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Author Topic: Brain Stem project - Current stage version 1!  (Read 10704 times)

Hugo_The_Dwarf

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Re: Brain Stem project - Current stage Testing theories
« Reply #30 on: March 10, 2012, 01:48:24 pm »

I'm curious to see what would happen if my ABS and Your BSP combined with SanDiego's RTR got all merged into one "DF realism mod" making DF just a little bit more intense

Maybe you could alter 'Orkel's brain idea?
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Nihilist

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Re: Brain Stem project - Current stage Testing theories
« Reply #31 on: March 10, 2012, 02:26:15 pm »

Yep orkels getting credit, the plan i'm setting on using was inspired from his post.
I'll include a seperate tissue file for the new brain tissue, and a integrated one including my usual tissue rebalance.
« Last Edit: March 10, 2012, 02:28:10 pm by Nihilist »
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Vherid

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Re: Brain Stem project - Current stage Testing theories
« Reply #32 on: March 10, 2012, 07:37:35 pm »

http://www.bay12forums.com/smf/index.php?topic=104222.0

^ Is the mod that Hugo is referring to, so just going to confirm that you would be OK with having this project included.

Nihilist

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Re: Brain Stem project - Current stage Testing theories
« Reply #33 on: March 13, 2012, 01:19:45 pm »

http://www.bay12forums.com/smf/index.php?topic=104222.0

^ Is the mod that Hugo is referring to, so just going to confirm that you would be OK with having this project included.
Happy to have the work included. ^.^

also v1 is up!
eidt: info from other thread
Three part brain - Cerebrum(outer), Connective tissue(mid- actually wrapped around both brain parts with BY_CATEGORY:BRAIN) and Cerebellum(inner).
Cerebrum is tagged with [THOUGHT] and[GUTS], this causes unconsciousness and nausea.
Connective tissues are [THOUGHT] and have a vascular rating of 75 - unconsciousness and severe bleeding, but not guaranteed death like major arteries.
Cerebellum has  just [THOUGHT] in this version - I eventually want to link this to vision and movement, but my best idea so far was to add [STANCE] which should cause falling over if damaged, but this gets problematic with toes being added to part of the brain and creatures trying to kick with it... so that out. I also flirted with [NERVOUS] but that is covered by the neck, I really didn't want 2 body parts that minor damage triggers suffocation. If you are replacing the neck you may want to add [NERVOUS] to it.

Arena behavior has been pretty satisfying, generally takes 2-6 solid blows to the head to outright strike down a creature, and any good head hit will cause unconsciousness.
« Last Edit: March 13, 2012, 04:48:49 pm by Nihilist »
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Addict

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Re: Brain Stem project - Current stage version 1!
« Reply #34 on: March 15, 2012, 03:07:35 am »

wooooo!
no more instant death!
you are my hero. I hope that the community mod gets updated to include this soon.
Also, you should update the OP to explain the current standings of the project, and whatnot as my grandfather used to say.
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The best choice of restraint is therefore a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving him a boost to his happiness.

Vherid

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Re: Brain Stem project - Current stage version 1!
« Reply #35 on: May 05, 2012, 12:55:26 pm »

So whats going on with this?

Tirion

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Re: Brain Stem project - Current stage version 1!
« Reply #36 on: May 15, 2012, 10:16:07 am »

Sweet. I'm trying it with 34.08 genesis now.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

TomiTapio

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Re: Brain Stem project - Current stage version 1!
« Reply #37 on: May 17, 2012, 02:37:22 pm »

Hey guys, I have incorporated the Brain Stem Project into the current .09 Genesis mod. Come try it out! Download links also in my sig.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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