Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Let's Play Aurora! Colony Wars(Update 4 on page 3)  (Read 5761 times)

Panopticon

  • Bay Watcher
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #15 on: March 06, 2012, 02:24:36 am »

BY YOUR COMMAND!

Year one of play has been completed, it took a while to set up task groups and leaders, but that has been dealt with now. Additionally there seems to be a very active NPR (that is computer controlled empire) out there somewhere fighting things, this also causes slowdown but should ensure some amusing combats as we start exploring other systems.

2180
Both factions immediately begin researching jump engine tech, the Empire designs a very basic engine using the technology it already has, research on this completes on February 11th, and shipyard retooling for the new design completes in May, construction will take over a year.
Code: [Select]
White Star class Jump Tender    2,250 tons     205 Crew     289.6 BP      TCS 45  TH 74  EM 0
1644 km/s    JR 3-50     Armour 2-15     Shields 0-0     Sensors 8/8/0/0     Damage Control Rating 3     PPV 0
Maint Life 10.15 Years     MSP 241    AFR 13%    IFR 0.2%    1YR 4    5YR 64    Max Repair 56 MSP

J2250(3-50) Military Jump Drive     Max Ship Size 2250 tons    Distance 50k km     Squadron Size 3
Rolls Royce Eagle NP(M)5.95 (2)    Power 37    Fuel Use 59.5%    Signature 37    Armour 0    Exp 4%
Fuel Capacity 200,000 Litres    Range 268.8 billion km   (1892 days at full power)

Sidewinder ASM Sensor2180 MR34-R60 (1)     GPS 3360     Range 34.7m km    Resolution 60
Investigator Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
Investigator EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

This design is classed as a Military Vessel for maintenance purposes

The Federation meanwhile, chooses to research more advanced efficiency tech before designing a jump ship, this will set back development over a year, but is not considered too urgent as the resource situation is quite firmly in their favor for now.

April 23, an Empire geology team finds a deposit of Neutronium on Earth, they are convinced there is no more to find, but the discovery is well received non the less, the team is moved to Mars to see what it can find.

June 29, The Federation decides it requires a colony ship, and a small, cheap design is pushed into production, civilian shipping lines commence launching them.
Code: [Select]
Ark class Colony Ship    5,650 tons     103 Crew     243.2 BP      TCS 113  TH 200  EM 0
1769 km/s     Armour 1-28     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 27    Max Repair 25 MSP
Colonists 10000    Cargo Handling Multiplier 10   

Titan Applied Technologies NPE(C) E0.9 (2)    Power 100    Fuel Use 9%    Signature 100    Armour 0    Exp 1%
Fuel Capacity 50,000 Litres    Range 176.9 billion km   (1157 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

September 11, Sorium is discovered on Mars, the team is now moved to El Dorado

November 9, Additional Gallicite supplies are discovered on Titan, the Federation team making the discovery is moved to Pluto.


Those are the big events, assorted minor research projects completed during this time, but I won't be announcing every detail.
Both nations are experiencing production bottlenecks, in the Empire the limited resources available are throttling how fast they can build, plans are in the works to shift mines around and develop new mining colonies, but the investment for some of them may be more than they will gain.
Meanwhile the Federation just doesn't have enough people, Titan is operating at 20% reduced efficiency due to lack of workers, the colony ships were developed to temporarily shift some population from the other colonies to make up for it.

For both nations though the solutions will be extra-solar. Sol has 8 jump points, one has an alien jump gate on it already, permitting instant access to whatever is on the other side, though with no guarantee of a similar gate on the other side both nations have declined to risk a ship.

Civilian shipping lines are quite active, particularly in the Empire, with almost a dozen freighters and colony ships built so far. No civilian mining colonies yet though.

Play tends to start slow in Aurora, if anyone has ideas for something more interesting to do during this start up period feel free to suggest something, additionally if you would like to be "dwarfed" so to speak let me know.
Next update coming in a day or so probably.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #16 on: March 06, 2012, 01:17:15 pm »

I would. Probably some position that would not involve me blowing up.
Logged

Panopticon

  • Bay Watcher
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #17 on: March 06, 2012, 01:34:04 pm »

Well, there are a great many positions that don't involve being on a military vessel or survey craft, you cold be on a geological survey team, a colony governor, captain of a civilian ship, or a scientist.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #18 on: March 06, 2012, 01:35:15 pm »

Yup, I remember those guys. I think( If I can chose that is) I'm going for being a scientist.
Logged

Panopticon

  • Bay Watcher
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #19 on: March 06, 2012, 01:38:29 pm »

Which side? Empire or Federation?
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #20 on: March 06, 2012, 01:43:44 pm »

The Resistance

Federation seems fine. They have the awesome space cities, and the Joivian moons.
Logged

Panopticon

  • Bay Watcher
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #21 on: March 06, 2012, 01:55:47 pm »

Ok, say hello to Ebbor Steele, the Federations greatest scientist in the fields of Missiles and Kinetic Weaponry he is 21 and graduated from Titan University 4 years ago, he was on the team that designed the Lightning CAM and it was his work alone that lead to the development of the Hailstorm Railgun. He is Decisive and Determined in his work, but this also makes him fairly Combative and he is perceived as Distant and hard to get along with by his peers.

Aurora generates a few random traits for RP purposes, your dude seems like an interesting fellow.
Logged

Iituem

  • Bay Watcher
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #22 on: March 06, 2012, 08:22:27 pm »

Ooh, let's have some fun.  Ross-254, a lieutenant with enough enhancements to qualify as a cyborg, part of a failed 'build the perfect soldier' program (Pro-Tip: Don't use death row convicts as your baseline!).  Pick the most insane, reckless and delusional military officer you have and put him in a position where he can go shooting things.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Panopticon

  • Bay Watcher
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #23 on: March 06, 2012, 08:27:32 pm »

Ross-254 is a real star system, which we will probably run across at some point since I am playing a real stars game. If that is the name you want it might get a bit confusing eventually, though I am still fine if that is what you want. Empire or Federation?
Logged

Iituem

  • Bay Watcher
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #24 on: March 06, 2012, 08:30:09 pm »

Yeah, that was the reference.  =B  Just go with Merlin Ross-254 (born in the town of Sirocco!) and let's say... Empire.  Let's play the 'bad' guys.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Panopticon

  • Bay Watcher
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #25 on: March 06, 2012, 08:44:23 pm »

OK then, say hello Lieutenant General Merlin Ross-254, the last of the Empire's poorly thought out experiments with cybernetic combat enhancement, most of them died near the end of the last war when their battalions detonated nuclear demolition charges in the asteroid colony Robert's Claim, killing millions of Federation citizens and provoking the mass driver attacks that so ruined Earth and Mars.

Merlin was not with his fellow enhanciles however, having been in for a tune up and upgrades at the time, since then he has distinguished himself in combat and as an organizer, he commands the Empire ground forces in the name of the Emperor. He is a Born Leader and known for his Aggressive nature in combat. He is Authoritarian and brooks no disobedience from those lower ranking than him.

Due to his combat enhancements, he has a Strange Medical Condition which can make him unpredictable and could lead to Psychological problems, which so far have not caused any issues with his leadership.
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #26 on: March 06, 2012, 08:45:11 pm »

additionally if you would like to be "dwarfed" so to speak let me know.

"dwarfed" you say?

Second Technician Euchre Judas Rimmer reporting for duty!

Find a neurotic, paranoid, megalomanic naval officer and place him in charge of the first Empire exploration craft!  As the highest ranking member of the crew, he will boldly run away from things that no one has run away from before!

Panopticon

  • Bay Watcher
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #27 on: March 06, 2012, 08:46:30 pm »

The first one has met with an unfortunate accident already, I am cleaning up the update for that and should have it soon, would you prefer to have the second exploration craft?

Also, I have not named the exploration vessels, what would you like it to be called?
« Last Edit: March 06, 2012, 08:48:22 pm by Panopticon »
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #28 on: March 06, 2012, 08:48:10 pm »

Considering that Rimmsey is a hologram projection of a deadie throughout most of the series I'm alluding to, that would be fine.

Panopticon

  • Bay Watcher
    • View Profile
Re: Let's Play Aurora! Colony Wars(Update 1 complete)
« Reply #29 on: March 06, 2012, 09:00:08 pm »

Commander Euchre Judas Rimmer is the commanding officer of the Empire's second White Star class Jumpship; Blue Giant,he is 26, he comes from hard times, his Impoverished background forcing him to scavenge for survival in the devastated surface of Earth after the bio weapons and mass driver attacks, this early life of danger has made him quite Paranoid and not a little Neurotic. Though he has not shown it obviously his superiors suspect him of Cowardice. Despite this he is a competent commander and ship handler, and with the immediate survey of Sol's jump points completed is unlikely to be sent into harms way for at least a year or so.
Logged
Pages: 1 [2] 3