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Author Topic: Twelve million in the world  (Read 5090 times)

Urist McDepravity

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Re: Twelve million in the world
« Reply #15 on: February 29, 2012, 02:33:44 am »

Well, I generated the world again, from the same seeds/parameters/raws. Since I couldn't remember exactly what year I actually let the history go to, I ran it about another century and a half
You should probably report this on bugtracker with said seeds/parameters/raws, as 400 mil of humans in single tower is definitely a bug.
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huhwhozat

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Re: Twelve million in the world
« Reply #16 on: February 29, 2012, 02:44:34 am »

Not necessarily.  As evidenced by quantum garbage dumping, pocket dimensions are obviously a feature.

@Aachen: Please do attempt that tower in Adv. mode.  We must have screenies.
« Last Edit: February 29, 2012, 02:47:23 am by huhwhozat »
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        Did you sense a disturbance in the dwarf?
        edit: ... as if millions of kittens suddenly cried out in terror, and were suddenly silenced.
        edit2: I fear something delicious has happened.
       

Oliolli

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Re: Twelve million in the world
« Reply #17 on: February 29, 2012, 03:22:24 am »

Imagine a Siege from THAT army.

Germany experienced it in WWII.
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dreadmullet

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Re: Twelve million in the world
« Reply #18 on: February 29, 2012, 03:41:11 am »

I think the humans found that 2212 Z-level adamantine spire and decided to colonize it.
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Keldane

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Re: Twelve million in the world
« Reply #19 on: February 29, 2012, 04:00:05 am »

You said tower, right? As in a necromancer's tower? Of course it's a necromancer's tower; there are animated creatures there.

Oh well, you'll never take the bloody place. Even if you can get there without your computer bursting into flames the moment it comes into sight I suspect one of two things will happen:

1) You'll discover that every one of those humans is a necromancer.

or

2) The undead will realize they're hanging out with the living and go berserk.

Either way, any adventurer heading there seems likely to live a very, very short life, in my opinion.
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Aachen

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Re: Twelve million in the world
« Reply #20 on: February 29, 2012, 06:08:48 am »

Well, my update is sadly brief and (as mostly expected) disappointing.

The game crashes. Attempting to approach the tower either directly or through fast travel sends the game into a non-responsive state. Within fifteen seconds the game window closes. I suppose it's not terribly shocking, either.

Necromancers must have used all those bodies to create a black hole or somesuch.

The atmosphere of the surrounding countryside, though .... every settlement I could reach within two or so days seems to be ruined and desolate. Deserted markets are definitely a little creepy. No teeming undead hordes to be found, though.
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Reudh

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Re: Twelve million in the world
« Reply #21 on: February 29, 2012, 06:12:51 am »

That would just be one great huge congealed mass of humanity.

And for your computer to compute that tower if it were to try would be like Atlas and the world.

Flying Dice

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Re: Twelve million in the world
« Reply #22 on: February 29, 2012, 09:06:23 am »

Imagine a Siege from THAT army.

Germany experienced it in WWII.

Not quite. Maybe if the entire population of the SSSR had attacked a small, rural town.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
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helf

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Re: Twelve million in the world
« Reply #23 on: February 29, 2012, 10:05:11 am »

Can we have a save?
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Urk

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Re: Twelve million in the world
« Reply #24 on: February 29, 2012, 01:05:15 pm »

If you go to war agains them and consume one second to kill one, it would take more than 14 years to kill them all  ::)

(if i did math correctly)
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Untelligent

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Re: Twelve million in the world
« Reply #25 on: February 29, 2012, 01:13:05 pm »

Why would you waste 14 years killing one necromancer per second when you could just flood the tower with magma?
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Loud Whispers

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Re: Twelve million in the world
« Reply #26 on: February 29, 2012, 01:54:41 pm »

Save. 5 billion humans...

Oliolli

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Re: Twelve million in the world
« Reply #27 on: February 29, 2012, 03:58:01 pm »

Why would you waste 14 years killing one necromancer per second when you could just flood the tower with magma?

Or drop the tower in it's entirety into the magma sea.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

huhwhozat

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Re: Twelve million in the world
« Reply #28 on: March 01, 2012, 03:23:31 am »

Well, my update is sadly brief and (as mostly expected) disappointing.

The game crashes. Attempting to approach the tower either directly or through fast travel sends the game into a non-responsive state. Within fifteen seconds the game window closes. I suppose it's not terribly shocking, either.

Necromancers must have used all those bodies to create a black hole or somesuch.

The atmosphere of the surrounding countryside, though .... every settlement I could reach within two or so days seems to be ruined and desolate. Deserted markets are definitely a little creepy. No teeming undead hordes to be found, though.

But... can you EMBARK there? >:D

The desolate towns make sense; they've all been claimed by the tower.
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        Did you sense a disturbance in the dwarf?
        edit: ... as if millions of kittens suddenly cried out in terror, and were suddenly silenced.
        edit2: I fear something delicious has happened.
       
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