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Author Topic: Isle: Liberación! Liberación! La tecnocracia ha llegado!  (Read 39896 times)

Mr. Palau

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Re: Isle
« Reply #180 on: March 17, 2012, 02:21:40 pm »

I think it's best we standardize schooling early because it will be harder to implement once we have  more than one settlement.
This will never happen. You will be forever confined to one island Settlement wise. Just sayin'.

Also you're out of wise men to do shit right now, you have at least three projects going.
But we discovered that other island but north... so can't we send people there to populate it?
You could try? It'll make sense once you get maps. But for those you'd need paint, and some sort of parchment.
Ok sorry I thought by forever you meant forever, instead of just a very long time.
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Flying Dice

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Re: Isle
« Reply #181 on: March 17, 2012, 04:24:21 pm »

We don't necessarily need paint or parchment.

>Have scouts search for bark or flate pieces of slate, as well as chalk. Save ashes and charcoal from fires, test them on the slates and bark (as well as chalk, if found).


There, we have simple, short-run mapmaking ability.
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2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Mr. Palau

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Re: Isle
« Reply #182 on: March 20, 2012, 04:22:55 pm »

update bump?
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Gotdamnmiracle

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Re: Isle
« Reply #183 on: March 22, 2012, 09:55:34 am »

Buuump.
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Mr. Palau

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Re: Isle
« Reply #184 on: March 23, 2012, 09:16:00 am »

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Dragor23

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Re: Isle
« Reply #185 on: March 23, 2012, 09:26:25 am »

C-C-C-C-Combo bump.

Just for the records.
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Mr. Palau

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Re: Isle
« Reply #186 on: March 24, 2012, 05:19:38 pm »

DON'T DIE AWSOME FORUM GAME, DON'T DIE!
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Gotdamnmiracle

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Re: Isle
« Reply #187 on: March 24, 2012, 05:36:04 pm »

C'mon thread! you've never given up at anything in your life! Fight damnit! FIGHT!
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Loud Whispers

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Re: Isle
« Reply #188 on: March 24, 2012, 08:51:14 pm »

I SHALL BREAK MY VOW OF LURKING IN THE HOPES OF UPDATE

Mr. Palau

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Re: Isle
« Reply #189 on: March 25, 2012, 05:15:17 pm »

Well it's been a week...so... update soon? Maybe it's a really long one
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Karnewarrior

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Re: Isle
« Reply #190 on: June 28, 2012, 02:58:49 pm »

I can't remember why I ignored this game, but I'm looking for something to do in my spare time between updates of NECROMANCER anyways, so.

 I really have to go do the lawn right now though.
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Thou shall be blessed when calling upon personae of the Hangman Arcana.
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Karnewarrior

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Re: Isle
« Reply #191 on: June 28, 2012, 03:40:49 pm »

1. Search among your people for one who could become a witchdoctor.
You select a pair of men to become witchdoctors. They go to work using folk medicine. IT works relative wonders, with a 15% increase in survival of the plague.

2. Send scouts to investigate the smoke.
You send scouts in a boat to investigate the smoke. They will return in a month or so, barring disaster.

3. Consider research into grain grinding and breadmaking when possible.
You have no wise men to research with! You are also running low on men to work in the tribe, as the population increase your father began cannot keep up with your massive number of projects. More people are marrying and breeding every day, however, and the first boom of children is about to begin to work, so the lack of men will be over shortly.

We don't necessarily need paint or parchment.

>Have scouts search for bark or flate pieces of slate, as well as chalk. Save ashes and charcoal from fires, test them on the slates and bark (as well as chalk, if found).


There, we have simple, short-run mapmaking ability.
You send an additional scout (actually a farmer lifted from his work during the less stressful season) into the forest and strip large peices of bark from the trees. You gather the softest stones you can find and personally try to develop some sort of mapmaking ability. Unfortunately, your dexterity fails you, as does the stone, and you now have tiny peices of unmarked bark scattered about in front of your door.

The harvest was fine this year.
The scouts have set off to explore the surrounding ocean. Fair weather sees them off.
The ocean is calm and fishing is easy. You have many fish.

Pollen floats from the north.
The stormy weather ceases. Driftwood floats onto the shore.
PALACE COMPLETE IN THREE TURNS

The moon is almost completely black! Your people are terrified!
Food stockpile is FULL.
Wood stockpile is LOW.
Stone stockpile is LOW.
The tribe is working at 98% capacity, and the people grow weary.

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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

GaxkangtheUnbound

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Re: Isle
« Reply #192 on: June 28, 2012, 03:49:27 pm »

1. I suggest that we try to gather some durable driftwood to add to our wood stockpile. Might as well utilize it.
2. Reassure people that the moon disappearing is natural.
3. Personally visit the palace workers to encourage them.
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Mr. Palau

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Re: Isle
« Reply #193 on: June 28, 2012, 04:45:43 pm »

Divert farmers from the tasks of farming to the tasks of mining (or whatever the job you do in a quarry is called if not mining) and wood cutting.

Also have the wisemen adopt apprentices, to aid them in the pursuit of their projects. If, in the short term, progress on the projects must be sacrificed in order to properly train the apprentices, so be it.
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NRDL

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Re: Isle
« Reply #194 on: June 29, 2012, 02:23:20 am »

I have so lost track of how many warriors we have...
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