (forbid this one inside the forge so it doesn't get scattered into oblivion), if not all human weapons.
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Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #104 on: March 16, 2012, 03:04:36 pm »

Got no dwarven traders, so steel nothin'.  You want copper though?  Got some copper.  Got a lot of copper.

Also, mandating the construction of some steel copper morningstars, steel copper/adamantine copper great axes/halberds, and an adamantine copper dagger (forbid this one inside the forge so it doesn't get scattered into oblivion), if not all human weapons.
I'll do what I can!
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