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Author Topic: Let's Play Jagged Alliance 2-1.13: Part 6: Storm Team  (Read 58679 times)

Taricus

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Re: Let's Play Jagged Alliance 2-1.13: Part 0: XEP624
« Reply #15 on: March 05, 2012, 11:20:37 pm »

Wait, raven used to specialize in heavy weapons? I thought her vanilla traitset was as a marksman?
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Fikes

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Re: Let's Play Jagged Alliance 2-1.13: Part 0: XEP624
« Reply #16 on: March 05, 2012, 11:52:34 pm »

« Last Edit: April 08, 2012, 09:57:15 pm by Fikes »
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Fikes

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Re: Let's Play Jagged Alliance 2-1.13: Part 2: Battle for Drassen
« Reply #17 on: April 08, 2012, 09:51:52 pm »

Spoiler: Update 2 in review (click to show/hide)

Burnt Pies

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Re: Let's Play Jagged Alliance 2-1.13: Part 2: Battle for Drassen
« Reply #18 on: April 08, 2012, 11:58:51 pm »

I vote for splitting up; 2 guys go looking for Skyrider, 3 stay in Drassen for a little while, training and repairing guns.

Also, might as well pick up the guard from Omerta. I think he's available once you've secured the supplies.


Chitzena's a fairly easy battle and a bit more income, you could hit that afterwards.
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Delta Foxtrot

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Re: Let's Play Jagged Alliance 2-1.13: Part 2: Battle for Drassen
« Reply #19 on: April 09, 2012, 09:06:13 am »

I like what Burnt Pies is suggesting. Though I'm not sure how well you can do Chitzena. Either you split up and attack it with a weaker force or go there with all guns and leave Drassen with maybe a token militia+militia trainer. Granted, it is an easy battle but this is still ironman we're talking about. Throwing just a few guys there would be risky. On the other hand I don't think we want to lose Drassen either. After finding the helipilot, I would probably leave Booyah and the rebel from Omerta in Drassen and have them train militia while the rest of the mercs start marching towards Chitzena. It leaves Drassen a little vulnerable but we need to risk it.
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Taricus

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Re: Let's Play Jagged Alliance 2-1.13: Part 2: Battle for Drassen
« Reply #20 on: April 09, 2012, 09:09:59 am »

Well, Drassen got a lot harder with Ira's death. She is one of the better trainers...

Stick around in Drassen for a day or three to train up the militia, then attack Chitzena. Good thing about this plan is that we can also get some better equipment due to the income from the mine.
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GlyphGryph

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Re: Let's Play Jagged Alliance 2-1.13: Part 2: Battle for Drassen
« Reply #21 on: April 09, 2012, 12:17:50 pm »

Loved your last game, so I want in when you get the chance. :P

GlyphGryph
Role: Leader
Trait: Leader/Assault, distributed however you wish
Weapon: Whatever's Appropriate
Attitude: Focused on achieving the mission objectives, no matter the course. Brave, bordering on foolhardy, but not overly aggressive. Protective of those under his command.
Backstory (if desired)
Reached officer status in the army before getting into a bar brawl with the leader of another unit who had insulted one of his men. The other guy wound up in critical care, and the treatment GlyphGryph received for what he thought was a perfectly acceptable course of action led him to seek a new line of work. Well, a new employer in the same line of work, anyways, one who could appreciate his... methods of conflict resolution.

If you don't really want a leader out there, feel free to give me whichever traits you prefer.
« Last Edit: April 09, 2012, 12:21:36 pm by GlyphGryph »
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Shadowgandor

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Re: Let's Play Jagged Alliance 2-1.13: Part 2: Battle for Drassen
« Reply #22 on: April 09, 2012, 04:42:44 pm »

I vote for training some militia in Drassen. Perhaps GlyphGryph, being the leader type, could be hired as a trainer? If he's okay with that ofcourse :)
Else I vote for finding the helicopter pilot. I can't really remember what he could do, thought he could fly your guys from one town to another which isn't that useful yet at the moment but atleast we're doing something :)
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Mephansteras

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Re: Let's Play Jagged Alliance 2-1.13: Part 2: Battle for Drassen
« Reply #23 on: April 09, 2012, 04:47:58 pm »

Posting to watch.
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EuchreJack

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Re: Let's Play Jagged Alliance 2-1.13: Part 2: Battle for Drassen
« Reply #24 on: April 09, 2012, 05:52:59 pm »

My character could really use some marksmanship training.  On the other hand, my character needs to heal Booyah up while he trains the locals, especially as our combo trainer/medic is now dead.

And for the record, I laughed when I read that Ira died.  Not the most valuable of recruits, honestly.  Pretty much her best trait was being free.

Taricus

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Re: Let's Play Jagged Alliance 2-1.13: Part 2: Battle for Drassen
« Reply #25 on: April 09, 2012, 05:53:56 pm »

And generally being the best militia trainer in-game, due to both the RPC bonus and the teaching trait.
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Xeron

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Re: Let's Play Jagged Alliance 2-1.13: Part 2: Battle for Drassen
« Reply #26 on: May 12, 2012, 08:00:56 am »

I agree to what has been said here.I also commend you on making a entertaining LP,hopefully its still alive
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Fikes

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Re: Let's Play Jagged Alliance 2-1.13: Part 2: Battle for Drassen
« Reply #27 on: May 12, 2012, 01:51:40 pm »

Its alive. I have the update all done, I just haven't uploaded it yet. I'll do that today.

I leave tomorrow on vacation though, so if anyone wants to provide advice for what we do in update 4, it is going to have to be before I lose access to the internet.

Fikes

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Re: Let's Play Jagged Alliance 2-1.13: Part 2: Battle for Drassen
« Reply #28 on: May 12, 2012, 03:34:54 pm »

Spoiler: King in the North (click to show/hide)
Spoiler: Update in Review (click to show/hide)
« Last Edit: May 12, 2012, 04:03:07 pm by Fikes »
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Burnt Pies

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Re: Let's Play Jagged Alliance 2-1.13: Part 3: King in the North
« Reply #29 on: May 12, 2012, 04:35:57 pm »

I'm reading everything I say in Steroid's voice. It's the main reason I requested him.

Good read so far, wouldn't mind seeing Tex in this eventually.
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