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Author Topic: Anyone up for a DF wurm village? READ FIRST POST (No longer active)  (Read 103426 times)

evilcherry

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Re: Anyone up for a DF wurm village?
« Reply #135 on: March 10, 2012, 10:28:51 am »

as I speak, we 3 are making an expedition around the island. Screenies abound.

Deux

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Re: Anyone up for a DF wurm village?
« Reply #136 on: March 10, 2012, 12:29:02 pm »

Possible place to start settling in:







Its Q 14 on this map, upper right corner:


what do you think?
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hemmingjay

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Re: Anyone up for a DF wurm village?
« Reply #137 on: March 10, 2012, 01:06:26 pm »

I like it. What is the plan for mass exodus?
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zehive

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Re: Anyone up for a DF wurm village?
« Reply #138 on: March 10, 2012, 06:21:41 pm »

If this a pvp enabled server, having a village in a bay on the water, doesnt seem exceedingly smart.

adwarf

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Re: Anyone up for a DF wurm village?
« Reply #139 on: March 10, 2012, 06:50:48 pm »

To anyone who is going to continue constructing the two rowing boats we still need, most of the supplies are down on the beach near our current sailboat, and our four rafts. The Keel Pieces are over in the deforested part of the shore on the right hand side (If your looking towards to the boats from the shoreline that is). I got all the pegs, and Tenons built for one of them, and finished most of the stern, so you just got to finish that, get the last few pieces, and put it together.
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The Scout

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Re: Anyone up for a DF wurm village?
« Reply #140 on: March 10, 2012, 06:59:42 pm »

Look in the water for a pile of keels. They're up and down the shore, in piles of 3.
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Bremen

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Re: Anyone up for a DF wurm village?
« Reply #141 on: March 10, 2012, 07:48:47 pm »

Particularly if we end up settling on the coast somewhere, those volcanic islands would probably be great places for hunting daytrips; when I went they were absolutely covered with deer and various other animals.

But I agree that we'd be better off with a more dwarfy place. Possibly even a mountain stronghold, which we could connect to ground level via a long and confusingly twisted mine shaft to keep out invaders!
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JamesCorella

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Re: Anyone up for a DF wurm village?
« Reply #142 on: March 10, 2012, 08:53:45 pm »

Mountain stronghold sounds good to me.
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The Scout

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Re: Anyone up for a DF wurm village?
« Reply #143 on: March 10, 2012, 10:08:08 pm »

Two unfinished rowboats near the shore infront of the forest. Hopefully we can get them finished soon.
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evilcherry

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Re: Anyone up for a DF wurm village?
« Reply #144 on: March 11, 2012, 12:21:01 am »

Two unfinished rowboats near the shore infront of the forest. Hopefully we can get them finished soon.
Folks, don't know why you just leave everything over the place. Use carts or chests wisely for anything that have a legitimate use.

Bremen

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Re: Anyone up for a DF wurm village?
« Reply #145 on: March 11, 2012, 12:51:25 am »

Tomorrow is Sunday, so it's probably best to start the migration while we have the most free time. The Q14 site surveyed earlier in the thread looks best to me, though unfortunately it's on the other side of the server so it will take a long time to sail to (Think of it as an epic adventure!).

The plan is to have (at least) two waves. The first, the colonization group, will leave tomorrow when we have a good number of people on; apparently this is usually European evening/American morning. This group should include 6 players, to make best use of the two rowboats, and they will have a few goals

1) Determine that the site is suitable for a settlement, and suitably dwarfy
2) Establish a base camp (not necessarily where the permanent settlement will be). It should be close to the shore, but ideally somewhere just out of sight. No point in leaving a flag around to attract attention.
3) Find local resources; clay is important, particularly as we'll want to build a guard tower as soon as possible. An iron mine would also be good.

Once a base is established, we can send waves of immigrants as available. This also means we wont need to have everyone on at once, likely a blessing due to time zone differences.

For now the goal is to prepare supplies for the colonization wave. The goal is:

A wide variety of tools
Weapons and chainmail armor for at least some members
160 planks and 8 large nails to build an initial 2x2 building
Enough food to keep everyone fed
Some chests/barrels for storage
Spare iron for creating anything else needed on location.
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evilcherry

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Re: Anyone up for a DF wurm village?
« Reply #146 on: March 11, 2012, 01:19:27 am »

Tomorrow is Sunday, so it's probably best to start the migration while we have the most free time. The Q14 site surveyed earlier in the thread looks best to me, though unfortunately it's on the other side of the server so it will take a long time to sail to (Think of it as an epic adventure!).

The plan is to have (at least) two waves. The first, the colonization group, will leave tomorrow when we have a good number of people on; apparently this is usually European evening/American morning. This group should include 6 players, to make best use of the two rowboats, and they will have a few goals

1) Determine that the site is suitable for a settlement, and suitably dwarfy
2) Establish a base camp (not necessarily where the permanent settlement will be). It should be close to the shore, but ideally somewhere just out of sight. No point in leaving a flag around to attract attention.
3) Find local resources; clay is important, particularly as we'll want to build a guard tower as soon as possible. An iron mine would also be good.

Once a base is established, we can send waves of immigrants as available. This also means we wont need to have everyone on at once, likely a blessing due to time zone differences.

For now the goal is to prepare supplies for the colonization wave. The goal is:

A wide variety of tools Everyone should bring their own tool.
Weapons and chainmail armor for at least some members Definitely. We have wildlife there, and there is no guard tower as of yet. They also need to be online for a loooooong time.
160 planks and 8 large nails to build an initial 2x2 building Should be a piece of cake
Enough food to keep everyone fed We got a ton of them in the barrel.
Some chests/barrels for storage BSB, FSB and Trash should be enough. That is tons of planks and large nails plus ribbons. Plus We have a forge over there.
Spare iron for creating anything else needed on location. Yes, DEFINITELY. We still have to prospect for them.

Comments inline.

zehive

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Re: Anyone up for a DF wurm village?
« Reply #147 on: March 11, 2012, 03:57:30 am »

Like I said, unless this is a non-pvp server a coastal-bay village will be destroyed unless it is well defend quickly

adwarf

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Re: Anyone up for a DF wurm village?
« Reply #148 on: March 11, 2012, 09:43:19 am »

Like I said, unless this is a non-pvp server a coastal-bay village will be destroyed unless it is well defend quickly
Then we just have to move fast.
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zehive

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Re: Anyone up for a DF wurm village?
« Reply #149 on: March 11, 2012, 09:54:47 am »

Like I said, unless this is a non-pvp server a coastal-bay village will be destroyed unless it is well defend quickly
Then we just have to move fast.

You will need dirt walls, tall ones. Houses of atleast 50ql (only 50 because herpaderp not much more newbs can do) along the top of the dirt walls. Stone walls of atleast 50ql, low is fine, but those are inner walls. A mass amount of gates inside of the village, a tower imped to a QL high enough to spawn max guards, a hidden tunnel to act as the villages only entrance and then usually people go as far as another layer of dirt walls around the token with houses just as the first, or a raised platform, or a ring of dirt walls immediately after the first set...

O, and these dirt walls must be flatraised, and I doubt anyone here has the high digging skill required, or the appropriate masonry, so you'll need to hire people with those skills. ++ youll need someone with high carpentry to plan the houses

Not putting you down, just saiyan as your friendly neighborhood defense advisor.
« Last Edit: March 11, 2012, 09:59:08 am by zehive »
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