BY YOUR COMMAND!
Year one of play has been completed, it took a while to set up task groups and leaders, but that has been dealt with now. Additionally there seems to be a very active NPR (that is computer controlled empire) out there somewhere fighting things, this also causes slowdown but should ensure some amusing combats as we start exploring other systems.
2180
Both factions immediately begin researching jump engine tech, the Empire designs a very basic engine using the technology it already has, research on this completes on February 11th, and shipyard retooling for the new design completes in May, construction will take over a year.
White Star class Jump Tender 2,250 tons 205 Crew 289.6 BP TCS 45 TH 74 EM 0
1644 km/s JR 3-50 Armour 2-15 Shields 0-0 Sensors 8/8/0/0 Damage Control Rating 3 PPV 0
Maint Life 10.15 Years MSP 241 AFR 13% IFR 0.2% 1YR 4 5YR 64 Max Repair 56 MSP
J2250(3-50) Military Jump Drive Max Ship Size 2250 tons Distance 50k km Squadron Size 3
Rolls Royce Eagle NP(M)5.95 (2) Power 37 Fuel Use 59.5% Signature 37 Armour 0 Exp 4%
Fuel Capacity 200,000 Litres Range 268.8 billion km (1892 days at full power)
Sidewinder ASM Sensor2180 MR34-R60 (1) GPS 3360 Range 34.7m km Resolution 60
Investigator Thermal Sensor TH1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
Investigator EM Detection Sensor EM1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
This design is classed as a Military Vessel for maintenance purposes
The Federation meanwhile, chooses to research more advanced efficiency tech before designing a jump ship, this will set back development over a year, but is not considered too urgent as the resource situation is quite firmly in their favor for now.
April 23, an Empire geology team finds a deposit of Neutronium on Earth, they are convinced there is no more to find, but the discovery is well received non the less, the team is moved to Mars to see what it can find.
June 29, The Federation decides it requires a colony ship, and a small, cheap design is pushed into production, civilian shipping lines commence launching them.
Ark class Colony Ship 5,650 tons 103 Crew 243.2 BP TCS 113 TH 200 EM 0
1769 km/s Armour 1-28 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 27 Max Repair 25 MSP
Colonists 10000 Cargo Handling Multiplier 10
Titan Applied Technologies NPE(C) E0.9 (2) Power 100 Fuel Use 9% Signature 100 Armour 0 Exp 1%
Fuel Capacity 50,000 Litres Range 176.9 billion km (1157 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
September 11, Sorium is discovered on Mars, the team is now moved to El Dorado
November 9, Additional Gallicite supplies are discovered on Titan, the Federation team making the discovery is moved to Pluto.
Those are the big events, assorted minor research projects completed during this time, but I won't be announcing every detail.
Both nations are experiencing production bottlenecks, in the Empire the limited resources available are throttling how fast they can build, plans are in the works to shift mines around and develop new mining colonies, but the investment for some of them may be more than they will gain.
Meanwhile the Federation just doesn't have enough people, Titan is operating at 20% reduced efficiency due to lack of workers, the colony ships were developed to temporarily shift some population from the other colonies to make up for it.
For both nations though the solutions will be extra-solar. Sol has 8 jump points, one has an alien jump gate on it already, permitting instant access to whatever is on the other side, though with no guarantee of a similar gate on the other side both nations have declined to risk a ship.
Civilian shipping lines are quite active, particularly in the Empire, with almost a dozen freighters and colony ships built so far. No civilian mining colonies yet though.
Play tends to start slow in Aurora, if anyone has ideas for something more interesting to do during this start up period feel free to suggest something, additionally if you would like to be "dwarfed" so to speak let me know.
Next update coming in a day or so probably.