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Author Topic: My AoR-style game is now in alpha! (test games running, may start another)  (Read 38848 times)

lemon10

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Figured it might be something like that.
Oh well, guess the farm might have to wait a while.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

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You are going to post your game 1 turn at some point, right, Az?
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RedWarrior0

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Game 4: don't worry, I didn't drop off the face of the earth. Yet.
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lemon10

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You sure?
Because its been a while since your last turn, and it only takes like a minute to do a turn.
Not trying to pressure you or anything but...
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

RedWarrior0

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It also takes Adobe Flash Player, which happens to not be compatible with iOS, as far as I'm aware.
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RedWarrior0

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Got temporary access to a computer...
Spoiler: 4-8 (click to show/hide)
Spoiler: 4-9 (click to show/hide)
Spoiler: 4-10 (click to show/hide)

At this point, we may want to consider going one at a time...
« Last Edit: March 29, 2012, 05:41:35 pm by RedWarrior0 »
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Vanigo

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It also takes Adobe Flash Player, which happens to not be compatible with iOS, as far as I'm aware.
Quite correct, unfortunately. And Apple has no plans to change this.
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Nirur Torir

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Game 4

Spoiler (click to show/hide)

Turn 11
« Last Edit: March 29, 2012, 09:11:17 pm by Nirur Torir »
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Vanigo

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Huh. Looks like we ran into a bug, there - when Orangeston was built, it got assigned 2 as it's ID number. Lemon10, in his turns, built Lemonopolis and, because he was working without RedWarrior's turns, his client didn't know city ID 2 would be taken, and his turns were built with the assumption that city 2 would be Lemonopolis. Since Lemonopolis turned out to be city 3, this means that a couple of city orders were directed at Orangeston instead of Lemonopolis. Looks like building a stables failed, and raising the city's population actually worked (which is another bug).

This is something I didn't think of, since it could only happen because of the multiple turns being posted at once. Something similar is probably possible involving armies and units, which use the same ID number scheme. I guess I'll have to rework that system somehow. In the meantime, Lemon10's turns can be corrected by replacing cityid="2" with cityid="3".
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Nirur Torir

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Fixed.

I will one day learn to proofread GM posts for more than just grammar and spelling.
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lemon10

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It also takes Adobe Flash Player, which happens to not be compatible with iOS, as far as I'm aware.
Ah, I had assumed that you had access to a windows computer most of the time except when you were on vacation last week, sorry for bothering you about circumstances a bit beyond your control.
The only workaround I could think of to the problem would be to install a windows emulator or bootcamp or something similar, although that is some extreme overkill (although its a good idea in general to be able to run anything that you would need to).
At this point, we may want to consider going one at a time...
I suppose, although it really only matters once we have at least one army in striking range.


Spoiler: Game 4-11 (click to show/hide)
Spoiler: Game 4-12 (click to show/hide)

EDIT:
It would be nice to have some way to destroy improvements without having to turn them into something else, so you would be able to destroy improvements in enemy land that you took control of before they manage to get it back.
« Last Edit: March 30, 2012, 02:14:47 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

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Ah, I had assumed that you had access to a windows computer most of the time except when you were on vacation last week, sorry for bothering you about circumstances a bit beyond your control.
The only workaround I could think of to the problem would be to install a windows emulator or bootcamp or something similar, although that is some extreme overkill (although its a good idea in general to be able to run anything that you would need to).
iOS is iPads and iPhones. Macs can run Flash just fine.
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Azthor

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Oh, how nice, it seems Game 3's docs expired. I will have the 10th turn up as soon as I finish manually retracing your actions based on the logs I left around. Rest assured, it will be a perfect carbon copy of the old one.
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RedWarrior0

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Spoiler: 4-11 (click to show/hide)
Spoiler: 4-12 (click to show/hide)
And for S&Gs,
Spoiler: 4-13 (click to show/hide)
« Last Edit: March 30, 2012, 05:46:56 pm by RedWarrior0 »
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Nirur Torir

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Game 4

Spoiler (click to show/hide)

Turn 13

I'll let you raze any improvements on a tile by spending a full turn sitting on it, just let me know that you're doing so.
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