Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Urist dies of suffocation...  (Read 6946 times)

Vehudur

  • Bay Watcher
  • [evil]
    • View Profile
Re: Urist dies of suffocation...
« Reply #15 on: February 29, 2012, 09:41:06 am »

Which is about as close as we can get to conditions in real coal mines.  :-X
The syndrome is a bit too hardcore for real coal mines.

Yeah it is, they really overshot it quite a lot.
Logged
Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Urist dies of suffocation...
« Reply #16 on: February 29, 2012, 01:26:42 pm »

Which is about as close as we can get to conditions in real coal mines.  :-X
The syndrome is a bit too hardcore for real coal mines.

Yeah it is, they really overshot it quite a lot.

You should see the radiation mods :D

Sadrice

  • Bay Watcher
  • Yertle et al
    • View Profile
Re: Urist dies of suffocation...
« Reply #17 on: February 29, 2012, 01:46:12 pm »

Hehe, yeah. Have you been mining coal? I don't use Masterwork my self but I recall some one mentioning that there are pockets of special "coal" the boil on being minded out causing a syndrome "black lung" which is quite deadly.
That's an optional feature, easily disableable (called Harder Mining, IIRC).  If you're willing to wait for farming to take off, you can produce fuel from rock nut oil and booze, or use compact peat, if you've got any.

The radiation mods annoy me, natural uranium deposits aren't nearly radioactive enough to cause damage without very long term intense exposure.
Logged

Vehudur

  • Bay Watcher
  • [evil]
    • View Profile
Re: Urist dies of suffocation...
« Reply #18 on: February 29, 2012, 05:54:25 pm »

Which is about as close as we can get to conditions in real coal mines.  :-X
The syndrome is a bit too hardcore for real coal mines.
Yeah it is, they really overshot it quite a lot.
You should see the radiation mods :D
I have - and facepalmed.  Radiation is not nearly as deadly as your average person idiot thinks it is.  I can confirm that this graphic is nearly spot on.
Logged
Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Koremu

  • Bay Watcher
    • View Profile
Re: Urist dies of suffocation...
« Reply #19 on: February 29, 2012, 06:16:22 pm »

Which is about as close as we can get to conditions in real coal mines.  :-X
The syndrome is a bit too hardcore for real coal mines.
Yeah it is, they really overshot it quite a lot.
You should see the radiation mods :D
I have - and facepalmed.  Radiation is not nearly as deadly as your average person idiot thinks it is.  I can confirm that this graphic is nearly spot on.
Quite. You can (and German Miners in the 16th century did) mine Pitchblende with no more specialised equipment than your average newly embarked dwarf.

That's not to say it has no problems whatsoever. Due to Radioactive Decay, Uranium Deposits tend to exhale Radon, which can lead long-term to lung cancer.

But then, compared to Coal seams, which tend to exhale highly explosive Coal Gas, it's fairly safe.

Remember if you want realism in your mining experience, it's perfectly possible to set an entire coal seam on fire - there's one in China that has been burning continuously for over a century and several in Europe which have been (or still are....
« Last Edit: February 29, 2012, 06:19:19 pm by Koremu »
Logged
It's a dwarf.  Their natural habitat is "trapped on the wrong side of a wall".

Flinging children halfway across the map to land in magma is good, wholesome fun, but extramarital reproduction?  Why, that's just unseemly!

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Urist dies of suffocation...
« Reply #20 on: February 29, 2012, 06:22:35 pm »

Remember if you want realism in your mining experience, it's perfectly possible to set an entire coal seam on fire - there's one in China that has been burning continuously for over a century and several in Europe which have been (or still are....

Humans are unbelievably Dwarfy.

How do you think that fire started? :P

Urist McHuman lighting a lamp on top of the lignite stockpile...

Masta Crouton

  • Bay Watcher
    • View Profile
Re: Urist dies of suffocation...
« Reply #21 on: February 29, 2012, 06:24:29 pm »

i would enjoy a risk of coal explosions.
Logged

Koremu

  • Bay Watcher
    • View Profile
Re: Urist dies of suffocation...
« Reply #22 on: February 29, 2012, 06:30:03 pm »

Remember if you want realism in your mining experience, it's perfectly possible to set an entire coal seam on fire - there's one in China that has been burning continuously for over a century and several in Europe which have been (or still are....

Humans are unbelievably Dwarfy.

How do you think that fire started? :P

Urist McHuman lighting a lamp on top of the lignite stockpile...

If you want Dwarfy, look at the reference in that article to Great Morwell Open Cut mine fire. It was started by ‼Incendiary Devices‼ and extinguished by using high explosives to breach a river and flood the mine.

Seriously though, Coal Mining is hard dangerous work. Real Coal Mines have to keep the Coal Face permanently damped down to prevent the Coal Dust from igniting. How do you fancy having to build screw pumps, pipes, hoses & sprinkler heads whenever you advance the face more than 15 yards? actually to be honest I'd totally go for that

You don't even have to put a naked flame nearby. Coal Dust spontaneously ignites at room temperature. So Urist McMiner goes on break, comes back to a burning Coal Seam.

At least Pitchblende doesn't actually set on ‼fire‼

i would enjoy a risk of coal explosions.

Knowing the DF playerbase, you are not the only one.
« Last Edit: February 29, 2012, 06:34:14 pm by Koremu »
Logged
It's a dwarf.  Their natural habitat is "trapped on the wrong side of a wall".

Flinging children halfway across the map to land in magma is good, wholesome fun, but extramarital reproduction?  Why, that's just unseemly!

TurkeyXIII

  • Bay Watcher
    • View Profile
Re: Urist dies of suffocation...
« Reply #23 on: February 29, 2012, 06:49:21 pm »

You don't even have to put a naked flame nearby. Coal Dust spontaneously ignites at room temperature. So Urist McMiner goes on break, comes back to a burning Coal Seam.
...new modding project?
Logged
A medium-sized bird with a distinctive fleshy wattle that hangs from the underside of the beak, and a fleshy protuberance that hangs from the top of its beak called a snood.

Koremu

  • Bay Watcher
    • View Profile
Re: Urist dies of suffocation...
« Reply #24 on: February 29, 2012, 09:41:40 pm »

You don't even have to put a naked flame nearby. Coal Dust spontaneously ignites at room temperature. So Urist McMiner goes on break, comes back to a burning Coal Seam.
...new modding project?

Hmmm, well...

If you wanted to represent coal mining accidents with reasonable accuracy, you'd need to represent the various gasses, and the chances of both worked coal and the as yet unworked seam itself igniting.

The gasses are Firedamp (methane & other natural gas), Blackdamp (CO2 & Nitrogen), Whitedamp (CO), Stinkdamp (H2S, Hydrogen Sulphide, rotten egg small) and Afterdamp (essentially Black & White damps mixed).

Of those, 3 (Fire, White & Stink) Explode. They will all (in high enough concentration) cause Oxygen Deprivation, asphyxiation & death. Most of them will also react with anything else you take nearby - including water.

I honestly don't know if it's possible to set light to unworked mineral blocks in DF (i.e. bits that are still terrain), but worked coal will already burn. In addition, mining out coal causes Coal Dust, which also explodes. Coal Dust explosions can be prevented by keeping the area wet - I have no idea how you would go about representing that.

Coal Mining accidents are deadly because if just one thing goes wrong, you tend to get a disaster dominoes effect happen. Firedamp used to be a big killer not because it created big explosions - it didn't - but because it could set off the Coal Dust, as the shockwave took it airborne & the heat dried it rapidly. The Coal Dust explosion was much bigger, which then set light to the seam, which would then ignite further pockets of gas.

Also, Coal Deposits that are near Iron Deposits are bad news. Swing a pick at a Coal face, hit a tiny inclusion of Iron Ore, get a spark with even a tiny amount of Firedamp nearby... I'm sure you can see where that one is going.

In short, accurately representing Coal Mining in the game would include enormous opportunities for ‼FUN‼

Bonus points if you can mod in canaries as a safety feature though.


(EDITED because I actually went and looked things up on the other wiki to refresh my chemistry knowledge... oh DF, what have you done?)
« Last Edit: February 29, 2012, 09:51:12 pm by Koremu »
Logged
It's a dwarf.  Their natural habitat is "trapped on the wrong side of a wall".

Flinging children halfway across the map to land in magma is good, wholesome fun, but extramarital reproduction?  Why, that's just unseemly!
Pages: 1 [2]