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Author Topic: Attempting to make a world  (Read 1921 times)

Julien Brightside

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Attempting to make a world
« on: March 01, 2012, 06:52:41 am »

So, I have come up with the idea of attempting to make a roleplaying world. Anyone wanna share ideas and such?

Political map:
Spoiler (click to show/hide)

Geographical map:
Spoiler (click to show/hide)

So far I have up with a few things:

Spoiler (click to show/hide)

Hubris Incalculable

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Re: Attempting to make a world
« Reply #1 on: March 01, 2012, 02:35:52 pm »

My biggest beef with any fantasy world (apart from Tolkien!) is that the people and places names have either no linguistic consistency, or no meaning. If you are going to give your places random syllable names, please, at least, retroactively give them meanings, decide on what parts of what name means what, and use those roots in other things that mean similar things. e.g.: say Metilago means "tree-home", or better "home-of-trees", use "Meti" for other things that have "home" in their names, and "Lago" for other things that have ""trees" in their names, and be consistent with order, at the very least. If you want to go over and above, make sure that they are conjugated for the right cases, so that whereas "Metilago" means "home-of-trees", "Metlago" means "home-trees", and "Metilagon" means "home-of-a-tree" (and i'm sure you can tell what "Metlagon" means by now*).

So, yeah. A bit of a rant, but it really helps to give your world colour and consistency to name it from a well-thought out linguistic standpoint.

Spoiler: * (click to show/hide)
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Julien Brightside

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Re: Attempting to make a world
« Reply #2 on: March 01, 2012, 03:44:56 pm »

Good point.

Actually,  I had an idea that the names of the counties were given by powerful wizards who counquered them and in an attempt to please their own egoes decided to name the countries they conquered after themselves.

I am going to guess that Metlagon means "Tree-Home".

Capntastic

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Re: Attempting to make a world
« Reply #3 on: March 02, 2012, 05:17:43 am »

While the western continent's main border is clearly caused by the huge mountain range, the continent in the East is basically just lines drawn without any sense, even though there's plenty of likely physical attributes that could cause them.

There also seems to be very little elevation difference outside of "this is a mountain range" and "there are hills here", which makes it seem like the vast majority of the world, denoted in green, is your typical fantasy "default" of perfectly arable farmland.

I'd suggest using Google Maps to look up the features of the specific sorts of land you're tying to emulate, taking note that geography and geology dovetail in some strong ways.

Of course, the above is all argument from realism.

If you're going to do this for a roleplaying setting, I would suggest looking at historical maps and seeing how distorted they can be, both fanciful and empty.  Even Rome back then typically had little to work with beyond "after a few days of walking alongside this river there's a city here, and you can see mountains in the distance".
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Max White

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Re: Attempting to make a world
« Reply #4 on: March 02, 2012, 05:36:47 am »

Hmm, I think as far as a campaign world goes, it is nice to have all the default locations to travel to, just because sometimes you want to go there for fun sake, and a few of your own unique twists to keep things interesting. You could still use a desert/badlands, swamps/marshes, maybe some sort of spooky deadlands where the red wizards of fey hang out...

Yea it is as generic and cliché as hell, but you are making if you are making environments to be used for a game, it is nice to start out with a large tool kit, then try to make each location interesting from there.

Julien Brightside

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Re: Attempting to make a world
« Reply #5 on: March 02, 2012, 06:30:36 am »

Hum, interesting points guys.

I`ll take them into consideration as I work further on this setting.

klingon13524

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Re: Attempting to make a world
« Reply #6 on: March 02, 2012, 07:34:29 am »

Where are the seven artifacts of power or whatever the balls plot devices are in this world located?
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Julien Brightside

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Re: Attempting to make a world
« Reply #7 on: March 02, 2012, 08:13:34 am »

Dragonball reference?

No dragonballs, though there are some dead wizards around who are not as dead as they give the world impression of being.

Urist McScoopbeard

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Re: Attempting to make a world
« Reply #8 on: March 02, 2012, 11:26:27 am »

Of course I support that you must make a long-winded history of the world, develop it over time and possibly write several snippets to really get the feel of a good world. World creation is key after all
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Biag

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Re: Attempting to make a world
« Reply #9 on: March 02, 2012, 11:14:46 pm »

If you still don't know what to do with Ceneria, it looks like a big ol' delta to me, like Louisiana and northern Egypt. I would suggest drawing a nice spiderweb of rivers, all flowing southwest, with one major river which has its mouth at that southwestern point. Then you've also got your marshy swampy wetlands for the PCs to get poisoned and generally unsettled in.
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Julien Brightside

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Re: Attempting to make a world
« Reply #10 on: March 05, 2012, 05:29:56 am »

So I have tried to expand a little bit on the idea of Thardevaal.

Thardevaal
Spoiler (click to show/hide)

In my head it is a country divided into various counties whereas each county is ruled by some sort of nobility.

All the nobility is ruled by a king.

Image.
Spoiler (click to show/hide)


The country is rather forestlike,  though some of the area is rather swamplike due to heavy logging in certain areas.

Each ruler of a county has their own small castle and a small amount of guards which they use to guard their villages and towns.

[/spoiler]


The image of the Almighty Bob.
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Stuff about the wizard wars.
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« Last Edit: March 05, 2012, 05:31:28 am by Julien Brightside »
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Maggarg - Eater of chicke

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Re: Attempting to make a world
« Reply #11 on: March 06, 2012, 07:33:41 am »

Don't do what I do and end up retardedly over-ambitious, I'm currently cursed with a world I call Olusia, which is A: flat and B: obscenely large. I suppose it's one of the main outlets for my obsessiveness though. I've created calendars, an astronomical system that would be reasonably consistent with a flat world, all sorts of things. It's the details that you woldn't immediately think of that really make a campaign world immersive imho. I imagine that Olusia will remain perpetually unfinished and probably unplayed though, even I find it intimidating and since a few months ago I am now it's sole creator.

And on that note, never have a co-writer, especially one who has a completely different writing style and different ideas of what a fantasy campaign setting should and shouldn't be.
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Julien Brightside

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Re: Attempting to make a world
« Reply #12 on: March 06, 2012, 09:15:44 am »

Well, it originally started as a small story between me and a friend. We began expanding upon it and the world grew as I added new things to explain the background.