I don't think doctors performing checkups and practicing on dolls is reasonably realistic for the period- my suggestions would be
[snipped]
If we're going period-appropriate, it'd be "Barber Surgeons", surely?
Normally I wouldn't even suggest such an abomination with dwarves, but that's my Pratchetesque background speaking. While it appears that
including the females Cassanundra alone out of the entire Disc Dwarves population voluntarily shaved, DF Dwarfs are quite fond of altering their facial hair significantly.
May I suggest a 'job-doubling' situation across the medical field? Maybe something like:
- Barber-Surgeon
- Herbalist-Suturer
- Carpenter[1]-Bone doctor
- Conversationalist?[2]-Diagnostician
- Butcher[3]-Diagnostician
- Clothier-Wound dresser
(Are modders amongst us are already quite capable, and probably willing, of designing a custom "mini-golf" workshop, BTW? Wouldn't be a social thing, with only one worker allowed[5], but might allow potential surgeons/etc to "give time to think" about medicine.)
[1] And/or bone-crafter?
[2] For conscious patients, representing bedside manner. (The actual alternate profession might be Mayor/equiv[4] social-skill user, or this is where otherwise unoccupied doctors idling around would be
a good thing!)
[3] For unconscious patients. Also post-mortem? (Not so common, though, in-period, save for the
actual anatomists of the day where were as likely to be purely academic or artistic, rather than medical practitioners.) And if there's a potential for spontaneous syndrome creation/transference, during medical procedures, this should be drastically increased for post-mortems.
[4] And thus promote the disentangling of Bookkeeper and the semi-elected social-skill noble positions, because you need them to be out and about and 'mixing it' not stuck in their office writing the books up, like I habitually have them do.
[5] Although maybe a 'golf course' needs both "Tee" workshops and "Green" workshops, Tees produce "ball" items but do not skill up, Greens absorb "ball" items and
do skill up. Though I'm trying to work out how (even if this is possible) to stop a peasant being told to tee-off continually, allowing a 'golf professional' to sink each produced shot so produced. Something that makes balls be undroppable haulage items so that once created, the teeing off individual can only go to the green, and can't haul anything else[6]? I think that's beyond modding, though. Also, I started off by talking about being 'in period', and this probably aint.
[6] And thus take on
any other job requiring material-hauling, including construction of buildings and almost every other workshop reaction.