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Author Topic: Detecting Dwarves  (Read 6503 times)

Loud Whispers

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Re: Detecting Dwarves
« Reply #15 on: March 03, 2012, 07:34:25 am »

I still like the dunking meeting room more.

10x10 retractable bridge into 7/7 water. Then drain the water, and claim all of your non vampire Dwarf (corpses if you're too slow)!

Xotano

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Re: Detecting Dwarves
« Reply #16 on: March 04, 2012, 08:25:40 pm »

i found that if you nickname all the migrants some of them wont change as they should, those ones are vampires :P

i been setting the profession names of all my migrants to what i will make them into and found me a vampire that way.
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"Engraved on the wall is a masterful depiction of a human by Logrin.  The artwork relates to Xotano Beastblood The Everseeing Dwelling of Clouds the human vampire recruiting some new human shields companions after his encounter with Ral Firewealthy the Warm Flicker the dragon, during which his face was melted off."

300 human/elf/dwarf/goblin/kobold bodies 20 random animal/fish/bird bodies and 3 dragon bodies all in one backpack. fun stuff.

Old Greg

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Re: Detecting Dwarves
« Reply #17 on: March 04, 2012, 09:46:43 pm »

Toady fixed the nickname exploit with the latest release, making genius devices like these necessary.

Xotano

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Re: Detecting Dwarves
« Reply #18 on: March 05, 2012, 08:34:13 am »

yea i noticed when i woke up, my report said it was a duplicate of a fixed bug :P

A sleepy migrant seeks the bed to sleep. When he goes to the bed, he passes through the [open] floodgate, and steps on the plate. This closes the floodgate behind him, and opens the one on the other side of the bed. He sleeps off his fermented mushrooms, gets up, and seeks the nearest pathable job he has labors for, and or a tasty snack. He leaves through the now open floodgate that leads into the proper fortress. On his way, he hits the "reset room" plate, which toggles the floodgates again.

sounds like a good idea, there could be a room added where the migrants would stay till they are processed tho, it could be an atom smasher room or a drop the vampires into magma room.
« Last Edit: March 05, 2012, 08:48:53 am by Xotano »
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"Engraved on the wall is a masterful depiction of a human by Logrin.  The artwork relates to Xotano Beastblood The Everseeing Dwelling of Clouds the human vampire recruiting some new human shields companions after his encounter with Ral Firewealthy the Warm Flicker the dragon, during which his face was melted off."

300 human/elf/dwarf/goblin/kobold bodies 20 random animal/fish/bird bodies and 3 dragon bodies all in one backpack. fun stuff.

Fnear

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Re: Detecting Dwarves
« Reply #19 on: March 05, 2012, 12:19:44 pm »

yea i noticed when i woke up, my report said it was a duplicate of a fixed bug :P

A sleepy migrant seeks the bed to sleep. When he goes to the bed, he passes through the [open] floodgate, and steps on the plate. This closes the floodgate behind him, and opens the one on the other side of the bed. He sleeps off his fermented mushrooms, gets up, and seeks the nearest pathable job he has labors for, and or a tasty snack. He leaves through the now open floodgate that leads into the proper fortress. On his way, he hits the "reset room" plate, which toggles the floodgates again.

sounds like a good idea, there could be a room added where the migrants would stay till they are processed tho, it could be an atom smasher room or a drop the vampires into magma room.

Very good idea.  Better of course if you replace "bed" with "booze stockpile".
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Kogut

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Re: Detecting Dwarves
« Reply #20 on: March 05, 2012, 02:02:46 pm »

yea i noticed when i woke up, my report said it was a duplicate of a fixed bug :P

A sleepy migrant seeks the bed to sleep. When he goes to the bed, he passes through the [open] floodgate, and steps on the plate. This closes the floodgate behind him, and opens the one on the other side of the bed. He sleeps off his fermented mushrooms, gets up, and seeks the nearest pathable job he has labors for, and or a tasty snack. He leaves through the now open floodgate that leads into the proper fortress. On his way, he hits the "reset room" plate, which toggles the floodgates again.

sounds like a good idea, there could be a room added where the migrants would stay till they are processed tho, it could be an atom smasher room or a drop the vampires into magma room.

Very good idea.  Better of course if you replace "bed" with "booze stockpile".
booze stockpile requires maitemenace.
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Blizzlord

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Re: Detecting Dwarves
« Reply #21 on: March 05, 2012, 02:58:45 pm »

yea i noticed when i woke up, my report said it was a duplicate of a fixed bug :P

A sleepy migrant seeks the bed to sleep. When he goes to the bed, he passes through the [open] floodgate, and steps on the plate. This closes the floodgate behind him, and opens the one on the other side of the bed. He sleeps off his fermented mushrooms, gets up, and seeks the nearest pathable job he has labors for, and or a tasty snack. He leaves through the now open floodgate that leads into the proper fortress. On his way, he hits the "reset room" plate, which toggles the floodgates again.

sounds like a good idea, there could be a room added where the migrants would stay till they are processed tho, it could be an atom smasher room or a drop the vampires into magma room.

Very good idea.  Better of course if you replace "bed" with "booze stockpile".
booze stockpile requires maitemenace.
Beds require firewood.
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Subjektiv

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Re: Detecting Dwarves
« Reply #22 on: March 05, 2012, 10:15:46 pm »

yea i noticed when i woke up, my report said it was a duplicate of a fixed bug :P

A sleepy migrant seeks the bed to sleep. When he goes to the bed, he passes through the [open] floodgate, and steps on the plate. This closes the floodgate behind him, and opens the one on the other side of the bed. He sleeps off his fermented mushrooms, gets up, and seeks the nearest pathable job he has labors for, and or a tasty snack. He leaves through the now open floodgate that leads into the proper fortress. On his way, he hits the "reset room" plate, which toggles the floodgates again.

sounds like a good idea, there could be a room added where the migrants would stay till they are processed tho, it could be an atom smasher room or a drop the vampires into magma room.

Very good idea.  Better of course if you replace "bed" with "booze stockpile".
booze stockpile requires maitemenace.
Beds require firewood.

Elves dislike you if you obtain too much wood for your beds, Thus making beds is the best option.
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Radiant_Phoenix

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Re: Detecting Dwarves
« Reply #23 on: March 21, 2012, 06:17:31 pm »

Elves dislike you if you obtain too much wood for your beds, Thus making beds is the best option.
Especially if you're playing elves -- what better way to show that you've reformed?
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