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Author Topic: The Shieldbearers:Dossier is read.  (Read 14177 times)

mcclay

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Full-ish? Starting soon.)
« Reply #45 on: March 03, 2012, 09:13:30 pm »

Gear:
dark green and red mage robe
Staff made out of various pieces of bone shaped metaland bones, with a human skull on top that has ghostly fire in its eyes.
Flying skull that can relay spells.
backup spell book covreded in various races skin.

Creepy snake mage a go!
His goal is to master all the diffrent elemnts in this world and take ocer a diffrent plane.
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TCM

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Full-ish? Starting soon.)
« Reply #46 on: March 04, 2012, 11:26:01 am »

So....when we starting? I'm excited!  :D
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Riccto

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Full-ish? Starting soon.)
« Reply #47 on: March 04, 2012, 07:25:35 pm »

Soon! Ive been busy with otherthings for the past week.
Also, about the gearlists, You may not get everything you asked for but hopefully Youll be excited with you get
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Riccto

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Full-ish? Starting soon.)
« Reply #48 on: March 05, 2012, 10:25:19 pm »

These gearlists took me much longer than they needed.
Spoiler: Melbil Ngalákňnul (click to show/hide)
Spoiler: Solotharn Sisil (click to show/hide)
​​
Spoiler:  Erist Thunderhammer (click to show/hide)
Spoiler: Ceilen Noir (click to show/hide)
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thatkid

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Full-ish? Starting soon.)
« Reply #49 on: March 05, 2012, 10:32:38 pm »

Sweeeeet.

So how long till we get this ball rollin'?
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TCM

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Full-ish? Starting soon.)
« Reply #50 on: March 05, 2012, 10:33:37 pm »

Hooray!

Ready for stabby stab time.
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Riccto

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Full-ish? Starting soon.)
« Reply #51 on: March 05, 2012, 10:34:41 pm »

Soon. I'm busy with schoolwork most of the time but I'm edging in a piece here and there.
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TCM

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Full-ish? Starting soon.)
« Reply #52 on: March 05, 2012, 10:41:15 pm »

Soon. I'm busy with schoolwork most of the time but I'm edging in a piece here and there.

Cool. And I definitely know how you feel.
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Hubris Incalculable

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Full-ish? Starting soon.)
« Reply #53 on: March 05, 2012, 10:49:27 pm »

okay, no axe, but a shotgun works.

Chk-Chk Boom, Fixy fix-fix fix
« Last Edit: March 05, 2012, 10:51:15 pm by hubris_incalculable »
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Tiruin

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Full-ish? Starting soon.)
« Reply #54 on: March 05, 2012, 10:52:41 pm »

Pistol + Sword + Tome w/ chain...

Oh yes. I already love it.
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Riccto

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Full-ish? Starting soon.)
« Reply #55 on: March 05, 2012, 10:54:32 pm »

JEE WHIZ. I JUST DECIDED TO JUST DO IT.

​After dealing with the rather slackjawed bureaucratand the quartermaster, the group is finally lead to their destination. The group of five are loaded into a automobile that cannot decide wether it wants to be a limo or a armored personel carrier. After a few hours driving out of the city through the rolling country slowly a few towers peep over the hillside, and after a few more minutes more ​come to join them and they grow in size. Now Svalinn  comes into its full magnificent sight, a sprawling fortress of black stone it towers over most everything in the countryside. Svalinn is a ancient fortress renovated many times throughout its lifetime, dated to ancient times of conflict to today.  As you pull even closer armed men patrol the grounds on foot and on horseback.By their distinct insginia's you recognize them as the Terrible Childern, a regiment normally connected to Meln Shield. Now the gates open up to you and the chauffer opens the door of the car into the courtyard.

​"Agen-Master Nemo has requested you in his "Study" when you can, Otherwise, Make yourself comfortable in the castle, one of the Children or Servants would be willing to guide you to wherever you please"
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Tiruin

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Turn 1. FINALLY.)
« Reply #56 on: March 05, 2012, 11:08:29 pm »

Ceilen was the first to step out of the vehicle. The bright light of day shone onto her face and she smiled as she looked upon her surroundings. She moved to the side of the door to let anyone else out while holdings her staff parallel to her body, to keep space. It was a beautiful day for just about anything, actually.

"Greetings to you too, Sir. Did Master Nemo say exactly what is needed in his Study? Or is that the reason for our presence?
« Last Edit: March 05, 2012, 11:22:12 pm by Tiruin »
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thatkid

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Turn 1. FINALLY.)
« Reply #57 on: March 05, 2012, 11:09:55 pm »

Erist grunted, his bearded ax clanking against his armor as he hefted it over his shoulder and strode past the chauffeur, a cigar clenched between his teeth. "Y'better not'f done anythin' t' my Cycle, or ah'll show y' how the Thunderhammer clan got its name. An' if you didn't do nothin', ye'll pity the fool what did," he growled, surveying the area.

After only a moment, he strode over to the nearest regiment of Terrible Children. "'ey! You lot! Agent-Master Nemo's study. Make it snappy."
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Riccto

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Turn 1. FINALLY.)
« Reply #58 on: March 05, 2012, 11:21:21 pm »

The Chauffeur rolls his shoulders at you and frowns slightly at his inability to answer Ceilens question

"Sadly I do not know, Nemo is the sort of man to keep to himself and quite the...eccentric. Brilliant in his field"

The Chauffeur gestures at the wall. Which looks like a wall, but with your trained eyes you see a multilayered puzzle of wards covering the walls each covering the other in methods never seen before. And at a glance what appears to be a floating eyeball appears but once you get it fully into your field of vision it scurrys off to another end of the castle

"But keeps to himself"

-----------------------------
Erist summoned a pair of the Children who eyeball you at a distance but then quickly stride across the lawn to hear your order, one has a flash of dismay at the mention of "Nemo's Study". He turns in to mumble in his compatriot's ear who whispers something in return to the dismayed one and slaps him upside the head
  "Nemo's Right? Got it...Just a word of warning, keep your wits about you"
And with that the pair of soldiers lead you through the winding hallways of the castle, the passages seem to be rather disjointed and confusing and you could swear that you go down the same hallway twice but you make progress to your destination. As you walk through the marble tiled halls you feel watched, almost like something is drilling into the back of your head. And the nervous soldier feels the same as well but is keeps walking with a whispers.
"Well. Here you are."
You are deposited in front of a massive oaken door with a shifting engraving. Before you could ask the pair any questions they seem to have booked it out of there. Guess Nemo is a strange guy
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Tiruin

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Re: The Shieldbearers: A Fantasy-Diesselpunk RPG (Turn 1. FINALLY.)
« Reply #59 on: March 05, 2012, 11:27:05 pm »

"Thank you for the information. I'll see if company would help his case."

The sooner she entered, the better for her, Ceilen guessed. This was oddly new to her, a place ready for exploration -even if this was her first time in seeing it. A new page in her book was waiting to be written on.

She strode off towards the 'wall', eager to examine the wards and possibly learning a bit more about how Nemo worked while waiting for the others.
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