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Author Topic: Dwarf Fortress Mod Creation Kit *get the first view of the program*  (Read 34657 times)

Putnam

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #75 on: March 10, 2012, 03:08:24 pm »

So far as I can tell, that's the consensus on the hard limit of things. Also AFAIK, I don't think anyone has actually tried finding the exact limit. Instead, everyone assumes it's the 4294967295 number you posted.

Attributes have a max of 5000, as do many other things, and IIRC skills have a limit of, like, 20-30. CE_PHYS_ATT_CHANGE will overflow if given too much--I try to keep it under 7500.

Vandala

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #76 on: March 10, 2012, 03:22:14 pm »

That's a good thing to know, thank you.
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Vandala

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #77 on: March 12, 2012, 02:19:32 am »

Almost done with renaming just about everything in wxglade. That means it's almost going to work again.

(but I'll be taking some time off to see an awesome movie, see my sig for link)
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Vandala

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #78 on: March 12, 2012, 04:06:08 am »

Finally done, it works again.

I'll upload a wxglade save in a moment at DFFD for those that care to take a look.

It's probably starting to look a little smaller all in all, which I'm happy with. Other then some reshuffling a few buttons nothing has really changed.

EDIT: Upload done. (save18)
« Last Edit: March 12, 2012, 04:12:21 am by Vandala »
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Vandala

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #79 on: March 12, 2012, 04:20:24 pm »

Got an idea just now. Hope people like it.

I'm decided to at a small tutorial, a Tips&Tricks page, a Builds&Traps page and to advertise other programs to the program.

I thought if I can make modding easier why not make everything easier. So a short and simple "how to play" to teach the basics of dwarf fortress, and a page when stuff like the "infinite stone dump" tricks are collected, and a page that has those nifty dwarfish trap designs, and finally a page where I can add links and explanations to other fine programs such as *Masterwork* and Dwarf Therapist to help starting dwarf fortress players.

I know that all of this can be found in both the forum and the wiki pages but I think it will be a great boon to people who know absolutely nothing and just start out.

Don't worry, all this stuff is secondary to the main purpose (modding) and will be added after everything else works. I'm just leaving some space open to accommodate these features.
Which looks like this:
Spoiler (click to show/hide)
(also, the game settings tap has bin moved up)
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Meph

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #80 on: March 12, 2012, 04:29:59 pm »

Quote
a page when stuff like the "infinite stone dump" tricks are collected, and a page that has those nifty dwarfish trap designs

Check the manual of my mod, or the optional .pdf in the Extras. I already made a list of 25 tips and tricks for DF, collected from the forum. Feel free to use them. A how-to for nice trap setups is missing though, I do like the idea however :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Vandala

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #81 on: March 12, 2012, 07:18:59 pm »

JUST POSTING TO REMIND MYSELF!! Ignore this please.
Note to self: Build a creature sorter.

Once this program is done it should be possible to add some tweaks to the parser to automatically sort creature by their size/damage/abilities to see how deadly they are.

This will allow auto-sorting of huge numbers of any kind of creature, modded or not, by your own set of standards to see how over/under powered they are, allowing you to see if they are mod compatible power-wise. Maybe add the option to auto-allocate certain tags like [MEGABEAST].

Probably better to make this a side program, though might be possible to add it to the main program if I can make it not bothersome towards the main modding features.
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Vandala

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #82 on: March 12, 2012, 11:21:17 pm »

Just realized something. It will take even longer before anything is brought out to the public, even when I have a 'working' version.

The thing is that I'm working with a program that generates a lot of codework for me (wxglade), but I still need to ad extra layers of code to this in order to get it to do what we want it to do.
The thing is that every time I'd like to shuffle stuff around in the GUI I need to generate new code for it (unless I start doing that manually but that's even more work) which means I'd have to copy paste the code I already made, which leaves open so many chances of human error and it's a lot of work as well.

The solution is to write some script that does the fusing of wxglade code with my own code automatically. Which isn't a problem, nor a big deal, just extra work before I can bring anything out.

Which is still going to take a long time.  ;D
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gimli

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #83 on: March 13, 2012, 03:55:28 pm »

I think that this should be a community project or something, to speed up the development. I am prety sure that some ppl could help you.
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neil_v

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #84 on: March 13, 2012, 06:16:57 pm »

I think that this should be a community project or something, to speed up the development. I am prety sure that some ppl could help you.
I wish I could help, but my python skills end at modding Mount and Blade Warband. I hope someone steps up.
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Vandala

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #85 on: March 13, 2012, 09:01:23 pm »

Something useful, soon anyone who wants to help can help. (as soon as I figure out all the option over at sourceforge)
But at least the project itself has a page now and soon I'll be uploading all the stuff I have there.

Here are some links that might be useful.

Sourceforge - Dwarf Fortress Mod Creation Kit
Bazaar - sourceforge
Meld (allows for the melding of code, might come in useful for melding new generated code by wxglade and the code we've already made) (sadly only works for linux, check your repository)
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Vandala

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #86 on: March 14, 2012, 03:59:03 am »

Just a reminder for anyone who wants to lend a hand, just give me your sourceforge account name and I'll be able to add you to the project.
(creating an account is free and easy)

Knowledge of python or a willingness to learn it are kind of required since that's how we code.

I'll do my best to gather as many links to helpful information over at the sourceforge forum.

Hope this link works:
https://sourceforge.net/p/dfmcreationkit/discussion/
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gimli

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #87 on: March 14, 2012, 06:22:57 am »

I think that this should be a community project or something, to speed up the development. I am prety sure that some ppl could help you.
I wish I could help, but my python skills end at modding Mount and Blade Warband. I hope someone steps up.

Yeah, same here....In fact I don't know anything about coding.  ::) Hopefully some lads from the forum / sourceforge site will accept the challange.  :)
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Vandala

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #88 on: March 14, 2012, 07:12:03 am »

Well who knows, right now we have a team of three, one who knows python decently enough to be teaching me, a second who's apperently a quick learner, and then there is me, a guy who will be more likely to screw this up. So the competence rate is already 2 to 1, which means the project might actually stand a chance now.
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Vandala

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Re: Dwarf Fortress Mod Creation Kit *under construction* -HELP/INFO needed-
« Reply #89 on: March 14, 2012, 06:49:46 pm »

Ooooh! Just shake your little rump and give it a little bump, cause we're looking for more coders! Yeah!!  ;D
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