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Author Topic: Multi square entities  (Read 785 times)

Alexander86

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Multi square entities
« on: February 27, 2012, 12:40:13 am »

I was just wondering if it is possible to mod larger creatures and entities to take up more than one square. I think it would make a lot more sense this way and make it easier to get a sense of scale. Like a dragon would take up 4x4 or something. Been reading the forums for a while and I have never seen this brought up, I assume theres a reason.
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Hugo_The_Dwarf

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Re: Multi square entities
« Reply #1 on: February 27, 2012, 12:45:12 am »

Hardcoded as of yet, only multi tile beast is a wagon, and it's not really a beast.
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Alexander86

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Re: Multi square entities
« Reply #2 on: February 27, 2012, 12:47:15 am »

Hardcoded as of yet, only multi tile beast is a wagon, and it's not really a beast.
Ah ok, tyvm.
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Meph

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Re: Multi square entities
« Reply #3 on: February 27, 2012, 02:38:58 pm »

Yeah, I did some science on that. EEven if you make a creature with BODY:WAGON it will be a one-tile creature. If you add the wagon tag back that gives it multiple tiles, it loses its creature class. I had pet-wagons to buy, one tile-creatures, OR real wagons, cant buy them, multiple tiles.

Wanted to do wagons with interactions as siege engines for invaders.. did not work.
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Hugo_The_Dwarf

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Re: Multi square entities
« Reply #4 on: February 27, 2012, 02:59:51 pm »

yea the [EQUIPMENT_WAGON] makes the creature a multi tiled creature, but like meph said it's just a wagon :P
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MonkeyHead

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Re: Multi square entities
« Reply #5 on: February 27, 2012, 03:26:34 pm »

Made of wagonmeat... which is possibly the best raw duplication random result ever.