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Author Topic: My AoR-style game is now in alpha! (test games running, may start another)  (Read 38830 times)

lemon10

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Ah, I had assumed that you had access to a windows computer most of the time except when you were on vacation last week, sorry for bothering you about circumstances a bit beyond your control.
The only workaround I could think of to the problem would be to install a windows emulator or bootcamp or something similar, although that is some extreme overkill (although its a good idea in general to be able to run anything that you would need to).
iOS is iPads and iPhones. Macs can run Flash just fine.
Opps, that is a embarrassing mistake on my part.  :-[


Spoiler: 4-13 (click to show/hide)

Nirur, at what distance will the barbarians begin to chase and engage enemies?
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Nirur Torir

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Game 4.

Spoiler (click to show/hide)

Turn 14

The victorious horseman leveled up in that battle.

Nirur, at what distance will the barbarians begin to chase and engage enemies?
Only the eight tiles around themselves. They will not enter mountains or oceans.
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lemon10

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Well damn, that sucks.
Spoiler: Game 4-14 (click to show/hide)
EDIT: Bug? Red's army still seems to be at level one, and 0 xp.
« Last Edit: March 31, 2012, 03:52:16 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

RedWarrior0

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Spoiler: 4-14 (click to show/hide)
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Nirur Torir

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Game 4.

Spoiler (click to show/hide)

Turn 15

XP loading does seem to be bugged. I'll manually change it before running each turn where it matters until Vanigo fixes whatever the problem is.
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lemon10

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Checking your turn, it appears that you don't have any orders to try to attack my city, so I can enter my turn 4-15 without any risk of having it be messed up by conflicting battle results or similar.

Before posting my turn, I just have to say I noticed a fairly big bug: Lancers appear to cost 4 labor each (which makes a bit of a problem with my plan), even though they say they only cost two labor each (putting together last turns lancers and the ones I was planning on building this turn, will put me down 4 labor from where I should be).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

RedWarrior0

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Spoiler: 4-15 (click to show/hide)
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Vanigo

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Before posting my turn, I just have to say I noticed a fairly big bug: Lancers appear to cost 4 labor each (which makes a bit of a problem with my plan), even though they say they only cost two labor each (putting together last turns lancers and the ones I was planning on building this turn, will put me down 4 labor from where I should be).
No, your labor total is correct. You spent two labor on that quarry.

Edit: Okay, the experience bug should be fixed, along with a building display bug I noticed, and a couple minor output tweaks.
« Last Edit: March 31, 2012, 09:58:38 pm by Vanigo »
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lemon10

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For what its worth. It was taking up 4 labor to build a lancer in the player interface (eg. going from +3 surplus to -1 with just the lancer).
I can't reproduce it now, but it was defnitley happening (although I just assumed that since it was happening that turn that it also happened the turn before).
Oh well, doesn't really matter.
Spoiler: 4-15 (click to show/hide)
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Nirur Torir

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Game 4.

Spoiler (click to show/hide)

Turn 16.

Edit: Stated turn number fixed.
« Last Edit: April 03, 2012, 04:48:39 pm by Nirur Torir »
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Vanigo

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I've added a new mechanic: escalating costs for inspiration buildings. Or any other group of buildings, really. For each inspiration building (defined with a tag in the rules XML), additional inspiration buildings cost 100% more inspiration. This means that if you want a fountain of health, expert blacksmiths, and charmcrafters in the same city for huge bonuses to your units, you'll need sixty inspiration total. For mods, the same code will allow you to have any arbitrary group of buildings increase the cost of each other - I think I'll use it to increase the cost of multiple mana-type-specialist buildings.
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lemon10

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Heres my turn:
Spoiler: 4-15 (click to show/hide)
« Last Edit: April 02, 2012, 03:53:11 am by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

RedWarrior0

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Uh, wouldn't it be turn 16?
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Nirur Torir

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If you're going to nitpick, then yes, but it's linked to the right file.
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RedWarrior0

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Spoiler: 4-16 (click to show/hide)
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