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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62336 times)

Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #45 on: March 09, 2012, 12:15:58 pm »

I stopped paying attention to the brainstorming thread and was just informed of this one ._.

Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #46 on: March 09, 2012, 03:56:42 pm »

Well, since you're only just now finding out about this, feel free take as much time as you want to prepare for your embark, and let us know when you've started. It's not like we're in any sort of hurry here, considering the lack of fortress-tweaking software :P
« Last Edit: March 09, 2012, 04:33:56 pm by Spish »
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #47 on: March 09, 2012, 07:28:01 pm »

I'm thinking... the theme shall be "Borehole."

Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #48 on: March 09, 2012, 08:35:02 pm »

Like a vertical hole-in-the-ground type fortress dealie? All the way to the magma sea even? Sounds good, especially if we can kick enemies into it.
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #49 on: March 09, 2012, 09:05:31 pm »

Spoiler (click to show/hide)
Ideally something like this.  A deep hole drilled straight through to the magma sea (lava see, since it can see daylight?) with walkways carved into the walls and rooms buried in the stone.  The walls around the top edge would curve around into a short spire from which THIS IS SPARTA could be performed liberally.  Additionally, the above-ground structure there would contain an reservoir and pump area, coupled with the rest of the borehole's pump system, well...  The whole thing erupts and overflows (right when you get to the bottom!)

Kassil

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #50 on: March 09, 2012, 09:09:15 pm »

Stylish. An artificial volcano. That should be Fun for adventurers who pull the wrong lever.
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Wheelbarrows with wheels are inferior to the true wheelbarrow.
you mean elves with loads of stone loaded onto their backs while walking on their hands with dwarves holding their legs to guide them?

DS

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #51 on: March 09, 2012, 10:53:42 pm »

Sounds exciting, but recall that you only have 10 days with which to pull off such a project.
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #52 on: March 09, 2012, 11:07:53 pm »

I embark fresh in the morning!  Gonna get a nice binge of dwarf in there and violate the all the stone.

Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #53 on: March 09, 2012, 11:27:24 pm »

Also, be sure to set an example as the first fortress and pick a spot that's easy to reach from the closest kingdom. In a large world like this one, getting around can be really freaking difficult (especially with the new rivers).

By the way, what civ are you going with?
(I'm really gonna miss The Mirthful Lizard-Crab from our first attempt :( )
« Last Edit: March 09, 2012, 11:31:09 pm by Spish »
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #54 on: March 09, 2012, 11:58:40 pm »

To be honest I haven't even opened the save yet :D  Probably whatever sounds the least appropriate and/or has the closest mountainhome.  Since I'll be producing dwarf-sized armor, it should be close to a dwarf starting point.

Gizogin

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #55 on: March 10, 2012, 01:27:09 am »

Ooh, didn't realize this had started.  I'm posting to watch, though it'll definitely be a while before my turn.
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Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #56 on: March 10, 2012, 02:28:04 am »

To be honest I haven't even opened the save yet :D  Probably whatever sounds the least appropriate and/or has the closest mountainhome.  Since I'll be producing dwarf-sized armor, it should be close to a dwarf starting point.
Keep in mind that you can't actually start at dwarf/elf/goblin sites because they don't exist :(

While we're at it, I'd recommend lowering the pain receptors on Bone tissue to 20. At this level; one cracked/chipped bone puts you in pain, two puts you in extreme pain (but is recoverable and doesn't always knock you out), and three is basically the same as what normally happens when you break a bone with 50 pain receptors (certain death, assuming you break all three in quick succession). In addition to drastically cutting down on cheap deaths, this also makes bogeyman a lot less annoying. Doesn't take into account skin+tissue+muscle torn by arrows, but chipped arrow wounds are at least survivable now (if only barely).
« Last Edit: March 10, 2012, 02:31:21 am by Spish »
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

DVNO

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #57 on: March 10, 2012, 04:12:07 pm »

To be honest I haven't even opened the save yet :D  Probably whatever sounds the least appropriate and/or has the closest mountainhome.  Since I'll be producing dwarf-sized armor, it should be close to a dwarf starting point.
Keep in mind that you can't actually start at dwarf/elf/goblin sites because they don't exist :(

This might be fixable.

I'm no !!Scientist!! but giving [DEFAULT_SITE_TYPE:CITY] to every civ might make them build human cities.

Dunno, Testing 

EDIT

Happy to say my orc adventurer is buying Chitin greaves from a tame zombie human trader in Eviltames, Orc Town
« Last Edit: March 10, 2012, 05:00:41 pm by DVNO »
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Girlinhat

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #58 on: March 10, 2012, 06:37:26 pm »

The world is already underway, and it's a massive world.  I embarked and started, and realized I was human.  Humans are now 80% dwarfier.  Begun digging.  Lots of digging.

Graebeard

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