Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 22

Author Topic: Isle: Liberación! Liberación! La tecnocracia ha llegado!  (Read 40158 times)

Mr. Palau

  • Bay Watcher
    • View Profile
Re: Isle
« Reply #165 on: March 14, 2012, 07:52:46 pm »

It was mentioned before that unemployment was an issue in the tribe, they didn't have enough jobs to do. Unless we have already discovered some mineral deposits, which I don't believe is the case, have all the unemployed people begin farming the bushs. Also how long is our turn? the scouting team will be back in 3 months, who many turns is that? Also can we get some info on exactly how many people are at our disposal so we can properly allocate them.
« Last Edit: March 14, 2012, 07:54:52 pm by Mr. Palau »
Logged
you can't just go up to people and get laid.

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: Isle
« Reply #166 on: March 16, 2012, 01:52:43 pm »

Calming down, or clamming up? :P

Make a nice gold mirror and polish it.

A gold mirror is not the mirror we know, but rather a plate where you fill water and use -that- as a mirror.
You order the forging of a shallow dish, which is then filled with water and used as a mirror. People gather around in awe of their own reflections for a little bit. Unfortunately, children are children, and a gang of children playing tag bump the bowl and cause the reflection to disappear. They are punished, but not severely.

Tell some of the wise men to collaborate with the hunters and figure out better hunting tech and techniques. Snares, bait, flushing out, that kind of thing. We need bigger hauls.
You set your wise men to TRAPPING. TRAPPINg will effect both hunting and fishing, as techniques can be used for both in this basic level.

If we are going to research anything before we finish metel smithing lets research irragtion, those farming improvements would provide us with more food than any hunting improvement could ever dream of.
Your tribe's religion as it stands is unorganized and not well adhered to. Are you sure you wish to take the mantle of HIGH PRIEST upon yourself?
Not after hearin most people don't beleive in Moa Moa, missed that first time round.
You decide to not become the high priest, and instead keep the government non-secular.

You lack the wise men to reasearch anything else. You can recruit more from the population, or allow your current wise men to gain experience, which means they will research faster.

Maldevious, you sneaky and evil ninja.  :P

Start building a court/meeting hall/throne room.
To help with the rampant unemployment, you set a group of tribesmen to become construction workers, and set them about building a palace out of stone. The plan is complex and the palace is large, but the structure will be beautiful when completed and your people will be in awe.

MEGAPROJECT: ROYAL PALACE

It was mentioned before that unemployment was an issue in the tribe, they didn't have enough jobs to do. Unless we have already discovered some mineral deposits, which I don't believe is the case, have all the unemployed people begin farming the bushs. Also how long is our turn? the scouting team will be back in 3 months, who many turns is that? Also can we get some info on exactly how many people are at our disposal so we can properly allocate them.
There are still unemployed tribesmen, which you put about farming the new bushes. As farmers, they lack an immediate bonus, but your food production should skyrocket by next turn.

Your scouts have returned

  Your scouts return with startling news; a beast was seen with a spear protruding from it! the look of the spear seemed to suggest it was from your tribe.

  The land to the north appears to be even more fertile than previously thought; the trial bushes grew quickly, and the scouts intend to return to see if the harvest is more bountiful.  The grass growing there is also edible, although it is far too much work to eat the seeds from each individual stem. One man attempted strpiing groups of stalks of their seeds and eating them at once. It was declared a filling and wholesome treat, and the scouts have brought back great bags of grass-seed for their chieftan. IT does indeed taste great, although a little dry. The scouts report great fields of the stuff on the northern landmass.

  They also report that they saw the smoke from a campfire, but it was coming from the northeast, not the south. A perplexing issue indeed, for your tribe has long been alone. They ask you to send a expidition across the sea to investigate.

The harvest was good this year.
The people seem happy.
Many children were born this year.
Wheat discovered!

Frequent storms have left the ground muddy.
The moon has a shadow upon it. Your people are frightened.
PALACE COMPLETE IN FOUR TURNS.

Your people grow sick and request a witchdoctor.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Isle
« Reply #167 on: March 16, 2012, 03:41:10 pm »

1. Search among your people for one who could become a witchdoctor.
2. Send scouts to investigate the smoke.
3. Consider research into grain grinding and breadmaking when possible.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Maldevious

  • Bay Watcher
    • View Profile
Re: Isle
« Reply #168 on: March 16, 2012, 03:53:15 pm »

Have any additional unemployed men create rough roads out of threshes, wood, and stone aggregate. This will keep our town from becoming overly muddy.

The overall design should feature a broad main avenue leading up to the palace, with several major roads leading off of it at 90 degree angles. A major square will be laid down in front of the palace.
Logged

Mr. Palau

  • Bay Watcher
    • View Profile
Re: Isle
« Reply #169 on: March 16, 2012, 03:59:21 pm »

Have any additional unemployed men create rough roads out of threshes, wood, and stone aggregate. This will keep our town from becoming overly muddy.

The overall design should feature a broad main avenue leading up to the palace, with several major roads leading off of it at 90 degree angles. A major square will be laid down in front of the palace.
This and if they finish the rough road and then become unemployed have them build a road as far as they can in the direction of the grain. Also cancel the all unemployed farm order, have the then unemployed farmers work on this. (ie. there wouldn't ahve been additional unemployed men before but there will be now that the order for all of them to farm has been recinded.) Make sure they harvest the fruits of thier bush labours first though.
Logged
you can't just go up to people and get laid.

terkiey

  • Bay Watcher
  • chicken what i need
    • View Profile
Re: Isle
« Reply #170 on: March 16, 2012, 04:19:36 pm »

Have wise men think up some way of curing these sicknesses
Logged
Quote from: Meistermoxx
Quote from: Knigel
Does anything bad happen if you accuse someone of being a night creature and they aren't?
Yes, they call you a rasict, and then they shot you and take your cocaine.
[(√[1]/∞)+3!+|Chicken|] / [100^(1/2)]

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Isle
« Reply #171 on: March 16, 2012, 06:49:58 pm »

Have your wisemen start studying education.
Logged
Go back see if he's there and run him over, and drink his gun!

Mr. Palau

  • Bay Watcher
    • View Profile
Re: Isle
« Reply #172 on: March 16, 2012, 08:55:20 pm »

Have your wisemen start studying education.
Not really much to teach the people how to do right now. The basics of planting, watering, and caring for a bush can be taught in a day. Farming is really simple and thats really all we do for now. Once the wise men discover metellugry we can then educate apprentices as that is a task that actually takes some skill, but the vast majority of things our tribe does now is very simple and would only require at most a day's education. Hunting is a possiblity but that would be a hunter-apprentice relationship, not requiring wise old men. Also we hardly hunt anymore 'cause of all the farms.
Have wise men think up some way of curing these sicknesses
I would think a witch doctor is a wiseman who specilizes in the curing of sicknesses so recruiting one would be better then dedicating our entire team to the task.
Logged
you can't just go up to people and get laid.

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Isle
« Reply #173 on: March 16, 2012, 09:12:44 pm »

Have your wisemen start studying education.
Not really much to teach the people how to do right now. The basics of planting, watering, and caring for a bush can be taught in a day. Farming is really simple and thats really all we do for now. Once the wise men discover metellugry we can then educate apprentices as that is a task that actually takes some skill, but the vast majority of things our tribe does now is very simple and would only require at most a day's education. Hunting is a possiblity but that would be a hunter-apprentice relationship, not requiring wise old men. Also we hardly hunt anymore 'cause of all the farms.

So we're letting our kids just run about?!
Logged
Go back see if he's there and run him over, and drink his gun!

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Isle
« Reply #174 on: March 16, 2012, 10:00:36 pm »

Have your wisemen start studying education.
Not really much to teach the people how to do right now. The basics of planting, watering, and caring for a bush can be taught in a day. Farming is really simple and thats really all we do for now. Once the wise men discover metellugry we can then educate apprentices as that is a task that actually takes some skill, but the vast majority of things our tribe does now is very simple and would only require at most a day's education. Hunting is a possiblity but that would be a hunter-apprentice relationship, not requiring wise old men. Also we hardly hunt anymore 'cause of all the farms.

So we're letting our kids just run about?!

We should invent pumps and have them run the pump stacks

CHILD LABOR FTW

Gotdamnmiracle

  • Bay Watcher
  • Or I'll cut ya to dust.
    • View Profile
Re: Isle
« Reply #175 on: March 16, 2012, 10:23:00 pm »

I think it's best we standardize schooling early because it will be harder to implement once we have  more than one settlement.
Logged
Go back see if he's there and run him over, and drink his gun!

Mr. Palau

  • Bay Watcher
    • View Profile
Re: Isle
« Reply #176 on: March 17, 2012, 11:19:53 am »

I think it's best we standardize schooling early because it will be harder to implement once we have  more than one settlement.
Yeah but once we have more than one settlement we still won't need the majority of children educated for a long time, and the increased difucalty of doing it then is much less then the opprutionity cost of having our wise men teach children. Oppurtionity cost in that it doesn't cost us anything, but they could be doing something more valueable. . What we should do now though is have each of the wise men take on an apprentice. We will just use a system of apprenticeship until a significant fraction of our population requires education. That will provide us with educated individuals to do anything that requires skill, while not hindering our educated individuals as much as teaching a class would.
Logged
you can't just go up to people and get laid.

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: Isle
« Reply #177 on: March 17, 2012, 12:54:55 pm »

I think it's best we standardize schooling early because it will be harder to implement once we have  more than one settlement.
This will never happen. You will be forever confined to one island Settlement wise. Just sayin'.

Also you're out of wise men to do shit right now, you have at least three projects going.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Mr. Palau

  • Bay Watcher
    • View Profile
Re: Isle
« Reply #178 on: March 17, 2012, 02:12:18 pm »

I think it's best we standardize schooling early because it will be harder to implement once we have  more than one settlement.
This will never happen. You will be forever confined to one island Settlement wise. Just sayin'.

Also you're out of wise men to do shit right now, you have at least three projects going.
But we discovered that other island but north... so can't we send people there to populate it?
Logged
you can't just go up to people and get laid.

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: Isle
« Reply #179 on: March 17, 2012, 02:14:56 pm »

I think it's best we standardize schooling early because it will be harder to implement once we have  more than one settlement.
This will never happen. You will be forever confined to one island Settlement wise. Just sayin'.

Also you're out of wise men to do shit right now, you have at least three projects going.
But we discovered that other island but north... so can't we send people there to populate it?
You could try? It'll make sense once you get maps. But for those you'd need paint, and some sort of parchment.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.
Pages: 1 ... 10 11 [12] 13 14 ... 22