Thanks for the kind words, Azure! Some points in reply:
- Tim will do some unique art for the book, no need to repeat already published stuff.
- Preview and whatnot will be out... sometime? Do O'Reilly do previews?
- I do provide flow tables on industry, but I am trying to avoid just repeating wiki content so I'm doing things a couple of different ways with industry explained from the view of the movement of goods through industry chains along with the role of various workshops in the industry.
- I try to spend a good chunk of time on digging and constructing as you can't build a fortress without mastering these menus and how the pieces interact can be confusing to new players. Bridges and whatnot are included along with some introduction to engineering in general.
- Uniforms are covered as part of the military chapter, but mostly just a "try and equip one of each of X".
As for more books - well, I don't think there's much point in a complete guide. If you've got to the point where you've wrestled the fun out of DF's beating heart then you are going to be intimately familiar with the wiki and it is a far superior "mother of all documents" than any book could ever hope to be.
That being said, having read books like "Cult of Lego" (
http://nostarch.com/cultoflego) I would really love to see a book which either talked about the fans and their interactions with the games, displayed more gamer art, or talked about megaprojects and whatnot. I think there's a lot of neat stuff in DF that would suit a coffee table book of some kind!
As for the 25% - that's a great deal in publishing land, and O'Reilly do a lot of work in putting the book together and promoting it. I have no problem with the deal. As for a collectors edition that menaces with spikes of paper - I dunno - I guess if it sold a bajillion copies then a full color version etc might be possible - although that might suit the imaginary "Cult of Dwarf Fortress" book more.
Hope that answers your questions