System.ArgumentException: Der angeforderte Wert "GEAR" konnte nicht gefunden werden.
bei System.Enum.EnumResult.SetFailure(ParseFailureKind failure, String failureMessageID, Object failureMessageFormatArgument)
bei System.Enum.TryParseEnum(Type enumType, String value, Boolean ignoreCase, EnumResult& parseResult)
bei System.Enum.Parse(Type enumType, String value, Boolean ignoreCase)
bei RawExplorer.RawLibrary.parseFile(String filename) in C:\Users\bradley.uffner\Documents\Visual Studio 2010\Projects\Raw Explorer\Trunk\RawExplorer\RawExplorer\RawLibrary.vb:Zeile 138.
bei RawExplorer.RawLibrary.parseDirectory(String directory) in C:\Users\bradley.uffner\Documents\Visual Studio 2010\Projects\Raw Explorer\Trunk\RawExplorer\RawExplorer\RawLibrary.vb:Zeile 118.
bei RawExplorer.RawLibrary.parseRawDirectory(String directory) in C:\Users\bradley.uffner\Documents\Visual Studio 2010\Projects\Raw Explorer\Trunk\RawExplorer\RawExplorer\RawLibrary.vb:Zeile 108.
bei RawExplorer.RawExplorerForm.mnuLoadRaws_Click(Object sender, ItemClickEventArgs e) in ... <snip>
that's what happens trying to open masterwork raws
i was hoping for an alphabetized export option to make weapons/armors/stones/creature-materials etc come up in alphabetical order ingame; i'll try again next time!
and, oh, when you config the dwarf.exe, you can get a crash by entering only path, then clicking the ellipsies; also, why prompt me for the path to the raws? ok, multiples might be cool, but you already know a likely root for where to look; and oh, the directory picker object can't accept a pasted path as usual, so if you could maybe reuse the file-picker and have that look for language_all.txt one use pasted paths there.
at least masterwork uses its own neato flags-set-on-the-same-line mechanics to create conditional sections; it'd be cool to explore them too; and to not have them blown away on exit. yes? ...
screenies look awesome though, keep up the good work!