I've decided that, for every person ganging up on another person after the first, the defender will lose -1 from all defense rolls that turn.
Minions doing nothing will act as shields against the first attack of the round to get through.
Area attacks get a -3 to hit and make it harder to defend that turn (-1).
Scelly9:{3}+3 vs {2}+4-2 - Scelly9 unleashes a large ball of fire against the obviously evil Mcclay. He blocks it with a hastily conjured shadow monster, but some of the fire splashes through and sears his right arm.
IronyOwl:{3} - IronyOwl, glad to be out of the grasp of vengeful ents, crafts a sand golem to help get out of this slightly less dangerous situation. Still distracted by his narrow escape, his new golem is small and hobbit sized.
Tersr:{6} {2 of 2} {3} - The kobold speeds up time around himself, using his new knowledge of time magic to empower his haste spell to new heights. He then grabs one of the decorative swords placed around the walls at convenient points. It's not a particularly good weapon, but it's sharp.
Tiruin:{4} - The elf uses his wind magic to dig himself a small semi-circular trench in the ground, piling the sand up along the outer edge. It's enough for him to crouch behind, but the sand that hasn't already fallen back into the trench won't last long in combat.
Empfan: (Er, yes, your mummies. Sorry.)
{2} - Empfan orders his mummies to attack everyone, but they look at him strangely. {6}+3-3 He fires a spray of shadowy ice bolts at the other combatants.
IronyOwl: {5}+3-2 - The unhealthy looking one with golems somehow wrenches the bolt headed for him away and it dissipates.
Tersr: {3}+4-2 - The fast kobold tries to slow the one headed for it down and parry it with a sword, but fails and earns a glancing hit.
Mcclay: {2}+4-2 - The cloaked foe radiating evil is distracted by another attack, and gets hit.
Scelly9: {6}+3-2 - A brief wall of fire blocks anything from hitting the one who's probably a pyromancer.
Tiruin: {6}+3-2 - The shards aimed at the elf are blown off course.
Mcclay:{3}+4-3, {5}+3-3 - Mcclay and Jerry create a field of darkness, manifesting many shadow monsters to attack the other wizards.
IronyOwl: {2}+3-2, {2}+3-2 = 3 - The golemcrafter has serious trouble with the monsters, but one of his golems jumps in and takes the blows meant for him.
Tersr: {4}+3-2, {5}+3-2 = 0 - The kobold is too fast, and easily dodges out of the way of the attacks headed for it.
Scelly9: {6}+3-2 {1}+3-2 = 3 - The pyromancer wards off most of the phantasmal attackers with his fire, but Jerry manages to get deep claw wounds in his back.
Tiruin: {3}+3-2, {3}+3-2 = 1 - The elf blasts most of its attackers aside with wind, but its wall of sand is greatly weakened.
Empfan: {1}+3-2, {5}+3-2 = 2 - The necromancer fails to ward off all of his attackers with entropic shield bashes, and is wounded.
8/8 HP
Race: Stitched One
Skills: Golemmancy III, 9/10 XP
Inventory: Clothes, some gold
Minions:
Gravelmud golem, 2/5 HP.
Halfling sand golem, 3/3 HP.
7/8 HP
Race: Kobold
Skills:
Chronomancy IV, 12/15 XP
Fencing I, 2/3 XP
Inventory: Clothes, some gold, decorative short sword, amulet of temporal distortion [8/8]
Spells: Haste(IV), 50% chance of double actions per turn. Lasts for the remainder of the casted turn and the next two turns. Will activate at least once.
Minions:
Useless college 2/2 HP, student I, disloyal(coward)
7/10 HP
Race: Jägermonster
Skills: Phobiamancy IV, 13/15 XP
Traits: Regeneration I
Inventory: Concealing robes, some gold
Minions:
Jerry - greater fear manifestation, currently possessing a sorcerer. [6/6] HP, level 3 Phobiamancy
5/8 HP
Race: Porkbeast
Skills: Pyromancy III, 8/10 XP
Inventory: Clothes, some gold, flaming wooden short sword-rod +1.
8/8 HP
Race: Sylvan Elf
Skills: Aeromancy III, 9/10 XP
Spells: Weapon of Air(2), Passive Levitation(3), Projectile Ward(3)
Inventory: Clothes, Staff of Protection[3HP]
Other:Sand defences [1/2 HP]
6/8 HP
Race: Human
Skills: Necromancy III, 9/10 XP
Inventory: Clothes, some gold
Minions:
Mummyswarm, 15 HP, +1 combat rolls