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Author Topic: Sim City 5  (Read 193781 times)

Silent_Thunder

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Re: Sim City 5
« Reply #825 on: March 09, 2013, 07:13:27 pm »

I'm having a bitch of a time with road design. Can anyone post a few images of a successful city they have created or found? I'm just looking for new ideas. I feel like I get bogged down and don't think outside the box.

All traffic takes the route that is the shortest physical distance, without regard for any other factor such as road type or congestion.  Evidence.

Really? This fucking bug crippled Sc4 to massive degrees that people needed to make a goddamn mod to fix it.
Also THIS highlights the problem so much better

Graknorke

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Re: Sim City 5
« Reply #826 on: March 09, 2013, 07:16:42 pm »

I'm having a bitch of a time with road design. Can anyone post a few images of a successful city they have created or found? I'm just looking for new ideas. I feel like I get bogged down and don't think outside the box.

All traffic takes the route that is the shortest physical distance, without regard for any other factor such as road type or congestion.  Evidence.

Oddly enough the general oppinion is that this game is unfinished.

D'oh! Wasn't there a mod for SC4 to fix that? They couldn't get it right again? Wow, oh well. I've read a few places that EA will allow mods on SC5. Who knows. But knowing EA's love of DLC, they may release a DLC called "Traffic Add-on" which will add a few more skins for vehicles and some 'random' traffic fixes. I love the game so far though but still just saying.
I don't think that mods would work with how the DRM is. Servers need to be consistent.
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hemmingjay

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Re: Sim City 5
« Reply #827 on: March 09, 2013, 07:21:52 pm »

I'm having a bitch of a time with road design. Can anyone post a few images of a successful city they have created or found? I'm just looking for new ideas. I feel like I get bogged down and don't think outside the box.
this design has been my only successful one, rarely jamming up. Obviously I am also using all mass trans and I suggest putting emergency services on traffic circles.
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forsaken1111

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Re: Sim City 5
« Reply #828 on: March 09, 2013, 07:43:53 pm »

I'm having a bitch of a time with road design. Can anyone post a few images of a successful city they have created or found? I'm just looking for new ideas. I feel like I get bogged down and don't think outside the box.
Two shots of my wife's city. She doesn't get many traffic issues.

And really your best friend to fight traffic is buses. Buses are amazing. I had a city of 25k and 17,000 of them rode the buses daily.

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hemmingjay

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Re: Sim City 5
« Reply #829 on: March 09, 2013, 07:48:42 pm »

Great city Forsaken1111!
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etgfrog

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Re: Sim City 5
« Reply #830 on: March 09, 2013, 09:45:30 pm »

My problem with the game...say an electronic's factory needs 5 units of alloy...if you have 4 trade depots in the city then each one will send 1 or 2 trucks, they will load up alloy from wherever they can, try to deliver it, only 1 of them will actually deliver it and the other 4-8 trucks will return to their garage without returning the alloys anywhere, so the resources just disappear. This literally crippled my city financially.
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Micro102

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Re: Sim City 5
« Reply #831 on: March 09, 2013, 10:42:24 pm »

Great city Forsaken1111!

*ahem*, Forsaken's wife....

Anyway, heard that they are disabling the fastest speed for the game, and combined with the other things I've heard, I'm probably never going to buy this.

I wonder how EA's stocks are doing.
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Silent_Thunder

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Re: Sim City 5
« Reply #832 on: March 09, 2013, 10:51:27 pm »

Great city Forsaken1111!

*ahem*, Forsaken's wife....

Anyway, heard that they are disabling the fastest speed for the game, and combined with the other things I've heard, I'm probably never going to buy this.

I wonder how EA's stocks are doing.

Well if It's like all the other SimCity games, the fastest spped basically goes as fast as the computer's processor, and if SimCity 5 uses any sort of serverside processing this could likely be the cause of issues on more powerful rigs.

Speaking of which, Im assuming SimCity 5 no longer has that "wonderful" features where the game stops processing while the camera is moving around, meaning you cant pan over your city for the sights while trying actually have it process? This was probably my biggest issue with SC4 (That and the regionwide traffic issues if your highway looped back on itself. Seems the pathfinding engine would get stuck and nobody would ever reach anywhere because they'd ride the highway in one big circle. Pretty sure it was fixed in Rush Hour)

Micro102

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Re: Sim City 5
« Reply #833 on: March 09, 2013, 11:03:25 pm »

Yes but think how much longer you are going to have to wait. Every city building game I have played I needed to use the highest speed quite a bit. How many more boring hours is this going to add to people's playtime?
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Silent_Thunder

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Re: Sim City 5
« Reply #834 on: March 09, 2013, 11:07:24 pm »

Yes but think how much longer you are going to have to wait. Every city building game I have played I needed to use the highest speed quite a bit. How many more boring hours is this going to add to people's playtime?

Im not saying it's right or wrong, I'm merely pointing out the technical reason for this.

hemmingjay

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Re: Sim City 5
« Reply #835 on: March 09, 2013, 11:21:36 pm »

There are 3 or 4 people in this thread that bash the game and none of them own it. Such a polarizing game.

Even with all of the issues with launch, I don't regret the purchase. I am certain I will burn out on the game soon, and take a break, but it's been great to me and the dozen others here who have bought and played it.
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Silent_Thunder

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Re: Sim City 5
« Reply #836 on: March 09, 2013, 11:43:38 pm »

Actually thinking of getting this once I get my refund in a few days, unless someone is willing to gift it to me for a later favor :P. But seriously, I like what I've seen of this (DRM notwithstanding) Sad thing is despite all its complexity, once you figure out SC4, it basically becomes trivial to build massive megatopolisis.

BuriBuriZaemon

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Re: Sim City 5
« Reply #837 on: March 10, 2013, 02:06:05 am »

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Tobel

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Re: Sim City 5
« Reply #838 on: March 10, 2013, 02:16:08 am »

I'm trying to poke around in my own private region, but I'm confused as to how a trade town might work.

For example, I have an oil town and a raw materials town. Neither of them has a trade depot. I made another town and put down a trade depot there in the hopes that the raw materials will get shipped in. Am I missing the point of how trade depots work? I want all raw materials to be brought in to this town to be exported down the road by port, if possible. Just poking around at ideas.
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Sensei

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Re: Sim City 5
« Reply #839 on: March 10, 2013, 02:41:06 am »

You need trade depots with the appropriate expansions in your towns which supply materials. Otherwise, the trade depot in your other town hasn't got anywhere to take stuff from.
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