I have two pieces of advice to give you. The first is that people don't really react well to just "You there with the skill, help me make this video game." Convince me why I, as a writer, should sacrifice my time and energy to work on your project instead of my own. The second is that anyone who is both a skilled writer and is motivated to make video games probably has the know-how to make their own text adventures. Again, what are you bringing to the table that I can't do myself?
the thing is i'm not trying to convince you its just there alot of people who have creative skills but don' know what to do with them the only reason why i would contract you speciffically is if you wanted to join and belived that eventually this game would be a worthwhile accomplishment in your life. also if theres any chance i could make money i would make sure you were compensated for your help.
Still not convincing anyone why to work on your game, and not their own. Especially seeing as it appears that you haven't done anything yet, and chosen an out-of-date language with which to create it.
i'm sorry that making a text adventure game the first rung in the ladder of game making felt like being coded in batch
and once again i'm not trying to convince anyone it isn't like they won't get credit
i'm just trying to get people to help cause i have a masive case of writers block
and MABY SOME PEOPLE DON'T UNDERSTAND BASIC CODING!!!
The trick for writers block is simple. 1. You're procrastinating. 2. You're being over-critical of the ideas which you KNOW you can churn out. Rip ideas off to get started, but expect to change things as you go. Once you've got a working proto-type it's easy to ask yourself "what would be a fun thing to happen about now?" while testing it.
The REAL trick is to CHURN IT OUT. Don't worry if it's bad, good or great, just make something. And keep everything you make, it all becomes parts to use later. You can always make something derivative, then tweak it and rewrite as you go.
Making lots of simple/bad/un-original stuff will also help you learn the language. Humming and hawwing over one little piece and small details of the plot, will not give you the same level of experience. Everything you try to code will give you new insights into the coding process and expand your game engine's flexibility (try coding it so that movie scenes you like are possible, that code will be usable to create new or similar orignal scenarios later).
Also, creating the game code / scripting system / structure will GIVE you ideas: "i've got this system where i can have filled buckets ..." can become the start of a story idea. So, what's possible in the game helps to give you new story ideas, and expanding on story ideas drives you to code new features, which if done flexibly, leads to further game / story possibilities.
Just churn it out. Say you're not sure what genre you want. just write ANY genre. a sci-fi can EASILY be converted into high-fantasy or even a modern war story. It's not hard.
- Setting - this can be totally changed later, not very important for your text adventure
- Locations - more important
- Characters - VERY important. Write a few characters, give each a "goal" and one or more "traits" to start with. Don't worry about if they're good etc. Just get them down and start thinking of how they're going to reach those goals, and how and why they need to interact with the other characters.