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Author Topic: New 34.03 World  (Read 1562 times)

MagmaSolutionsInc

  • Bay Watcher
  • Likes elves for their screaming, bubbling noises.
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New 34.03 World
« on: February 28, 2012, 09:15:37 pm »

So with 34.03 I generated a new world, Large map, Long history, minerals set to Everywhere.  Speed is MUCH better.

*takes note of ocean name*

The Null Seas.

Hmm.

I will henceforth think of this ocean as /dev/null.
All it needs is weaponisation.
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stopped zombie cats from adopting dwarves

... with magma.

ZzarkLinux

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  • [IS_BUN:#1]
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Re: New 34.03 World
« Reply #1 on: February 28, 2012, 09:34:29 pm »

Just got a perfect world in new version.

Moth Corpses, reanimating corpses, shallow metals, deep metals, flux, aquifer, and mucus to boot.

Now if I could just get my roof up before the corpses attack ...

Edit:
Spoiler (click to show/hide)
« Last Edit: February 28, 2012, 09:39:48 pm by ZzarkLinux »
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Clownmite

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Re: New 34.03 World
« Reply #2 on: February 28, 2012, 11:14:28 pm »

I got a ridiculous number of books in mine. Over 900 for a 250-year small world. Is this normal?
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MagmaSolutionsInc

  • Bay Watcher
  • Likes elves for their screaming, bubbling noises.
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Re: New 34.03 World
« Reply #3 on: February 29, 2012, 08:07:07 pm »

And in my 3rd group of migrants, a were-squirrel came. And killed a cow.

My militia commander - in spite of being armed with perfectly good weaponry - bit him to death. Now I'm unsure as to whether he'll now become a were-squirrel, in spite of no injuries. Ho-hum.




... I can't even begin to dwell on the absurdity of a were-squirrel  :D
Logged
stopped zombie cats from adopting dwarves

... with magma.