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Author Topic: Many fortress, one world: Succesion world for adventure mode  (Read 62321 times)

Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #345 on: June 18, 2012, 06:07:28 pm »

I'm not in any hurry to get started here, I had plans for the week. Go ahead and finish your turn.

Has anyone reported the "Choose-your-Adventurer" crash yet? It's happened in more than just the succession world, in my experience.
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #346 on: June 24, 2012, 06:35:43 pm »

Is this thread even undead? I've been playing DF on and off this past week. I just haven't had motivation to do anything lately, not even the things I've always loved. I'm sorry that I wasted so much time moping around instead of working on this project like I should have. I almost had a half-assed dungeon going, but i don't have traps installed in the Deadly Maze of Doom...
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Loud Whispers

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #347 on: June 24, 2012, 06:38:41 pm »

As long as someone's making their fortress, it lives. But the amount of people checking the thread has decreased. This is the jarringly slow part that'll take over a year (maybe), can't blame them :P

Babylon

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #348 on: June 30, 2012, 09:28:37 pm »

How is the fortressing going?
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WillowLuman

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #349 on: June 30, 2012, 09:47:08 pm »

Still waiting patiently for my turn :)
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #350 on: July 01, 2012, 10:58:28 am »

Fortress has been abandoned prior to completion of dungeon. Used DFlair, though, so no item scatter. Sorry to make you wait, but I was disqualified even before I got internet service back so I'd say it's your own fault you didn't start three weeks ago. :P
Shit hit the fan anyway and I need to get rid of this thing before it goes down in a ‼(XXharddriveXX)‼, not to mention everything else that I'd ordain to salvage. It's a lot like choosing who deserves a seat in a lifeboat on the Titanic, right now.

I'll upload in a short while, because I have to transfer the file to a different computer via flash drive, due to technical difficulties.

I can also upload the save before it's abandonment (nothing else happened in the meantime, I just duplicated the save and abandoned the duplicate), if wheover's playing wants to finish an impressive maze and have a good portion of the work for basic setup of industries done for them already. There's some notes, and f1-f5 zoom to various components.
Either way it's completely open to reclaim, which should be relativelymess-free, and should be somewhat safe for adventurers... If you don't die in the dodge-pit trap. I don't think I opened the magma gate, so it shouldn't be full of magma, but it's still a ~10 story fall onto a retracting bridge. There's also a tower on the south-east corner that lets you in across the defensive trench if you approach from either corner. There's a pressure plate in front of a retracting bridge that is currently retracted, and at the bottom of the stairs on the interior side is another pressure plate to lower a drawbridge, accessing the fortress proper without going through the courtyard. Flying adventurers (harpies, cave swallow men...) will have even less problems.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WillowLuman

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #351 on: July 01, 2012, 01:12:54 pm »

Greatorder should be up next, right?
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #352 on: July 01, 2012, 03:49:05 pm »

I actually thought Splint was...

Anyway, here's the save post-abandon.

http://dffd.wimbli.com/file.php?id=6604

I left SPEED:0 in the dwarven laws from shear stupidity, but I'm not going to go and reupload it to change one line of code.

Erm, whoever is palying next may ordain to go to the save's RAW folder and open up body_default.txt, search for humanoid_armless, and under that entry locate where it says "left foot" and "right foot," and at the end of either line of code, add the [GRASP] tag. That way, harpy adventurers have the ability to pick things up. :P
« Last Edit: July 01, 2012, 05:16:37 pm by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Spish

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #353 on: July 01, 2012, 08:52:19 pm »

Still pretty busy, but I'll see if I can't get started within the week. If greatorder wants to go ahead and start, he's free to do so. (The first few days are just planning, anyway)
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Replica

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #354 on: July 02, 2012, 12:25:15 pm »

Sign me up, with a waiting list of forever and slow project speed I imagine I'll be doing my run next year. :P
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #355 on: July 02, 2012, 09:17:23 pm »

Well in the meantime we all have forts to adventure through.

I just made an expedition to my own fort. Adventurer's name is Vuca Lurewhisper. She's a demigod harpy of absolutely incredible agility (1968 when unladen, around 1250 or so with the steel armor I nabbed on.) Being a harpy, and due to further negligence during planning, she initially had no weapons of any kind because she had no hands and couldn't hold anytihng with her feet. That's why I said to change the raws back there.

After solving that, I immediately set out to reach my fort. She actually started way down in the antarctic tundra, in a city in a desert called "the dunes of virginity."

Here's the full route I took, outlined in pink (full 4112x4112 pixels):

Spoiler (click to show/hide)

The route, visibly, took her through many wonderful lands. And some not-so-wondrous ones. She died many times, leaving me to savescum. Mostly, it was goblin ambushes. Then eaten by some gaint crows. With a healthy mix of bogeymen and dingoes.

The entire way, the land was temperate at best, freezing at worst, and hunger and thirst were constant concerns. The Great Valley is truly a terrifying place for the unexperienced adventurer, as the land is flat, and rife with beasts. When there is liquid water to be found, it usually contains some manner of fish to torment you. There were also platypi and turtles.

Spoiler: kill list (click to show/hide)

As you can see, she killed quite a few bogeymen. Being able to fly was a massive advantage against them, as well as the dingoes.

After reaching my fortress, she discovered to her horror that the titan I'd locked up in a narrow passage was now in the middle of the halls. It murdered a companion she picked up at a fort nearby, then the Head Craftsman of my fortress. It took her a long damn time to kill it with just a silver shortsword, but afterwords she became a hero. A hero to EVERYONE. except the kobold civs those two kobolds she killed belonged to; they still hate her.


The entire trip took more than a month in-game, two days IRL, and I accidentally navigated my way past the pass into the inland sea, and nearly hit the northern ocean itself. Actually up until that point I didn't have a map anyway; I had been flying blind, and finally decided to duplicate and give in to starvation so I could export one, then very roughly traced her route in paint, and continued from that lake she was adjacent to and began traveling south, to my fort.

Notes on my fort itself:

Spoiler (click to show/hide)


So, where exactly are all the other forts? I intend to visit them all. :P



edit: update: The abstards gave Vuca the title "the Nude Lanterns!" What the hell, RNG.
« Last Edit: July 03, 2012, 10:33:37 am by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Oliolli

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #356 on: July 03, 2012, 02:38:35 pm »

Spoiler (click to show/hide)

Locations, locations, locations.

It would appear that you were quite close to Råshïggal. I think.
« Last Edit: July 03, 2012, 02:44:01 pm by Oliolli »
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Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #357 on: July 03, 2012, 05:39:12 pm »

Indeed I was. I discounted it as being just another dwarven mountain hall, I guess.

Looks like there are twice as many fortresses to be accosted by terrible adventurers, now. Any idea where Ustresene is? I know where Osed Anil is (within a couple millimeters south-east of that necromancer tower, straight east of Ula Siga) and I found Azstrogzedan and Thadthob on the historical maps.

Neither Osed Anil nor Ustresene will show up on the historical maps until the next decade rolls around (they were both created in the 330's, after the last historical map update, another map won't be created until 340+), so locating it among all that ASCII in my exported map is going to be a pain in the ass.

Here is an ASCII map of the sites I've located with the historical maps (4112x4112 pixels, copy the link and view it in a new tab/window so you can actually see and navigate it all.):

http://img198.imageshack.us/img198/8656/successionworldfortress.png

I think I'll visit the other 5 that I've located but never seen before in the meantime (I've visited Ula Siga after GIH's turn). Vuca will have quite the adventure in her future...
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Eric Blank

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #358 on: July 04, 2012, 03:20:19 pm »

And to the overseer of Rashiggal: I curse thee!

Poor Vuca got her leg ripped off by a sturgeon, only to find a crutch sitting outside on the ground at Rashiggal, and then to die within.

Ninginen was nowhere near as exciting murderous, and the only deathtraps I had set up when I abandoned Osed Anil were still survivable (well, those I'd built. The plans were quite nefarious indeed.) But this?

Death awaitS was built into the front lawn for a reason, I presume :P

I'm not going to bother to savescum this time, as clearly I deserved this.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Oliolli

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Re: Many fortress, one world: Succesion world for adventure mode
« Reply #359 on: July 05, 2012, 01:18:14 am »

So how exactly did Vuca die there? Blood loss from a removed leg? Or had the leg been removed sturgically enough to prevent excessive blood loss?
« Last Edit: July 05, 2012, 01:20:22 am by Oliolli »
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When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
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You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
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drowning babies everywhere o-o
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