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Author Topic: I need "YOUR" help  (Read 4365 times)

Reelya

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Re: I need "YOUR" help
« Reply #15 on: March 04, 2012, 11:26:36 am »

Just my opinion, but that seems like a nightmare to work through.

TBH, I mucked about with it and despite not being able to program I managed to make a 10 minute IF game.

Yeah. At first it's confusing and strange if you're used to doing text adventure games with real programming, but once you get used to it you realize how brilliant it is.
Hmm though at some point i'm sure you could come up with some data structure the language won't help with. E.g. could i implement a perlin-noise based terrain / procedural over-map with that?

Or a custom piecemeal armor and hit locations system / combat?

Hmmm, now i'm tempted to make a text-adventure with a fractal spherical world
« Last Edit: March 04, 2012, 11:30:07 am by Reelya »
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freeformschooler

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Re: I need "YOUR" help
« Reply #16 on: March 04, 2012, 12:16:05 pm »

Hmm though at some point i'm sure you could come up with some data structure the language won't help with. E.g. could i implement a perlin-noise based terrain / procedural over-map with that?

Or a custom piecemeal armor and hit locations system / combat?

Not so sure about the perlin-noise as you'd probably have to implement that yourself, but I have done procedurally generated locations in Inform before. It's been a while, though. There's a bit of stuff on procedural generation here, but it could all be implemented from scratch if you had the time to waste: http://inform7.com/extensions/programming/

Piecemeal armor would be as simple as coming up with rules for armor slots, unless you meant "custom" as in made by the player, in which case that would be difficult. I experimented with player-generated items before. Someone made a very elaborate, D&D-like combat-based adventure a while back with stats, rolling, armor slots and everything.

Note that the language doesn't HELP with any of these things, but it does make them possible. It's been a long time since I've used Inform so these things may have gotten easier over time. I'm not sure.
« Last Edit: March 04, 2012, 12:18:55 pm by freeformschooler »
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Skyrunner

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Re: I need "YOUR" help
« Reply #17 on: March 04, 2012, 12:36:12 pm »

Hmm, well at least write up a basic boring story so we can see how the program goes.
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Heron TSG

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Re: I need "YOUR" help
« Reply #18 on: March 04, 2012, 05:55:56 pm »

Spoiler: Quotes (click to show/hide)

I'd say that step one would be improving your own demeanor. You can't just show up demanding things and then start shouting when people question you. Beyond that, improving your spelling would be a good thing. Spellcheck is easy to use, it just takes patience. This is a forum, you have time to edit your posts before you enter them. A lack of patience is not something I would hope a game-development partner to have.
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Capntastic

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Re: I need "YOUR" help
« Reply #19 on: March 04, 2012, 06:04:40 pm »

Hey guys, I know I'm new here and don't really know anyone, and I have no real basis to ask this, but I've been working on a sort of roguelike game for a while now, and I've got some of the basic features done (basic monster A* AI, map generation, etc) I need some help with things like event timing and some more complex AI stuff.  Here's a pastebin link to some of the algorithms I have so far, and here's a google documents page where you can download the source code and take a look.  I'd appreciate any help you guys have, even if it's just poking around the code and commenting.  I understand that I have a long way to go before I can make games, and that an important part of that is learning to do things on my own, for myself, rather than hoping everyone does things for me.

Thank you for considering, Bay12.  Have a great day.
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kytuzian

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Re: I need "YOUR" help
« Reply #20 on: March 04, 2012, 06:28:34 pm »

Hey guys, I know I'm new here and don't really know anyone, and I have no real basis to ask this, but I've been working on a sort of roguelike game for a while now, and I've got some of the basic features done (basic monster A* AI, map generation, etc) I need some help with things like event timing and some more complex AI stuff.  Here's a pastebin link to some of the algorithms I have so far, and here's a google documents page where you can download the source code and take a look.  I'd appreciate any help you guys have, even if it's just poking around the code and commenting.  I understand that I have a long way to go before I can make games, and that an important part of that is learning to do things on my own, for myself, rather than hoping everyone does things for me.

Thank you for considering, Bay12.  Have a great day.

Now I feel stupid, don't mind this.
« Last Edit: March 04, 2012, 07:05:02 pm by kytuzian »
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Hubris Incalculable

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Re: I need "YOUR" help
« Reply #21 on: March 04, 2012, 06:37:37 pm »

I believe he was providing an example of a more civil and acceptable opening post.
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Reelya

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Re: I need "YOUR" help
« Reply #22 on: March 04, 2012, 09:51:47 pm »

Yo Capntastic, with event timing i always thought a sorted heap would be a good way to store the "events". each object which could move etc would pop it's next time to update into the heap, and they're pulled off the heap 1 by 1.

That way certain player actions would cost more or less "action points" and all things which must be updated would pop themselves back onto the heap. Whenever the player event is popped, then it's time to get player input.

Lord Dullard

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Re: I need "YOUR" help
« Reply #23 on: March 04, 2012, 11:58:00 pm »

He was being facetious.
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Capntastic

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Re: I need "YOUR" help
« Reply #24 on: March 05, 2012, 12:08:27 am »

The moral of the story is that by being polite and respectful of the community I am literally begging for help from, I was actually given valuable advice.
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Minstrel

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Re: I need "YOUR" help
« Reply #25 on: March 05, 2012, 04:59:30 am »


Hmm though at some point i'm sure you could come up with some data structure the language won't help with. E.g. could i implement a perlin-noise based terrain / procedural over-map with that?

Or a custom piecemeal armor and hit locations system / combat?

Hmmm, now i'm tempted to make a text-adventure with a fractal spherical world

I've seen RPGs programmed in all of these languages and even a Rogue port into Inform. From what I understand, you can work with a lot of things, even if the language doesn't give you acces to any "low level" stuff, but I think if you are advanced enough to think in those terms, you should probably look into less task-specific languages.
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