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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62496 times)

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #375 on: July 26, 2012, 02:35:31 am »

The curse strikes again!
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

clockout1

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #376 on: July 28, 2012, 07:45:07 pm »

Unfortunately, I've got way too much stuff going on at the moment to do this. Still watching the thread, but I'm gonna have to skip my turn.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #377 on: July 28, 2012, 08:20:16 pm »

Huh. Okay then...

Pm'd the next guy too...

Who skipped via PM.

Next!
« Last Edit: July 29, 2012, 10:46:45 pm by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Phantom of The Library

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #378 on: August 02, 2012, 07:28:41 pm »

Have you received a reply from Masta Crouton or Ghills yet?
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #379 on: August 02, 2012, 10:26:36 pm »

None form crouton. didn't message ghillsm, so I will now.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Babylon

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #380 on: August 05, 2012, 12:37:14 am »

I'm downloading the latest save to try it out in adventurer.  I don't have much experience with adventurer, so I expect to die a lot.
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Ghills

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #381 on: August 09, 2012, 05:39:01 pm »

Oops, life went a little nutty and I just checked the forums for the first time in weeks.  Do you guys still want me to take my turn, or does someone else have the save now?
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #382 on: August 09, 2012, 07:27:08 pm »

Nothing else has happened. At all. Go ahead :P
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Ghills

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #383 on: August 11, 2012, 11:24:41 am »

OK.  I'm downloading now and we'll see how this goes.

I haven't actually had time to play DF much since 34.08, so goodness knows how this will turn out.
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Ghills

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #384 on: August 16, 2012, 08:33:24 am »

Bumping for a question - did vampires get turned off in world generation for this world? Or do I need some vampire-containment traps in the fort?
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Eric Blank

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  • *Remain calm*
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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #385 on: August 16, 2012, 08:52:18 am »

Vampires do exist, so yeah you may need to check for them in your populace.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Ghills

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #386 on: August 18, 2012, 08:38:25 pm »

Yeah, I found one.  Not until they'd already drained someone, though.

I'm running out of time to spend on DF, so I'll be putting the save up in a day or so.  In the rules it says that DFhack is only allowed by discussion - does that apply to retiring a fort too?
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #387 on: August 18, 2012, 08:46:00 pm »

Feel free to retire your fort with DFhack if you know how.
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Ghills

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #388 on: August 29, 2012, 09:01:03 pm »

OK, so this is disgracefully late, but it's up.   Turning a fort into lair involves becoming an adventurer, so I didn't do that in case of problems for future adventurers.

The fort:

Kolisak had sand, a volcano, and (rumored) flux stone, making it a perfect spot for dwarves to settle.  The defenses aren't fully up (I spaced things out to make the traps easier to avoid), but the dwarves of Kolisak did put up a few cage traps close in front of the gate.   Metalworking hadn't progressed very far, since it seems that gold and copper were the only metals available.  The gold-bin industry was doing quite well however. :)

Clothes, meals and crafts are most of the valuable exports, although some very nice bronze and steal weaponry were bought before the fort's end.  Kolisak's location is engraved on the map below:


Save game is here: http://dffd.wimbli.com/file.php?id=6845
« Last Edit: August 29, 2012, 09:16:37 pm by Ghills »
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

Eric Blank

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  • *Remain calm*
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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #389 on: August 30, 2012, 12:37:51 am »

Cage traps? We don't permit cage traps, for horrible-game-crashing-bug related reasons. :o
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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