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Author Topic: Modding Tool: Raw Explorer - Beta 13 - Updated 4/25/2013 - (It's BACK!)  (Read 169706 times)

RadHazard

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I'm glad to see you're making good progress with this!

I went ahead and added some entity token definitions through the built-in editor.  I also have a few usability suggestions.

First, in the login screen the tools > options menu, when you press tab with the Username field selected, it highlights the Register button, instead of the password field, as expected.  It's a small thing, but changing it would make it even nicer to use :).

Second, when using the token definition editor, if you have an invalid type data entered, such as ITEM:ITEM_WEAPON for an integer, you can't exit out using the cancel button.  Once again, it's a minor thing, but it would make it a little easier to use.

Thanks for all your hard work so far, and keep it up!
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BradUffner

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I'm glad to see you're making good progress with this!

I went ahead and added some entity token definitions through the built-in editor.  I also have a few usability suggestions.

First, in the login screen the tools > options menu, when you press tab with the Username field selected, it highlights the Register button, instead of the password field, as expected.  It's a small thing, but changing it would make it even nicer to use :).

Second, when using the token definition editor, if you have an invalid type data entered, such as ITEM:ITEM_WEAPON for an integer, you can't exit out using the cancel button.  Once again, it's a minor thing, but it would make it a little easier to use.

Thanks for all your hard work so far, and keep it up!

Ahhh yes, tab order, the bane of my existence :)
I usually don't pay too much attention to tab order until things settle down and the forms have stopped changing a lot during development.  It has to be redone as new controls are added and removed from the form. It can waste a lot of time trying to get it right when you aren't sure what the final form will look like.  Don't worry though, I'll make sure to clean that all up as things got closer to their final look.

As far as the field validation on the argument grids, you can press escape to to revert the cell back to it's previous value and exit the editor.  Unfortunately it's one of the few things the control library I choose doesn't give me much choice over how it works.  I'm not sure how much I can change that behavior, but I will take alook at it when I get a chance.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: New Modding Tool: Raw Explorer (Alpha 12 - Updated 4/9/2012)
« Reply #137 on: April 09, 2012, 01:03:02 am »

Alpha 12 is released. This one adds support for more advanced "lookup" arguments, and fixes several bugs.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: New Modding Tool: Raw Explorer (Alpha 12.1 - Updated 4/10/2012)
« Reply #138 on: April 10, 2012, 01:22:08 pm »

Alpha 12.1 released to fix bug in lookup lists that caused some of them to be empty.
Also added file lookups that provide an argument with a list of items from a file (used for biomes at the moment)
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Askot Bokbondeler

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Re: New Modding Tool: Raw Explorer (Alpha 12.1 - Updated 4/10/2012)
« Reply #139 on: April 10, 2012, 09:15:12 pm »

i can't wait for you to implement the delete and copy-paste functions

BradUffner

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Re: New Modding Tool: Raw Explorer (Alpha 12.1 - Updated 4/10/2012)
« Reply #140 on: April 10, 2012, 09:31:13 pm »

i can't wait for you to implement the delete and copy-paste functions

Good news then! That's what I just started working on.  As well as undo and redo.  I just finished up adding tokens to objects also.
« Last Edit: April 10, 2012, 09:33:34 pm by BradUffner »
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: New Modding Tool: Raw Explorer (Alpha 12.1 - Updated 4/10/2012)
« Reply #141 on: April 10, 2012, 09:58:37 pm »

Hmmm... Write your own custom batch operation in lua script..... share them with others....
*BradUffner has been taken by a fey mood*
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: New Modding Tool: Raw Explorer (Alpha 13 - Updated 4/11/2012)
« Reply #142 on: April 11, 2012, 01:36:15 pm »

Alpha 13 is released!  This adds full clipboard support for the token grid, and copy support (paste in next version) for the object tree.  Not only can you paste the tokens you copy in to raw explorer, you can also paste them directly in to any text editor and get proper Raw formatted text!  This also works for objects you copy.
For example, this was copied by right-clicking "Aardvark_man", and selecting copy, then pasting directly in to this window.
Spoiler (click to show/hide)


This version also fixed a fairly major bug in exporting the raws.

The next step is adding the ability to create new objects, along with full copy/paste of them.
« Last Edit: April 11, 2012, 01:39:12 pm by BradUffner »
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

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Re: New Modding Tool: Raw Explorer (Alpha 13 - Updated 4/11/2012)
« Reply #143 on: April 11, 2012, 03:53:51 pm »

I'm going to try to add the ability to paste raws from a raw text file directly in to Raw Explorer and have it converted in to either an object or a set of tokens depending on whats in the clipboard and what you have selected. No guarantees on this though, checking to make sure things are in the right format and that you didn't try to paste in a picture of your cat is going to be tricky.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Askot Bokbondeler

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Re: New Modding Tool: Raw Explorer (Alpha 13 - Updated 4/11/2012)
« Reply #144 on: April 11, 2012, 05:46:19 pm »

this is shaping up to become the ultimate modding tool. thanks

BradUffner

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Re: New Modding Tool: Raw Explorer (Alpha 13 - Updated 4/11/2012)
« Reply #145 on: April 13, 2012, 12:36:47 am »

Creating / deleting objects is in, as well as copying and pasting them.  You can also grab the text of an object from a raw text file and paste that.  It's will recognize it as an object and paste it in.  Same goes for tokens, you can grab token text and paste it in to an existing object.  There is no "sanity checking" yet, so it will let you put any token in to any object, even if it doesn't belong.  That's the next thing to add.  Some more testing and it'll be ready to move from Alpha to it's first Beta release, possibly later tonight.

I want to add a toolbar button to toggle the "sanity checking" on or off so that you can override things and put whatever tokens and values you want wherever, just in case there are situations where it's needed.

I'm still pondering the best way to handle some of the more advanced token formats that take multiple argument numbers, and some (like the body tokens) that can have arbitrary lists of arguments.  Some of them may need to have special hard coded logic if I can't think of a good generic way to handle them.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Askot Bokbondeler

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Re: New Modding Tool: Raw Explorer (Alpha 13 - Updated 4/11/2012)
« Reply #146 on: April 13, 2012, 01:28:37 pm »

updated download?

BradUffner

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Re: New Modding Tool: Raw Explorer (Alpha 13 - Updated 4/11/2012)
« Reply #147 on: April 13, 2012, 01:30:36 pm »

updated download?

Not yet, ran in to some bugs last night.  It's not quite where I want it to be yet.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Webcarrots

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Re: New Modding Tool: Raw Explorer (Alpha 13 - Updated 4/11/2012)
« Reply #148 on: April 13, 2012, 01:33:04 pm »

Help window doesn't seem to be opening.  :(
Also, how do I access the part of this program where it sorts inorganics?
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BradUffner

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Re: New Modding Tool: Raw Explorer (Alpha 13 - Updated 4/11/2012)
« Reply #149 on: April 13, 2012, 01:36:08 pm »

Help window doesn't seem to be opening.  :(
Also, how do I access the part of this program where it sorts inorganics?

The Help menu is just a place holder until I can actually write some documentation.  There may be some other buttons and menus scattered around that don't function yet either.  The inorganic stuff is under the tools menu.
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Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0
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