Tiruin:{2} - In the chaos of battle, Tiruin doesn't manage to change the winds anymore than he already has.
Tersr:{1 of 2} {3} - The kobold casts a small localized haste spell on one of his wounds. It heals rapidly, but he feels a bit hungrier.
1 HP restoredEmpfan:{2}+3-3 vs {2}+3 - The necromancer still hasn't adjusted to being slow.
{3}+1-1 vs {1}+4 - The mummies have trouble moving in the sandstorm, and can't hit the quick kobold.
IronyOwl:{5} - IronyOwl, in a burst if inspiration, creates a new sand golem, melting the sand as he does so. Each of its four arms has a cruelly jagged blade, covered with tiny hooks that will break off into the target. {3} - It's surprisingly durable for being made of such a brittle substance. The hooks will regrow, but reduce the golem's stability as they do so.
He feels himself unable to sustain more golems.
Golemmancy level up!Scelly9:{4}+3 vs {1}+1 - Scelly, enraged at the mummies that would dare try to kill him, lets loose a large blast of fire around himself. Several now-headless mummies ignite and fall over, never to rise again. None escape completely unsinged.
Mummies reduced to no combat bonus!Mcclay:{4}+4 {4}+1 - Mcclay casts Greater Fear Swarm and gives the kobold's lady friend an instantly fatal heart attack. It's currently too busy playing around with the necromancer's mummies to have noticed her loss, but when it
does realize that its inattentiveness got her killed, its morale will be crippled!
Fully regenerated!9/9 HP
Race: Stitched One
Skills: Golemmancy IV, 10/15 XP
Inventory: Clothes, some gold, sand plates (+1 HP)
Minions:
Gravelmud golem, 2/5 HP.
Halfling sand golem, 3/3 HP.
Hulking sand golem, 9/9 HP, -1 combat.
Bladed glass golem, 6/6 HP, +2 combat. If it strikes, +2 damage and -1 HP to self.
6/8 HP
Race: Kobold
Skills:
Chronomancy IV, 12/15 XP
Fencing I, 2/3 XP
Inventory: Clothes, some gold, silver shortsword +2, amulet of temporal distortion [8/8]
Spells: Haste(IV), 50% chance of double actions per turn. Lasts for the remainder of the casted turn and the next two turns. Will activate at least once.
Buffs: Haste (1 turn remains)
10/10 HP
Race: Jägermonster
Skills: Phobiamancy IV, 13/15 XP
Traits: Regeneration I
Inventory: Concealing robes, some gold
Minions:
Jerry - greater fear manifestation, currently possessing a sorcerer. [6/6] HP, level 3 Phobiamancy
Weak Shadow Shield, 1 HP, incapable of actions
1/8 HP
Race: Porkbeast
Skills: Pyromancy III, 8/10 XP
Inventory: Clothes, some gold, flaming wooden short sword-rod +1.
8/8 HP
Race: Sylvan Elf
Skills: Aeromancy IV, 10/15 XP
Spells: Weapon of Air(2), Passive Levitation(3), Projectile Ward(3)
Inventory: Clothes, Staff of Protection[3HP]
Other:Sand defences [1/2 HP]
6/8 HP
Race: Human
Skills: Necromancy III, 9/10 XP
Inventory: Clothes, some gold
(De)buffs: Slow (-2), 1 turn remains.
Minions:
Mummyswarm, 7 HP