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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62549 times)

Loud Whispers

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #390 on: August 30, 2012, 12:39:09 am »

Aren't cage traps disabled automatically?

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #391 on: August 30, 2012, 01:34:32 am »

Aren't cage traps disabled automatically?

They are? How embarassing :P

Where the hell did Poindexter run off to anyway?
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Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #392 on: August 30, 2012, 02:06:04 am »

Poindex ragequit'd out of the leadership role after failing to get Dwarf Fortress to work so he could play his turn :P

We should probably have someone more reliable start a new thread, with an organized, informative OP
« Last Edit: August 30, 2012, 03:27:20 am by Spish »
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ab00

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #393 on: August 30, 2012, 09:15:18 am »

I could do that if you want - although I'd have to make the thread later today.
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Ghills

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #394 on: August 30, 2012, 10:50:02 am »

Aren't cage traps disabled automatically?

They are? How embarassing :P

Where the hell did Poindexter run off to anyway?

Huh.  Well, I checked the OP and didn't see anything about cage traps, so I added some in to try and catch some Giant Dingos.  That kind of rule really should be in the OP.  New thread time, I think.
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Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #395 on: August 31, 2012, 12:30:08 am »

Aren't cage traps disabled automatically?

They are? How embarassing :P

Where the hell did Poindexter run off to anyway?
i still lurk and watch. Very little of the out of game stuff makes any sense to me though.
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #396 on: August 31, 2012, 12:31:13 am »

Poindex ragequit'd out of the leadership role after failing to get Dwarf Fortress to work so he could play his turn :P

We should probably have someone more reliable start a new thread, with an organized, informative OP
feel free.

i tried to warn everyone when i first came up with this idea that i was entirely unprepared to deal with its massive scope.
I'm glad someone finally believes me.
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

WillowLuman

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #397 on: August 31, 2012, 01:03:27 am »

But if we start a new thread, most everybody WILL lost track.
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Poindexterity

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #398 on: August 31, 2012, 02:53:30 am »

But if we start a new thread, most everybody WILL lost track.
This is also true.
I will be more proactive about updating things in the OP as they become brought up.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #399 on: August 31, 2012, 11:59:17 am »

Updating the turn list would be nice. I can't recall who all completed their fortress and submitted it, but just marking off everyone short of Ghills should help at least keep track of who's up next.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

BFEL

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #400 on: August 31, 2012, 01:57:28 pm »

Any chance you guys are still accepting new turns on this?
>.>
<.<
even though mine prob won't come until the final version of DF goes live XD
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Talvieno

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #401 on: August 31, 2012, 05:48:44 pm »

even though mine prob won't come until the final version of DF goes live XD
Heresy! Blasphemy! Sacrilege! Let us pray this never happens. :P

I'm still interested in this game (MFOW), if it can be pulled back from the brink. I really loved the idea and was looking forwards to seeing it happen.
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BFEL

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #402 on: August 31, 2012, 10:01:49 pm »

well if they dont answer I could always start ANOTHER game XD I'm starting to look desperate for attention, since I post a bunch and continually make more Succession games :P
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #403 on: September 01, 2012, 01:06:09 am »

More meat for the grinder sounds fun!

But yeah, it seems without someone updating the turn list and keeping things going, it's not gonna be going very fast at all. But then again one of the really fun things about succession games is hearing about all the crap that went wrong for whoever was playing, and so far nobody has done that. That has probably contributed to the lack of interest, I'd guess.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Rose

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #404 on: September 01, 2012, 01:25:52 am »

Wait, this is still a thing that is a thing?

Question: by restricted DFhack use, what do you mean by that? Is stonesense allowed? And also, will 50 turns ever happen?
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