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Author Topic: My AoR-style game is now in alpha! (test games running, may start another)  (Read 38896 times)

Azthor

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Of course I will be impartial, our game is our game. Also, the map will be heavily strategical, but perfectly symetrical, is that alright with the two of you?
« Last Edit: March 17, 2012, 09:31:39 pm by Azthor »
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Nirur Torir

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Symmetry's good.
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Vanigo

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Sounds good to me.
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Azthor

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Here it is, do tell me if you believe I overdid it, I am well aware of which some editing may be pending. You will be hard pressed to secure strategical resources and chokepoints.

Game Board

Edit: I might create a land bridge to the fertile island in a way akin to the one to the mountainous one's.
« Last Edit: March 17, 2012, 10:29:32 pm by Azthor »
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Vanigo

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Whaaaaat.

Okay, one thing that definitely needs to change: Mithril, pegasi, and mana don't actually do anything. You can collect them, but there's nothing to spend them on. Also, you can't build a mine on a tile with a city, so the gold on those city tiles is unusable. Also, neutral cities are not fully implemented and I don't recommend using them.
Plus, I think you've gone totally overboard on the resources.
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Azthor

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Whaaaaat.

Okay, one thing that definitely needs to change: Mithril, pegasi, and mana don't actually do anything. You can collect them, but there's nothing to spend them on. Also, you can't build a mine on a tile with a city, so the gold on those city tiles is unusable. Also, neutral cities are not fully implemented and I don't recommend using them.
Plus, I think you've gone totally overboard on the resources.

Taken note of, adding changes.

Edit: I seem to be unable to raze the neutral cities off; manually removing them produces an unusable code.
« Last Edit: March 17, 2012, 10:42:35 pm by Azthor »
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Vanigo

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Looks like I missed a check when destroying neutral cities. Just give them to one of us first.
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Azthor

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The changes have been made, check out the updated map.
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Vanigo

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Innnteresting. I'll wait for Nirur to approve before I do my turn.
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Azthor

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I nerfed the resource amount, but kept what I considered to be the primary feature: chokepoints barring the access to the only additional strategic resources other than these directly adjacent to the two Capitals.
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Nirur Torir

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I don't like the wood and stone resources at our capitals, as I fear they will cheapen those resources too much.
I'd also rather the central stone resources be flipped to face the non-capital landmasses, and to provide food instead of stone. It will provide more decisions if merely sitting on the chokepoints doesn't give economic benefits. The latter's more personal preference for limiting freebie stone (Each city can only use up to 24, there's not much room for building lots of cities, and there likely won't be much time for building up everything).

Other then that, I think this should be an entertaining game.
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Azthor

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The central islands had its stone removed as per your request; you've made your case. That aside, the deposits of stone in the southeast have been severely reduced, mirroring the amount of forested tiles in the northwest, and land bridge connecting to the northwest has been added, likewise mirroring the southeast.

The southeast does have an edge resourcewise, but that is only fair considering the northwestern island's sheer food production.

Edit: the starting areas' resources have been nerfed, if only because that will make developing the starting area an option as opposed to securing one of the islands.
« Last Edit: March 18, 2012, 09:07:47 am by Azthor »
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Vanigo

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Hmm. Okay, here's my turn.
Spoiler (click to show/hide)

It looks like I forgot to actually adjust city income from population. The cities should be producing 1 money, not 2.
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Nirur Torir

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Game 3 turn

Spoiler (click to show/hide)
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Vanigo

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It looks like I forgot to actually adjust city income from population. The cities should be producing 1 money, not 2.
This should be fixed now.

Still need game 1 turns from Azthor and Quinnr, and a game 2 turn from Nuke.
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