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Author Topic: My AoR-style game is now in alpha! (test games running, may start another)  (Read 38859 times)

Azthor

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Nirur, how did you manage to move the spearmen two tiles north without a road?

That aside, considering you did not need the spearmen to claim the tile in question, I will tell you this: if we go to war, which will happen this very turn if you do not change your military's advances, I am taking you down with me even if means handing quinnr the victory on a plate.

I will post my turn based on your reply.
« Last Edit: March 07, 2012, 09:47:43 pm by Azthor »
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Nirur Torir

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Nirur, how did you manage to move the spearmen two tiles north without a road?
I have a road. As it stands, they only need a road in the destination tile, which in this case is halfway through the move order, and don't care about how hard it is to move through their final tile.

That aside, considering you did not need the spearmen to claim the tile in question, I will tell you this: if we go to war, which will happen this very turn if you do not change your military's advances, I am taking you down with me even if means handing quinnr the victory on a plate.
I'm interested in seeing what he does if we both ignore him, and Vanigo may be able to improve the game by watching our war.
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Vanigo

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Please don't hand anyone victory on a plate. It makes for a very bad test of game balance. This is just supposed to be a little test game; nothing to get worked up about.
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Azthor

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Please don't hand anyone victory on a plate. It makes for a very bad test of game balance. This is just supposed to be a little test game; nothing to get worked up about.

Well, if I do not take Nirur down with me, I'd be handing him the victory on a plate, so there is no choice: in a game with three people, if two parties start a war and the third remains neutral, the third one instantaneously gains a massive advantage. Likewise, if two parties enter war and one attains a non pyhrric victory, said nation emerges far too strong to be defeated.
« Last Edit: March 07, 2012, 10:32:47 pm by Azthor »
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Vanigo

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Well, if I do not take Vanigo down with me, I'd be handing him the victory on a plate, so there is no choice. In a game with three people, if two parties start a war and the third remains neutral, the third one instantaneously gains a massive advantage. Likewise, if two parties enter war and one attains a non pyhrric victory, said nation emerges far too strong to be defeated.
I'd like to see you take me down! I can make your entire civ disappear instantly!
More seriously, while there is some truth to that, at least try to keep an eye on quinnr, okay?
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Azthor

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I fixed my opponent's name (attempting to assault the GM IC couldn't possibly end well  :P) and added a footnote you may which to read. Here is a misc. question: do occupied tiles and/or cities have any sort of passive defense?
« Last Edit: March 07, 2012, 10:11:21 pm by Azthor »
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Vanigo

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Here is a misc. question: do occupied tiles and/or cities have any sort of passive defense?
Nope. In the absence of defending units, any army can march straight into any tile. However, they can't conquer the tile until the next turn, and combat comes before conquering, so you've got a turn to kick them out.
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quinnr

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Well, if I do not take Vanigo down with me, I'd be handing him the victory on a plate, so there is no choice. In a game with three people, if two parties start a war and the third remains neutral, the third one instantaneously gains a massive advantage. Likewise, if two parties enter war and one attains a non pyhrric victory, said nation emerges far too strong to be defeated.
I'd like to see you take me down! I can make your entire civ disappear instantly!
More seriously, while there is some truth to that, at least try to keep an eye on quinnr, okay?
I will work on that.
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Azthor

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Report: while the game does indicate the lack of resources when attempting to improve standard tiles without sufficient labour, it seems not to register insufficient labour for city buildings; that problem may be directly related to the city populational increase one I mentioned earlier. Also, what happens if two people attempt to claim a tile simultaneously?
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Vanigo

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Report: while the game does indicate the lack of resources when attempting to improve standard tiles without sufficient labour, it seems not to register insufficient labour for city buildings; that problem may be directly related to the city populational increase one I mentioned earlier.
That's weird, because I didn't think I had implemented checking for sufficient resources for construction at all. (Although it will give you a warning when you go to save your turn.)
Quote
Also, what happens if two people attempt to claim a tile simultaneously?
I think it will go to whoever is first in the player list, and the other guy will have his order canceled, and keep the free population. I should probably change that so it's a coin-flip.
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NUKE9.13

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Goodness gracious.

Isn't this a thing and a half.

I am very much in favour of this.
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Long Live United Forenia!

Vanigo

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Goodness gracious.

Isn't this a thing and a half.

I am very much in favour of this.
Want to duel lemon10?

I've modified the game to not give the first player an unfair advantage when claiming tiles. Each player is randomly given an initiative every round, and the player with the best initiative claims tiles first. (Then the next best, then the next, etc.)
(I do something similar to deal with "one army moves to attack another army, but the second army tries to move away; who goes first?", although there armies with higher speed always go before slower armies. The two initiatives are not the same.)
I've also allowed claiming tiles with no nearby tiles claimed when you have an adjacent fleet, and made it impossible to claim tiles where another player has an army.

Azthor, I've checked, and I haven't been able to get the game to tell me "You don't have enough labor to build that improvement there". What were you doing when that happened?
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Vanigo

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I've implemented defensive bonuses from terrain and from city walls. I've also implemented siege equipment, which can cancel out wall bonuses, but not terrain bonuses. Forests give a 25% defense bonus, hills and swamps 50%, and mountains 75%. Palisades and stone walls each give a 25% bonus, and they do stack.
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Azthor

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Report: while the game does indicate the lack of resources when attempting to improve standard tiles without sufficient labour, it seems not to register insufficient labour for city buildings; that problem may be directly related to the city populational increase one I mentioned earlier.
That's weird, because I didn't think I had implemented checking for sufficient resources for construction at all. (Although it will give you a warning when you go to save your turn.)
Quote
Also, what happens if two people attempt to claim a tile simultaneously?
I think it will go to whoever is first in the player list, and the other guy will have his order canceled, and keep the free population. I should probably change that so it's a coin-flip.

I was, indeed, refering to the warning; what I meant is that the warning does not appear when the insufficient resource is related to a city building, just as a lack of free population isn't reported when attempting to increase city population.
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NUKE9.13

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Goodness gracious.

Isn't this a thing and a half.

I am very much in favour of this.
Want to duel lemon10?
Yes.
That would be interesting.
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Long Live United Forenia!
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